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Last I checked it still works for CE with ammo disabled, but ammo has to be crafted. Not sure if there was a mod that allows vehicles to have infinite ammo with CE.
@DaRússia
Which vehicle was it? If it was supposed to need a gunner, it's an unintended bug.
.50 BMG for CE, just steel for Vanilla, industrial ammo for LTS Ammo Simple Pack.
Additionally for CE, ammo descriptions are shown in vehicle descriptions after finishing construction.
Thanks for the info, I'll consider it for the next update!
@SkibidiLord69
Select a vehicle, look at the interface on the bottom left and click on the "Upgrades" tab. Installing upgrades require resources like steel and components.
Upgrades can also be removed, refunding a fraction of the spent resources.
New update is out, bugs should be fixed when Steam rolls it out.
Also comes with increased crew capacity, Commander slot for Bulldog included and more weapon options for technicals for CE to make use of various ammo types.
@Dominator1559
What do you mean by SP mortar? I haven't given Paladin much attention, but pretty doable since the M1126 ICV, its real equivalent, had multiple configurations.
@Mekh_Tea
Options to choose between two machine guns, a grenade machine gun and a recoilless rifle are available, and even more with Combat Extended since this update.
@ColonelMaybourne
It might just be the Tango upgrade's missing texture which should be fixed now, but let me know if there are still problems.
Not tested with version 1.4, so no guarantee it works. If anyone knows, feel free to let everyone know in the comments though.
Ammo info links are in vehicle descriptions after finishing construction, the heavy machine gun uses .50 BMG.
I'll look into it! If the bug is causing problems, the upgrade can be removed (Vehicle Framework feature).
Since I've been working on other projects, there'll be way less frequent updates. I'll still surely maintain it and such, though.
@IceMaverick
Forgot to mention! VVE - Upgrades Extended affects the same vehicles and already adds "basic upgrades"; this mod already comes with basic upgrades on top of unique upgrades.
@Piggy
I don't use Titan Vehicles, so its not likely at all..
@Brumes Wolf
I thought about that too as the Humvee had exposed turrets, but wasn't confident enough in my texture art skills to make it more detailed than it is.
Just updated the Bulldog's pintle, CE bugs should be fixed. Now it uses .50 BMG. Also I'm thinking of increasing vehicle crew count to match their real counterparts, a commander seat will be implemented with that update.
@BubblesTehGoldfish
Looking into it!
https://pastebin.com/AuphbcB6
Forgot to make the description show it! The Badger's coaxial machine gun uses 7.62x51mm NATO.
Is there an easy way to fix this?
No, DLC isn't needed to use this mod, and yeah I found out that the Bulldog took 7.62x51mm NATO instead of .30-06 Springfield after the update...
I'll change the caliber so it's back to the original by the next update, but I've already screwed up ongoing saves' vehicles from the file changes...
It should be fine in new playthroughs, and I won't do such major file/filename changes after this one, so don't worry about that one.
Must be because of the latest update I released, not sure if I can do anything about it but I'll be more careful with files next time...
For the meantime, try removing then spawning back affected vehicles using dev mode godmode so they get updated too, let me know if there were errors on the log or other problems!
I can't seem to reproduce the issue with only this mod, Furniture Security Expanded and requirements, it might be a conflict with another mod...
Basically the bowmg cannot be interacted with, cannot be reloaded or selected to fire at something, and the reoccuring error loop happens. Deleting the double auto turret cannon fixes this issue.
https://pastebin.com/EWjBtYk8