RimWorld

RimWorld

[LTS]Ammunition - Simple Ammo Pack
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Update: Jun 15 @ 6:01am

- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is in most cases.
- Added vehicle patches kudos to my awesome discord members
- Made some default ammo assignments for some grenades.
- Smart weapons from Rimsenal use industrial ammo instead of spacer as per default.
- Halved all ammo productions from 150 to 75 for those who had 150. Also lowered recipe cost.
- Removed Uranium cost from Spacer ammo.
- Can now produce ultratech ammo from Plasteel and Uranium.
- Updated ammo costs to reflect the new production cost. It's mostly cheaper.
- Industrai/Explosive ammo requires now Gunsmithing research
- Spacer ammo requires now Machining research
- Ultratech ammo requires Fabrication research
- Due to removal of Ammunition Bench in Framework. Ammo require specific vanilla benches. Higher tier require higher tier crafting benches obviously.
Examples : Spacer Machining, Ultra Fabrication, Industrial Smithy and so on.
- Ultra and Archotech ammo can be rewarded
- Patched vanilla turrets to use ammo for refueling as well since the new CompProperties_Refuelable allows multiple items.
- Autocannon turret uses explosive ammo (Vanilla Steel)
- Mini turret uses industrial ammo (Vanilla Steel)
- Sniper turret uses Spacer ammo (Vanilla Uranium)
- RocketswarmLauncher uses explosive ammo (Vanilla Chemfuel)

Update: Mar 29, 2024 @ 9:51am

added 1.5 tag

Update: Aug 3, 2023 @ 1:19am

- Added ultratech ammo type.
- Updated banner.

Update: Dec 26, 2022 @ 10:44am

- Made some default ammo assignments.

Update: Dec 5, 2022 @ 7:25am

- Industrial ammo steel 25 -> 30
- Changed spacerammo to require 20 plasteel instead of 25 steel.
- Added craftmanship lv 6 requirement to Spacer ammo, this alongside Intellectual lv 6.
- Spacer ammo no longer requires 25 chemfuel.
- Spacer ammo requires 5 uranium.
- Spacer ammo value 0.5 -> 1.5
- Explosive ammo requires Intellectual lv 4 alongside with Crafting lv 6
- Explosive ammo chemfuel 10 -> 20
- Archotech ammo no longer craftable.
- Archotech ammo value 1 -> 5
- Added archotech ammo sales to more high end exotic traders and royalty

Update: Nov 25, 2022 @ 9:51am

- Added tox grenades and launcher to use explosive ammo as default.

Update: Oct 9, 2022 @ 12:38am

- Updated for 1.4, 1.3 stays as is and wont be updated.
- Archotech stacklimit 25->150 (base value)
- Patched traders to include more ammo and types.

Update: Sep 2, 2022 @ 10:41am

- Updated to use new DefModExtension for Ammunition.

Update: Sep 2, 2022 @ 5:56am

- Removed the stack limit from Explosive ammo, this to stay in line with other ammo types.
- Fixed LoadFolders again whops.

Update: Sep 1, 2022 @ 7:43am

- changed Rimsenal Smart weapons from using Industrial ammo -> Spacer ammo
- patched Tenants to not use regular medieval ammo.