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Reloading weapons works no problem.
Here is an example: Mod is Vanilla Factions expanded - medieval 2, turret is wall-mounted arbalest. It says it needs wood to reload, but I can't command a pawn to reload, as the option doesn't pop up, nor will the pawn fetch ammo when it is manning the turret.
Only solution right now for me, is to remove said turret and build a new one, as the new one is fully loaded.
I'm attempting to adjust the market value for the ammo types and I'm doing this by going into the 1.6 folder > the definitions folder and then opening up the ammo definitions XML file, finding the "marketvalue" value and changing it. I'm finding that that is having no effect but I'm just not sure why.
When I modify other things on that file like the resources required to craft I see the update take place but market value always stays the same
if anybody would be willing to toss me some recommendations or documentation to read I would very much appreciate it as I'm not terribly well versed in all this and running out of ideas