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Examples : Spacer Machining, Ultra Fabrication, Industrial Smithy and so on.
- Ultra and Archotech ammo can be rewarded
- Patched vanilla turrets to use ammo for refueling as well since the new CompProperties_Refuelable allows multiple items.
- Autocannon turret uses explosive ammo (Vanilla Steel)
- Mini turret uses industrial ammo (Vanilla Steel)
- Sniper turret uses Spacer ammo (Vanilla Uranium)
- RocketswarmLauncher uses explosive ammo (Vanilla Chemfuel)
- Added vehicle patches kudos to my awesome discord members
- Made some default ammo assignments for some grenades.
- Smart weapons from Rimsenal use industrial ammo instead of spacer as per default.
- Halved all ammo productions from 150 to 75 for those who had 150. Also lowered recipe cost.
- Removed Uranium cost from Spacer ammo.
- Can now produce ultratech ammo from Plasteel and Uranium.
- Updated ammo costs to reflect the new production cost. It's mostly cheaper.
- Industrai/Explosive ammo requires now Gunsmithing research
- Spacer ammo requires now Machining research
- Ultratech ammo requires Fabrication research
This is my modlist: https://i.postimg.cc/FFqbNpLN/Screenshot-186.png