Total War: WARHAMMER III

Total War: WARHAMMER III

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Allegiance of the Damned: Chaos Confederation [ToD]
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241.533 KB
May 15, 2024 @ 5:57pm
May 22, 2024 @ 9:45pm
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Allegiance of the Damned: Chaos Confederation [ToD]

Description
Introduction
This mod was originaly create by Wolfy , you can check the original mod over here .

This mod allows Chaos factions to confederate each other in a very similar fashion than Greenskins do. If you defeat an enemy champion in battle, you will get a dilemma to either confederate or release them.

This has been tailored to be loreful, so factions can only confederate each other if they follow the same god. Undivided champions, however, can confederate anyone. You can check the possibilities in the graph below:

Additionally, confederation via diplomacy between Warriors of Chaos has also been enabled. Note this will not enable cross-race confederation, so you will still have to defeat the lords for that.

Chaos Dwarfs can confederate any other chaos except other Chaos Dwarfs(doing that to respect their system). Except if you allow they to confederate any faction(on the MCT configs).

Any faction that don't have cities(aka Changeling), when confederating will DESTROY the loser cities.
Any faction that confederate Daniel won't be able to change his items.

Balance and Gameplay
It is very probable that the Chaos factions end up snowballing and being a very huge threat the same way Grimgor was in Warhammer II. This feature is not only limited to the player, so be prepared to see Chaos becoming an unstoppable enemy. The AI can and will use this feature in all difficulties.

Configuration
The mod is prepared to work together with Groove Wizard's MCT . If installed, you will be able to decide if minor factions can also use this feature or it should be limitated to legendary lords. Other configurations may arrive in the future.

Frequently Asked Questions
  • I can not confederate X lord playing as Y!: Check the graph above, listed twice, to see how confederations work. An arrow A -> B means A can confederate B. If that arrows does not exist or goes the other way around, your lord can not confederate that faction. If it is in the table and it does not work, then feel free to report.
  • Can you make it so X can confederate all Chaos Factions?: This is already available as MCT flags.
  • What's the difference between this mod and Alex Zhao's? : His mod just enables diplomacy confederation between Warriors of Chaos (which is also included here). My mod enables cross-race confederation between all Chaos factions. Having both mods installed is redundant, unless you want the Tomb Kings part.
  • I completely wiped a faction and now I can not confederate it : It is not possible to confederate a faction that does not exist anymore.
  • Diplomacy confederation is not working:Diplomacy-based confederation only works between Warriors of Chaos. Cross-race is only available after a defeat.
  • After I confederated X lord, specific feature Y it is not working well:Cross-race confederation is not viable ingame, and it is not coded by CA to be fully supported. What this mod does is bypassing the limitations, hence allowing you to confederate cross-race, but a lot of problems can still happen where you do not get access to race specific features. An example of this would be not being able to unlock new equipment for Daniel after confederating him.
  • Can X lord confederate Y lord?:If the dozen of times this is explained in the description is not enough for you, I think you got bigger problems than this mod.
  • Is this multiplayer compatible?:Yes.
  • Is this savegame compatible?:Yes

Mod Compatibility/Integration
This mod works with everysingle mod that i know!
We have Integration with the following mods:
New Undivided Chaos Warriors are normaly placed at the same level as Kholek.

To Do List
  • Add Integration with Legendary Characters (Waiting the mod to update to 5.0.2)
  • Add Beastman to the system.

Special Thanks
Thanks to Wolfy to create this incredible mod! Please before helping me go in his mod and help his there.

My Other Mods

Support My Work
If you want to help me, the easier way is to leave a like. It makes the mod to grow even bigger. But if you are generous you can also help me on Patreon [www.patreon.com], even the smallest amount of money will help me since i live in a Third World Country(Brazil)
Popular Discussions View All (1)
1
Jul 22, 2024 @ 3:35am
PINNED: Report any BUGS!
ɼﻉٱƈѻɼٱกﻭค 🃏
122 Comments
sajaxom Apr 11 @ 12:55pm 
What are you looking to accomplish with vampires? The Counts can all confederate each other currently, and the Coast doesn't really have any overlap with them. I don't think there is anything technical stopping it, just not sure what the gain would be for the player. Let me know your thoughts, I'm happy to add to the existing framework if it makes sense, or at least show you how to adapt it to what you'd like.
info knower Apr 11 @ 7:41am 
do you think something like this could work for the vampires?
sajaxom Dec 21, 2024 @ 11:45pm 
Cebi Dec 19, 2024 @ 3:43pm 
nvm figured out how to do it.
Cebi Dec 19, 2024 @ 3:19pm 
@sajaxom They haven't really touched it since May, so if you get permission, can you look into adding Legendary Characters and Beastmen as well like on the To Do List?
sajaxom Dec 19, 2024 @ 11:55am 
@ɼﻉٱƈѻɼٱกﻭค and @Wolfy, can I get your approval to post an update of your version with Skulltaker and Aarbal added?
antentacion Dec 19, 2024 @ 11:44am 
@sajaxom yeah i didnt really get it to work.. would you be able to upload it?
SerratedSaturn Dec 18, 2024 @ 5:24pm 
@sajaxom Will you be posting your version possibly?
Holtzmann Dec 18, 2024 @ 12:05pm 
@sajaxom Much obliged. As long as that vengeful vixen brings along a few feisty spellslingers I'm sure we can manage. Also, life is war, there are no choices.
sajaxom Dec 17, 2024 @ 10:19am 
@Holtzmann, I don't know that I can support adding magic to Khorne, that's a questionable life choice. But I can give you more rage.

Here's the confederation array on my personal version, with Valkia and Taurox added for Khorne:
wh3_dlc26_kho_skulltaker = {
"wh3_dlc20_chs_valkia",
"wh3_main_kho_exiles_of_khorne",
"wh3_dlc26_kho_arbaal",
"wh3_main_kho_brazen_throne",
"wh3_main_kho_crimson_skull",
"wh3_main_kho_karneths_sons",
"wh3_dlc20_kho_blood_keepers",
"wh2_dlc17_bst_taurox"
},
wh3_dlc26_kho_arbaal = {
"wh3_dlc20_chs_valkia",
"wh3_main_kho_exiles_of_khorne",
"wh3_dlc26_kho_skulltaker",
"wh3_main_kho_brazen_throne",
"wh3_main_kho_crimson_skull",
"wh3_main_kho_karneths_sons",
"wh3_dlc20_kho_blood_keepers",
"wh2_dlc17_bst_taurox"
},