RimWorld

RimWorld

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[LTS]Ammunition - Simple Ammo Pack
   
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Mod, 1.3, 1.4, 1.5, 1.6
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729.989 KB
May 4, 2022 @ 4:36am
Jun 15 @ 6:01am
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[LTS]Ammunition - Simple Ammo Pack

Description




The Simple Ammo pack provides just the very basics of ammo management, weapons will fire their original ammunition based on their vanilla stats, and ammo are more general purpose and is primarily based on tech level (e.g. Industrial Ammo, and Spacer Ammo).

[ko-fi.com]



Damage profiles for weapons remain unchanged, and what type of ammunition a weapon requires has no effect on the weapons stats, this ammo pack is made strictly to only provide a rudimentary ammo management system.


Each weapon will require the appropriate type of ammunition based on their tech level (e.g. Industrial ammo and Spacer ammo), the only exception being explosives, explosives will require explosive ammo.


Perhaps you'd like to check out other ammo packs:


The Advanced Ammo pack provides a more in-depth take on ammo management, where ammunition provides its own damage profile, while still based on the vanilla damage profile, this version includes ammo calibers (e.g. 9mm and 12 Guage), as well as ammo variety (e.g. 9mm FMJ, 9mm HP, 9mm AP), each ammo variant having their own unique effect.

Other ammunition packs:
  • Just Another Ammo Pack – Adds additional ammo that does not exist in the Advanced Ammo Pack (e.g. 40mm grenades, .308 Winchester, etc.).


Note: Any inaccuracy in the following list of translations is not our responsibility, for corrections, please contact the translator through their workshop page.
  • None at this moment


Partial Incompatibility list:
  • None at this moment
Incompatibility list:
  • None at this moment


Q: Why can't my pawns shoot?
A: Make sure your pawns have a kit equipped, and said kit has ammo.

Q: Can I mix and match different ammo packs?
A: Yes! there should be no hard incompatibilities between ammo packs, just make sure to go through your gun list and configure them properly.

[discord.com]

ELIF_ – art
Shotty – testing

Many thanks to the folks over at Yggdrasil and my friends for their support

Code by LTS, art by ELIF_ and everything owned by LTS. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None at this moment
221 Comments
200 Jun 15 @ 11:30am 
thank you, good work!
LimeTreeSnake  [author] Jun 15 @ 6:02am 
- Due to removal of Ammunition Bench in Framework. Ammo require specific vanilla benches. Higher tier require higher tier crafting benches obviously.
Examples : Spacer Machining, Ultra Fabrication, Industrial Smithy and so on.
- Ultra and Archotech ammo can be rewarded
- Patched vanilla turrets to use ammo for refueling as well since the new CompProperties_Refuelable allows multiple items.
- Autocannon turret uses explosive ammo (Vanilla Steel)
- Mini turret uses industrial ammo (Vanilla Steel)
- Sniper turret uses Spacer ammo (Vanilla Uranium)
- RocketswarmLauncher uses explosive ammo (Vanilla Chemfuel)
LimeTreeSnake  [author] Jun 15 @ 6:02am 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is in most cases.
- Added vehicle patches kudos to my awesome discord members
- Made some default ammo assignments for some grenades.
- Smart weapons from Rimsenal use industrial ammo instead of spacer as per default.
- Halved all ammo productions from 150 to 75 for those who had 150. Also lowered recipe cost.
- Removed Uranium cost from Spacer ammo.
- Can now produce ultratech ammo from Plasteel and Uranium.
- Updated ammo costs to reflect the new production cost. It's mostly cheaper.
- Industrai/Explosive ammo requires now Gunsmithing research
- Spacer ammo requires now Machining research
- Ultratech ammo requires Fabrication research
200 Jun 4 @ 7:27pm 
for some reason pawn raiders with grenades and molotovs don't spawn with an ammo bag so they can't use their grenades and molotivs.. anyone experienced this?
GIBBYDAMAN May 23 @ 10:20pm 
Seems to desync in MP now when pawns try refilling kits or touching ammo
thesoupiest May 3 @ 6:16pm 
Do pawns with ranged weapons automatically pick up ammo?
Gerewoatle Apr 22 @ 8:20am 
@SalmonToastie - I'd also love a way to configure mag capacity per gun. Sadly it seems to be a rare feature to find.
Emilie Sackenball Apr 14 @ 11:07pm 
@macintosh1257 you checked to have a quiver or a container like item than holds the ammo inside?
macintosh1257 Apr 10 @ 2:34pm 
I can't pick up my primitive arrows.

This is my modlist: https://i.postimg.cc/FFqbNpLN/Screenshot-186.png
SalmonToastie Mar 27 @ 6:01pm 
Does this have a way to change mag capacity based on the gun?