RimWorld

RimWorld

VVE - Secondary Weapons
120 Comments
050  [author] 16 hours ago 
@SkibidiLord69
Last I checked it still works for CE with ammo disabled, but ammo has to be crafted. Not sure if there was a mod that allows vehicles to have infinite ammo with CE.

@DaRússia
Which vehicle was it? If it was supposed to need a gunner, it's an unintended bug.
DaRússia Jun 4 @ 6:25pm 
This mod is very good, but I'm going to report a bug that happened to me, one of my characters went into berserker mode and started attacking everyone, it happened that he attacked one of my cars that had turrets, and the car fought back on its own, killing him with a shot to the chest, he created a life of his own to defend himself lol
SkibidiLord69 Jun 4 @ 5:04am 
do I have to use the ammo option in combat extended that like limits me and doesnt let me use infinite ammo
050  [author] Jun 4 @ 4:51am 
@SkibidiLord69
.50 BMG for CE, just steel for Vanilla, industrial ammo for LTS Ammo Simple Pack.
Additionally for CE, ammo descriptions are shown in vehicle descriptions after finishing construction.
SkibidiLord69 Jun 4 @ 4:24am 
what ammo or material does the heavy machine gun use on the mule
050  [author] Jun 4 @ 1:18am 
@Dominator1559
Thanks for the info, I'll consider it for the next update!

@SkibidiLord69
Select a vehicle, look at the interface on the bottom left and click on the "Upgrades" tab. Installing upgrades require resources like steel and components.
Upgrades can also be removed, refunding a fraction of the spent resources.
SkibidiLord69 Jun 3 @ 7:23pm 
how do i install the weapons on to my vehicles
Dominator1559 May 31 @ 9:19am 
@050 sorry - SP as in "self propelled" mortar. There are several ICVs that have a mortar variant (m1126 included). usually its a relatively small boxy turret with 1 larger or 2 smaller caliber mortars. I imagine a scaled down badger turret with a thick barrel and no MG would work? could fire the 105mm shells used in the field gun, because i never really saw anyone really use these. Anyways, Im having so much fun with this mod! thanks
050  [author] May 31 @ 12:37am 
@ all
New update is out, bugs should be fixed when Steam rolls it out.
Also comes with increased crew capacity, Commander slot for Bulldog included and more weapon options for technicals for CE to make use of various ammo types.

@Dominator1559
What do you mean by SP mortar? I haven't given Paladin much attention, but pretty doable since the M1126 ICV, its real equivalent, had multiple configurations.

@Mekh_Tea
Options to choose between two machine guns, a grenade machine gun and a recoilless rifle are available, and even more with Combat Extended since this update.

@ColonelMaybourne
It might just be the Tango upgrade's missing texture which should be fixed now, but let me know if there are still problems.
Dominator1559 May 29 @ 12:18pm 
Hear me out. What if there was a conversion kit for SP mortar? maybe Paladin can be converted to AMOS system or smth, so you sacrifice the troop slots for firepower? Would be mutually exclusive with the turret coverage tho. Ps: Great work! it adds so much more variety and life to the vehicles. Nomad finally became the humweee i wanted it to be, and Bulldog has more machine guns than avarage american household
Porkathon May 28 @ 9:56pm 
Can confirm the Tango weapon upgrade has a missing texture.
Mekh_Tea May 27 @ 12:26am 
Which guns can I install on Mule??
nicbisnagao May 25 @ 3:26pm 
top
jarupek1 May 25 @ 8:17am 
im too on version 1.4
ColonelMaybourne May 24 @ 8:27am 
Sadly dosnt work with 1.4, did delete my tank turret or i was just doing something wrong
050  [author] May 23 @ 11:36pm 
@ColonelMaybourne
Not tested with version 1.4, so no guarantee it works. If anyone knows, feel free to let everyone know in the comments though.
ColonelMaybourne May 22 @ 1:22pm 
Dont work with version 1.4 right?
jarupek1 May 21 @ 7:35am 
thanks :D quick info the bug isn't game breaking or making the vechlie unoperable but its just a missing texture:steamhappy:
Грязный Passerad May 21 @ 6:28am 
@050, oh, really! Thank you so much for your work!
050  [author] May 21 @ 3:11am 
@Грязный Passerad
Ammo info links are in vehicle descriptions after finishing construction, the heavy machine gun uses .50 BMG.
Грязный Passerad May 21 @ 2:59am 
Hi! Where can I find out what caliber heavy machine gun is mounted on the Roadrunner?
050  [author] May 21 @ 1:41am 
@jarupek1
I'll look into it! If the bug is causing problems, the upgrade can be removed (Vehicle Framework feature).
jarupek1 May 20 @ 10:40am 
hey i downloaded this mod and added it onto already existing save, upgraded my tango and it dosen't have an turret now but a square in its place, still it can shoot and do all of the things but there it dosen't seem to find the texture for it. Does anybody know how to fix it?
IceMaverick May 19 @ 11:53am 
Ah, yeah, that sounds like it would do it. Well, it sounds like this mod has a bit of feature creep over the other one, so I'll give this ago in my next modlist and see how it plays out.
050  [author] May 19 @ 1:32am 
to everyone else
Since I've been working on other projects, there'll be way less frequent updates. I'll still surely maintain it and such, though.

@IceMaverick
Forgot to mention! VVE - Upgrades Extended affects the same vehicles and already adds "basic upgrades"; this mod already comes with basic upgrades on top of unique upgrades.

@Piggy
I don't use Titan Vehicles, so its not likely at all..

@Brumes Wolf
I thought about that too as the Humvee had exposed turrets, but wasn't confident enough in my texture art skills to make it more detailed than it is.
IceMaverick May 18 @ 6:42am 
Hey, my mod loader notes that this is apparently incompatible with VVE - Upgrades Extended, but the description here doesn't mention it. Do you have any insight as to why that might be?
Gofres May 16 @ 11:01am 
Toyota Hilux now in Rimword. What a time to be alive!
飞鱼 May 14 @ 9:57pm 
{LINK REMOVED}
Piggy May 12 @ 3:14pm 
could you a version of this mod for titan vehicles?
Brumes Wolf May 11 @ 3:09am 
It would be really cool if the Humvee(Nomad) could have a visible gunner on the gun instead of the turret thingy that is there now.
050  [author] May 10 @ 4:23pm 
@Count Trapula @Nomad
Just updated the Bulldog's pintle, CE bugs should be fixed. Now it uses .50 BMG. Also I'm thinking of increasing vehicle crew count to match their real counterparts, a commander seat will be implemented with that update.

@BubblesTehGoldfish
Looking into it!
Count Trapula May 10 @ 3:40pm 
Is there a way to patch the bulldog pintle HMG to use .50 bmg?
ChrisEvil May 9 @ 7:41pm 
I love it
Nomad May 9 @ 9:34am 
Also, just a thought, but the CE armory mod has an M2 machine gun in it, maybe the heavy pintle machine gun could use that sprite.
BubblesTehGoldfish May 9 @ 7:09am 
I keep getting an XML error on startup whenever I load this mod.

https://pastebin.com/AuphbcB6
Nomad May 7 @ 7:59pm 
Can you add a commander seat to the bulldog and allow the pintle to shoot in any direction? Also, the pintle on the bulldog is trying to use steel rather than .50 BMG
Abee May 6 @ 6:18am 
love the helicopter machine gun upgrade..question is there mod where the heli can hover in base?
Salty Slothy May 4 @ 11:43pm 
It is distinctly Rimworld isn’t it?
PineyCreek May 4 @ 10:14am 
Adding technicals to Rimworld feels like the most on brand idea not in the vanilla game.
Змеиный Царь May 4 @ 3:36am 
@050, Thank you, you saved me a couple more hours of life)
050  [author] May 3 @ 11:01pm 
@Змеиный Царь
Forgot to make the description show it! The Badger's coaxial machine gun uses 7.62x51mm NATO.
Змеиный Царь May 3 @ 8:11pm 
Hi, I have a small problem with CE, the required caliber for secondary guns like the machine gun on the Badger is not displayed. And guessing from fifty options is sad :(
Is there an easy way to fix this?
050  [author] May 2 @ 1:50am 
@treycat1123
No, DLC isn't needed to use this mod, and yeah I found out that the Bulldog took 7.62x51mm NATO instead of .30-06 Springfield after the update...
I'll change the caliber so it's back to the original by the next update, but I've already screwed up ongoing saves' vehicles from the file changes...
It should be fine in new playthroughs, and I won't do such major file/filename changes after this one, so don't worry about that one.
treycat1123 May 1 @ 1:07am 
@050 they are not updating, even spawing in new vehicles wont work, i have also noticed at least on the bull dog the bow and axle gun n longer takes 30-06 however it still displays that it take some kind of CE ammo im just not sure what. is it possible that the reason im having these problems is because i do not have ideology or anomaly?
050  [author] Apr 30 @ 2:23am 
@treycat1123
Must be because of the latest update I released, not sure if I can do anything about it but I'll be more careful with files next time...
For the meantime, try removing then spawning back affected vehicles using dev mode godmode so they get updated too, let me know if there were errors on the log or other problems!
treycat1123 Apr 29 @ 8:36pm 
im having trouble with the mod all of a sudden, at first all my tanks secondary weapons dissapeard, then after i built new vehicles they no longer take the CE ammo with the upgrades bulldog mg taking steel. the main gun still uses CE shells
Phral Apr 29 @ 12:51am 
@050 so apparently the bow mg can be interacted with and i was being a dummy not knowing that its a driver-operated armament. But the error still occurs and you're right that its likely caused by another mod but I'm unsure what mod is causing it.
050  [author] Apr 28 @ 9:28pm 
@Phral
I can't seem to reproduce the issue with only this mod, Furniture Security Expanded and requirements, it might be a conflict with another mod...
Phral Apr 28 @ 11:11am 
I have a weird bug, for some reason, if both the double auto turret cannon from vanilla security expanded, and the bulldog with the bow mg are on the same map, this error below occurs.

Basically the bowmg cannot be interacted with, cannot be reloaded or selected to fire at something, and the reoccuring error loop happens. Deleting the double auto turret cannon fixes this issue.


https://pastebin.com/EWjBtYk8
Eevee Apr 28 @ 3:00am 
@050 yea ive been using the roadrunner as a technically its actually pretty good i only really thought of the other cnc GLA units because i realised that colony was turning into either a terrorist cell or a drug cartel....which to be fair whats the difference and i thought it would be fun to have the rocket buggy or quad cannon as well.