Total War: WARHAMMER III

Total War: WARHAMMER III

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Warhammer 3 Mod Collection
   
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Description
Collections of mods I use while playing the game.
Items (73)
Black and Gold Order
Created by Zman
Changes the Golden order color scheme, for uniforms and banners, from purple and gold to black and gold. Also changes the campaign map controlled territories to yellow....
Unique Faction UI
Created by Müsliriegel
https://i.imgur.com/c20v72E.png https://i.imgur.com/fVVaDCS.gif Summary This mod is mainly inspired by old RTS games like Starcraft or Dawn of War in which the UI would change depending on who you play. I tried to give every faction a unique UI that fits t...
Rotate Lords and Heroes (v6.0)
Created by Levie
What does this do? This enables rotation of MOST Lord and Hero models while in the character details window. This is similar to what can already be done with the Daemon Prince. I thought it was weird that we have access to the model view inside of the char...
Variant Selector
Created by Marthenil
---Updated for 6.1! Lets you choose Character Variants (where applicable). Snek's Extra Variants (the whole bunch of them!) are compatible out of the box, thanks to Snek. Other modded variants will need to be made compatible. This means that you simply won...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
MBB's Fun Greater Daemons
Created by Mr Butt Bandit
This is the combined pack of my other 4 mods The main idea of each mod was to make the greater daemons not just a little stronger but in a way that isnt just giving them better stats. I find that the greater daemons were not the centre pieces of the army i...
Sebidee's Worthwhile Raiding
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 27.03.2025 - Compatible with patch 6.1 - Save Game Compatible. Buffs the effects of raiding to make it more useful in the campaign. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58...
Grim Lighting
Created by Le druide
Changed fog and lighting for campaign maps. - Improves visibility by darkening ambient fog color, making it less flashy. - Changes lighting for a darker atmosphere, notably in Lizardlands, Cathay and Southlands. This mod is approved by certified ophthalmol...
Ordnance Targeting Fix
Created by Jolc3r
It bothered me that the other cannon targeting fix was using outdated vanilla values for the projectiles, so I fixed it. Also made bomb abilities, like Gunnery Wight's Pyromaniac, etc. target center mass since he tends to throw grenades to a spot no one is...
All Diplomatic Options - Vassalize, Liberate, Confederate
Created by The_Inquisitor
OVERVIEW Hello all! This is the updated version of the All Diplomatic Options mod by FiftyTifty who will be unable to update the original mod for the foreseeable future but has kindly given me permission to maintain and update this awesome mod for coming u...
Great Artillery
Created by Shorewall
I for one have had enough of these tiny, toy artillery pieces! I'm done watching cannons rendered useless sitting idle because they can't fire over standard troops and I won't stand for it a moment longer. Now we have Great Artillery. The size of each piec...
Reduced Tower Range
Created by Haze22
What it says on the tin. Reduces range of all towers to 160 If i missed any, let me know...
Unlimited Elector Count Units
Created by Alex Zhao
This allows player to recruit unlimited Elector Count units when playing as Empire factions. Huntmarshal's Expedition is not affected. Won't affect AI and should be save game compatible....
Monster Scales Matter
Created by JetXGorilla
Ever been annoyed that your 30 ton dinosaur gets pincushioned by dirty peasants flinging sharp sticks before it can get close enough for a mouthful? Tired of your giant made of literal stone not standing up to a bunch of rats throwing ninja stars? This mod...
Allegiance of the Damned: Chaos Confederation [ToD]
Created by ReiCoringa 🃏
Introduction This mod was originaly create by Wolfy , you can check the original mod over here . This mod allows Chaos factions to confederate each other in a very similar fashion than Greenskins do. If you defeat an enemy champion in battle, you will get ...
[6.3] Grandolph's Simple Dynamic Settlements Reborn
Created by superforest games
Grandolph's Simple Dynamic Settlements mod is Reborn! This is a simple mod that will change settlement buildings to those of the race that controls them. Some locations shouldn't change outside of the vanilla changes either because of importance (Black Pyr...
No Sacrifice to Mathlann for AI / Fewer Black Arks / Dark Elf end turn lag fix
This is a single function mod that disables Sacrifice to Mathlann for the AI. In the testing I've done with five 100+ turn length campaigns, it no longer takes 30 seconds+ for each Dark Elf faction to take their turn. This does not remove black arks entire...
Portholes Redone III
Created by drew_west
Ever wished Creative Assembly put more care and attention into the 2D Unit Portholes? For almost ten years; every 2D unit porthole has looked like it has been rendered in low quality texture settings - not anymore - back by popular demand and with the orig...
Warhammer 1 Texture Update Project
Created by Dead Baron
The darker screenshots are the updated textures Introduction Hello! This is a large project I started a while ago that I feel has hit a notable milestone. Currently I have made progress with Empire, Dwarfs, and some for Chaos and Norsca. This project is on...
Technology Affects Allied Recruitment
Created by terreohomines
This mod applies your allies' technologies to the units you recruit from them. TW: Warhammer 3 has introduced a very fun new mechanic: the ability to recruit troops from your allies for use in your own armies. One glaring problem with this, however, is tha...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 6.3.x https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Vassals Spread Corruption -- Archaon
Created by The_Inquisitor
Introduction Vassals of Archaon will spread undivided chaos corruption throughout their faction and provide a moderate diplomatic bonus with all chaos-aligned factions for the vassals similar to the new Champions of Chaos. Effects: +15 Undivided Corruption...
Fudging Vassals 6.3
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on: VASSAL BEHAVIOR CHANGES Only daemon armies from the Realms of Chaos can declare war on a vassal, no one else can. Vassals ...
No More AI Attrition Immunity
Created by Ser Poutine
Intro A fairly simple mod but I found it extremely annoying that AI armies could walk through chaos corruption nearly unaffected while your army would lose 20% of the units each turn if you weren't in encamp or raid stance. So I reduced the replenishment i...
Daniel Painter - Paint your Daemon Prince
Created by Marthenil
---Updated for 6.1! 2.0 UPDATE: You should now be able to also paint other upgraded Daemon Princes! Lets you paint your Demon Prince with a Primary and a Secondary colour of your choice. You can switch back to the Default behaviour of items affecting your ...
High Elf Units for High Elfs
Created by LordOmlette
Welcome back, commanders! If you used the WH2 version of this mod, then you know what the deal is. For everyone else, read on: If you confederate Avelorn, you gain access to Dryads, Treekin, and Treemen. You must own The Queen and The Crone DLC. If you con...
Climate Adaptation
Created by Alex Zhao
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is n...
Change Faction Capital
Created by sudkks
Add a relocation button to the right of the rename settlement button. Click to change the faction capital to the selected settlement, which is also valid for AI factions. You can change the faction capital to any settlement owned by this faction anytime an...
Campaign Weather Overhaul (includes The Old World Map)
Created by John Matrix
Mod is fully compatible with Immortal Empires Expanded, and The Old World map, but place mine first in the load order! *Screenshots are extremely outdated (years old). Will eventually upload new ones. INTRODUCTION This mod is a complete overhaul of campaig...
Home Region Movement Bonus +25%
Created by devon752
What does it do? Increases campaign movement range for armies in their own regions by 25%, works for Player and AI. Compatibility Compatible with most mods (as long as they don't change the same things as this mod) Works with ongoing campaigns but one turn...
Dismemberment Overhaul: Ultimate All-In-One
Created by Armorchin
https://i.imgur.com/ZsjMhhe.gif Game Patch: Omens of Destruction Game Version: 6.3.0 Supporting 26/26 Factions REQUIRE BLOOD FOR THE BLOOD GOD DLC YOU ONLY NEED THIS MOD IF YOU WANT EVERY CONTENT! What is this? Dismemberment Overhaul is a mod project where...
Allied Recruitment Buffs
Created by DrDCB
It seems there are a few mods that tweak this already, but here's another. Sets the cap for allied units and Ogre mercenaries to 19 per army Boosts Allegiance points gain to +50 per turn (should be capped to 1 per turn for AI) Raises the Allegiance point c...
Trade Any Settlement
Created by Freiya
This mod makes it possible to trade any settlement with any encountered faction as long as you aren't at war with them. To use it, just click on the new "trade settlements" button displayed on the top-left corner of the screen. https://i.imgur.com/HWB8tvn....
No Diplomatic Penalty for "Too Many Trade Partners"
Created by DrDCB
By default, the game allows you only 3 trade agreements (plus an additional 0.2 per owned region) before you start incurring a penalty with the negotiating partner (-3 per additional trade agreement over the limit). This is pretty limiting to Kislev and Ca...
One Button Respec
Created by DrunkFlamingo
Features This mod adds a button to the character skills panel which can be used to reset the skills of a character. Each character can only be reset once, and resetting skills costs 1000 gold/favor. Compatibility This mod should be compatible with all othe...
Distinct Faction Towers
Created by All is Dust
This mod gives all factions visually distinct deployable towers. Buildable towers are specific to settlements (map) so if you are bretonia and take a skaven settlement don't be alarmed that now your peasants know how to build warp towers. The buildable bar...
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 6.3 compatible Patch 6.3 NOTES: CA raised the unmodded limit to 80, this mod keeps working exactly the same as before; it removes that limit whatever the number CA puts. This simple mod removes the default (40) (80 sinc...
Change Starting Settlement, YES IT STILL WORKS
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see firs...
Cpecific's Traits Manager (+win64)
Created by Cpecific
You can set trait level with double click, or remove trait by double-clicking on an active level. ⚠️ *IMPORTANT* - Area with lords is scrollable. ⚠️ Can work without memreader, but you won't have access to some features. ✔️ Compatible with any mod. ✔️ Save...
Reloading Animations
Created by Marthenil
---Updated for 6.1! Reload: load (something, especially a gun that has been fired) again. Adds reloading animations to the following units (for now): Kislev Streltsi Dwarf Thunderers Empire Handgunners Sylvanian Handgunners Vampire Coast Gunnery Wight Free...
UI IMPROVEMENTS
Created by Ferox
OVERVIEW: This mod improves some of the UI elements. Building turn counter is intuitive now. Demolish is red, Build & Upgrade is green. (it also affects unit recruitment) Intuitive Build Turns (standalone) Re-enabled city panel background from WH2, so it'l...
Auto Resolve Quest Battles [Updated 6.0.X]
Created by Cigar
This mod allows you to auto resolve all quest battles and teleport to them for free. - Singleplayer & multiplayer compatible - Immortal Empires compatible - Clean & stackable - Save game compatible - If this mod is not working - un-sub and re-sub. This doe...
Easier Confederations & Vassals
Created by VanguardMk1
Annoyed that your best buddies don't like to confederate you for whatever reason? This mod significantly increases your chances of confederation and vassalage when you're best friends (150+ relations). This should help AI factions confederate each other mo...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
MIXER - Mixu's Unlocker - You do need to buy the DLCs if you wish to play factions that require DLCs.
Created by Mixu
This is a startpos mod that makes all factions in Realms of Chaos and Immortal Empires campaigns playable. This mod also adds some modder utilities like ability to increase number of building slots, additional hero categories and other things that require ...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Hooveric Reskin (HV Reskin)
Created by hooveric
Planned Features ○ Quivers for ranged units ○ Bretonnia peasant units ○ new variations for Dark Elf ROR units ○ more helmet variations for Empire ○ Tomb Guards ○ differentiating the look of convoy lords (Cathay, Chaos Dwarfs) About Hooveric Reskin (HV Resk...
Amethyst Nuln (Recolor)
Created by Zman
Changes Wissenland & Nuln color scheme, for uniforms and banners, from red and black to purple and black. Also changes the campaign map controlled territories to purple. I matched the uniforms and banners as closely as possible to Elspeth's clothes. The ma...
The Old World Campaign
Created by ChaosRobie
>>> THIS MOD REQUIRES MIXER! <<< https://i.postimg.cc/qRmFtBFr/TOWMap-Logo.gif This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe. Description This new campaign includes 1317 settlements and loads of ne...
Tabletop Caps: Reborn
Created by Groove Wizard
Tabletop Caps: Reborn This mod here is a reborn version of Tabletop Caps, the excellent mod from DrunkFlamingo. As DF has stepped away from modding, he's asked me to help maintain Tabletop Caps. You can look at the original mod here. The mod will remain mo...
The Great Lizards
Created by Khilrallion
Back in 6th edition, there was a White Dwarf article that granted rules to fill an entire army of feral dinosaurs with the Great Lizards army list. This in emphasized in the game by the Rite of Primeval Glory. However, the units that could appear in a Rite...
Heralds of the Tempest (Recolor)
Created by Zman
Changed the colors from blue and orange to gray and orange. Recolors only affect the faction color and/or; banner, emblem, and map color. Should be compatible with any mod that doesn't change those color values. ...
Mists of Yvresse (Recolor)
Created by Zman
Changed Yvresse from a light blue and white color scheme to a dark blue and dark grey color scheme. Banner is dark blue and white, campaign map color is dark blue. Left the emblem unchanged as it still fits the faction. Recolors only affect the faction col...
Darker Orthodoxy (Recolor)
Created by Zman
By request, I've changed the light yellow color of The Great Orthodoxy uniforms to Brown. The Banners and map colors have been changed to brown, as well as the faction emblems. Recolors only affect the faction color and/or; banner, emblem, and map color. S...
Darker Nagarythe (Recolor)
Created by Zman
Changed Nagarythe's brown, blue, and red color scheme to black and red. Changed the banner to a dark blue instead of brown. Recolors only affect the faction color and/or; banner, emblem, and map color. Should be compatible with any mod that doesn't change ...
Tabletop Caps - Unique Lord & Faction Rules - Submod
Created by Naeven
Submod to Tabletop Caps that addes special rules to all standard Lords and some Factions. See above collection for supported modded LLs and recomended mods. Some special rules are applied to lords and/or factions, but they never stack. For example, Boris L...
Rogue Armies, Savage Orcs, Southern Realms, and prologue factions for Custom Battle (Testing Only)
Created by medusa0
This mod unlocks Rogue Armies, Savage Orcs, and Southern Realms cultures (as well as prologue version of Kislev, Khorne, and Tzeentch) to be used in Custom Battle. Most Rogue Armies do not have unique faction colours so it will be the banners that set them...
Brighter Knights of Caledor (Recolor)
Created by Zman
Changed the red and green color scheme to a brighter red and yellow. Now the Knights of Caledor match the color scheme of their banner. Recolors only affect the faction color and/or; banner, emblem, and map color. Should be compatible with any mod that doe...
Midnight Slyvania (Recolor)
Created by Zman
Changed the color scheme of Slyvania from red and black to black and grey. Recolors only affect the faction color and/or; banner, emblem, and map color. Should be compatible with any mod that doesn't change those color values....
Ghostly Pahuax (Recolor)
Created by Zman
Changed the color scheme of the Ghosts of Pahuax from Orange and Brown to light grey and dark grey. Recolors only affect the faction color and/or; banner, emblem, and map color. Should be compatible with any mod that doesn't change those color values....
Darker Gorbad (Recolor)
Created by Zman
Changed the vibrant red to a darker red. Recolors only affect the faction color and/or; banner, emblem, and map color. Should be compatible with any mod that doesn't change those color values....
Lord Hero Swap
Created by All is Dust
This mod allows you to convert all vanilla lords into heroes and all heroes into lords. These lords and heroes have different skills depending on what hero type they are. How it Works: Each vanila character that makes sense has a new button into lord/hero ...
Temple Guard are Saurus
Created by Luxor
A quick and simple mod. Temple Guard will now benefit from the red line skill and tech for Saurus warriors. Should work fine with 6.1...
Assladders Begone!!! Long Live Buildable Ladders!!!
Created by Frodo45127
It was simple, but things... are getting added to the mod, so here's a list of what this mod does: Units can no longer get ladders out of thin air in sieges. Besieger armies can now build ladders as siege equipment. Fort battles now play like normal siege ...
Magic Overhaul: Useful Buffs
Created by Drusk
These magic tweaks aim to make non-damaging spells more useful and interesting. Buffs (and debuffs!) are now large, long and powerful. Most of the spells have been modified, with the exception of most damaging spells. What this do ? Typically, what you can...
Hordes of Chaos Expanded
Created by Advice
Description This mod expands and adjusts the Warriors of Chaos Warband Upgrade System, and changes several Gifts of Chaos options. The goal was to allow Warriors of Chaos the entirety of the Mono-God Races, while maintaining lore-friendliness and official ...
More High Angle Fire (includes Stop Idling features)
Created by ArthasL1
Update (2025/05/17) For unknown reasons, the Stop Idling mod was suddenly hidden. Many users in the comments have asked me to recreate its functionality, and I personally really appreciated the idea behind Stop Idling. In fact, both Stop Idling and my mod ...
More Thematic Wallbreakers [6.x.x]
Created by acolyte192
A giant lumbering beast such as the Slaughterbrute can't tear down walls, but an Ogre character can? Yeah, that makes sense... NOT! This mod adds the Wallbreaker attribute to a lot of big units in the game, allowing them to 1v1 walls in a glorious, albeit ...
Arachnarok Spider (Flinger) reskin
Created by not-not skaven
I don't like the blue spider, so I decided to fix it with my own. Inspired by the miniature (Sebastian_Bach, Reddit), now the flinger is brown with a kinda “rusty” tint. If you have ideas for coloring, share in the comments, mb I'll make 1-2 more coloring ...
Blessed Lizardmen Units
Created by Ubermorgen
Small unit mod adding 4 new blessed units to all lizardmen factions. Just like other blessed units they can be recruited with the new resource sacred spawnings via the blessed units panel. Only works for Immortal Empires, Immortal Empire Expanded and The O...
Missile Troops - Melee Fix
Created by Shorewall
Looks like missile frontlines are back on the menu boyz! While ranged units typically have subpar melee stats their abysmal performance in combat is chiefly due to a bug that locks them in a loop, switching between weapons. Now troops fire at will but once...
(Taped)Red Skill Line Rework Buff All Units
Created by ´EE`∞EternaL
Thanks to "bushez" for allowing me to upload this tape. Huge thanks to "ChopChop", which gave me the right instructions to make this mod work. Please look at the original mod for the content of this mod here: https://steamcommunity.com/sharedfiles/filedeta...