Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign
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Tags: mod
File Size
Posted
Updated
2.563 GB
Nov 13, 2023 @ 1:18am
Oct 14 @ 11:03am
132 Change Notes ( view )

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The Old World Campaign

Description
>>> THIS MOD REQUIRES MIXER! <<<

This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1293 settlements and loads of new factions. All factions included are unlocked and are theoretically playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.

Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins. This will make turn times a lot quicker.

Multiplayer
Multiplayer should work. But...
  1. Double and then triple check that you and your friends all have the latest version of this mod and Mixer (and any other mods you are using I guess). Steam does not always update mods automatically, sometimes you need to help it along.
  2. Have the player with the slowest computer host.
  3. Make sure everyone's mod list contains the same mods and they are in the same order.
  4. Double check you aren't using another start_pos mod. It's not an issue for singleplayer, but it is for multiplayer.
  5. MCT may or may not be causing problems. It's probably not, but try it without if you've tried everything else.
  6. And then it's always possible I've hit some limit and the map is just too big for MP. Hopefully not.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.38 of the mod Here.

3.31 - 3.27 - 3.24 - 3.13 - 3.0


Start Position Map
Start Position Map with slightly better viewing quality.[imgur.com]

Credits
  • ChaosRobie for all the major work and for the entire campaign map
  • Partypus for the 2d art stuff (faction flags, maps, etc.). And some visual (like Dark Lands, Nurgle Realm and some other)
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the pathfinding file, and a few other tasks.
  • FSFRanger for the RoC settlement prefabs.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help.
  • Mixu for a bit of scripting.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Bug Reports
Put your bug reports in the Bug Report Thread!

Future/Ideas
Things are always being worked on and improved. Expect a series of sub-campaigns in the near future. There's even some tests, the Dark Lands Campaign and Classic Campaign.

But feel free to write your ideas in the Handy Dandy Ideas Thread!
Popular Discussions View All (5)
815
5 hours ago
PINNED: TOW Bug Report Thread
ChaosRobie
285
3
1 hour ago
PINNED: Post Your Ideas In This Thread
ChaosRobie
189
3
Oct 22 @ 8:05am
PINNED: Report Compatibility Issues Here
ChaosRobie
2,614 Comments
Daoeme 4 hours ago 
is there gonna be a fix for turn times because i got a high end pc and it takes 5min for ai turns even with mini factions turned down by 70
Truemmerfee 7 hours ago 
Anyone who made it work in Multiplayer without constand desync?
Might it be of help to use MCT and remove the minor factions?
Daoeme 9 hours ago 
is there any mod for the new climates so i dont get the debuff?
Ganon Cannon 10 hours ago 
Multiplayer DOES NOT WORK. It has been known for a while. No fix im aware of.
Truemmerfee 13 hours ago 
Hey, we got quite some problems with desync in multiplayer. Any Ideas how to reduce them? We use 3 more mods: Auto resolve quest battle, better auto resolve, Community bug fix.
Desync starts in the first 10 rounds somewhere.
Got all Mods in same Order and we play with 2 players.
sinh 15 hours ago 
man i want to love this mod, but its just too big with the latest update. even with culling a lot of distant factions. weird province splits and distance from one settlement to another makes it very much feel like end turn simulator.
Viktor Oct 23 @ 12:31pm 
Wow, I love your mod. Starting out as Thorgrimm at the base of a huge slope to Karaz-a-Karak was just the kind of emersion I was dreaming of. Many thanks.
ThePlayer1 Oct 22 @ 7:34am 
Mac User: Crash right after end of the round is triggered and the fourth faction is passed. Nothing has worked so far … sad 😢
Bruce911 Oct 22 @ 12:12am 
map is amazing but too many factions...takes at least 2 to 3 min for un signle turn
talesofwill Oct 21 @ 4:49am 
Is corruption not displayed on the new map?