RimWorld

RimWorld

VVE - Secondary Weapons
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Update: Aug 15 @ 5:40am

[Auto-generated text]: Update on 8/15/2025 9:39:55 PM.

  • General misc. bug fixes, red errors should no longer show up on startup depending on which supported mods are loaded. (Part 2)

Update: Aug 3 @ 12:40am

[Auto-generated text]: Update on 8/3/2025 4:39:59 PM.

  • General misc. bug fixes, red errors should no longer show up on startup depending on which supported mods are loaded.

Update: Jul 19 @ 3:16am

[Auto-generated text]: Update on 7/19/2025 7:16:51 PM.

  • General bug fixes and code optimization to make the mod easier to work with. Less repetitive code using fewer PatchOperations and further file structure changes.
  • Attempt to fix bug related to the Roadkill and Bunsen's coaxial MG causing major problems with textures to no avail. Now Roadkill and Bunsen now comes with a coaxial machine gun instead of needing an upgrade.

Update: Jul 14 @ 4:25am

[Auto-generated text]: Update on 7/14/2025 8:24:56 PM.

  • 1.6 compatibility.
  • File structure changes to accommodate new RimWorld version.
  • Paladin - 2 new turrets inspired by the M1128 MGS and M1296 Dragoon.
  • Paladin - explosive and EMP turret for use without CE.
  • General turret adjustments, some machine guns now have randomized burst counts- a new VF feature.
  • Visual bug fix for Mule/Roadrunner gun mount.
  • Slight visual edit for Nomad's HMG upgrade.
  • Increased passenger count for Tango.

Update: May 31 @ 12:21am

[Auto-generated text]: Update on 5/31/2025 4:21:47 PM.

  • Some upgrade descriptions now show how much they reduce maximum load capacity.
  • Increased crew count for the following vehicles based on their real counterparts: Bulldog, Snatcher, Tango, Wagon, Badger, Louie, Marshal, Paladin, Springbok.
  • Combat Extended caliber-specific weapons (e.g. SPG-9, AGS-30, PKM) for technicals: Dinghy, Mule, Roadrunner, Trawler. Intended to be sidegrades instead of direct upgrades and for ammo type commonality. These new options are on the bottom left side.
  • Tango upgrade texture bug fix.
  • Tweaks for turret firemodes and rotation for Combat Extended. (no instant snapping and full auto firemodes for some)
  • Mod icon.

Update: May 10 @ 4:14pm

[Auto-generated text]: Update on 5/11/2025 8:14:49 AM.

  • Rocketswarm launcher option for Roadrunner
  • Integrated muzzle flash for the Flak Cannon
  • Bulldog's pintle machine gun: CE ammo bug fixed (now uses .50 BMG), has a new texture and no longer has angle restriction

Update: May 4 @ 7:52pm

[Auto-generated text]: Update on 5/5/2025 11:52:31 AM.

  • Door gun options for Louie and Cherokee
  • Self-propelled artillery upgrade for Wisent
  • Bug fix: Combat Extended HMG now uses .50BMG and Bulldog uses .30-06 Springfield again
  • HMG and MMG sounds from Modded Weapon Sound Replacement
  • Minor positioning adjustments and graphical error fixes
  • Vanilla turret stat balance adjustments
  • Integrated compatibility with LTS - Simple Ammo Pack

Update: Apr 27 @ 5:58pm

[Auto-generated text]: Update on 4/28/2025 9:58:15 AM.

  • Folder structure overhaul and cleanup, changing almost all folder paths. As an example, Combat Extended is now mostly handled with patches instead of a completely new load folder with its own unique Defs, which was making it very tedious to modify. Now it should be easier to update.
  • Compatibility patches for VVE: Tier 3 Upgrades. Make sure to load this mod after VVE: Tier 3 Upgrades.
  • New upgrade for Tango using Badger turret. Comes with smokepop ability and a coaxial machine gun.
  • Minor oversight and error fixes.
  • Vanilla and Combat Extended turret upgrade costs are now unified as a result of folder restructuring. Turret upgrades will be more expensive for Vanilla users and cheaper for Combat Extended users; roughly an average between the two.

EDIT, NOTICE
Combat Extended players may be affected if they had this mod before this update in an ongoing save! Vehicles may have to be respawned, even then affected vehicles may only take generic ammo like Steel. This was a major mistake on my part, and it won't happen in future updates again.

Update: Apr 25 @ 3:01am

[Auto-generated text]: Update on 4/25/2025 7:01:29 PM.
Red errors related to major oversights should be corrected by now. Thanks to the commenters for pointing problems out!

Update: Apr 20 @ 4:58am

[Auto-generated text]: Update on 4/20/2025 8:58:36 PM.
Vague red errors were related to upgraded turrets being able to be fired without crew. Thanks to the commenters for pointing both problems out!
(A bug has been fixed where upgrade turrets can be operated without crew.)
(Red errors from this mod should no longer appear.)

Button positioning for turret upgrade trees have been improved.
Misc. oversight/bug fixes.