Total War: WARHAMMER III

Total War: WARHAMMER III

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The Old World Campaign [UPDATED]
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Tags: mod
File Size
Posted
Updated
2.499 GB
Nov 13, 2023 @ 1:18am
Jul 13 @ 7:35pm
79 Change Notes ( view )

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The Old World Campaign [UPDATED]

In 1 collection by ChaosRobie
The Official ChaosRobie Collection
18 items
Description
>>> THIS MOD REQUIRES MIXER! <<<

This is a completely new campaign based around the Old World, a region of the Warhammer Fantasy universe.

Description
This new campaign includes 1266 settlements and loads of new factions. All factions included are unlocked and are theoretically playable. The map features a layout with very few compromises—everything is in its rightful place, for better or worse.

Whereever possible, vanilla game mechanics have been ported and adapted to the new map's set-up.

Compatibility
For specifics, discuss among yourselves in the Compatibility Thread.

Mod Configuration Tool
If you have MCT enabled, then you can do some cool things. Decide on these settings before you begin your game.

There are options to swap-in any 'missing' vanilla playable lords. For instance, you could set Tyrion to start in Elftown or Malekith in Nagronath.

There is also a "minor faction killer" MCT option which will remove far away minor factions, setting their settlements to ruins.

Multiplayer
Multiplayer should work. But...
  1. Double and then triple check that you and your friends all have the latest version of this mod and Mixer (and any other mods you are using I guess). Steam does not always update mods automatically, sometimes you need to help it along.
  2. Have the player with the slowest computer host.
  3. Make sure everyone's mod list contains the same mods and they are in the same order.
  4. Double check you aren't using another start_pos mod. It's not an issue for singleplayer, but it is for multiplayer.
  5. MCT may or may not be causing problems. It's probably not, but try it without if you've tried everything else.
  6. And then it's always possible I've hit some limit and the map is just too big for MP. Hopefully not.

Translations

Older Versions
I upload a back-up anytime I'm about to upload a save-game-ruining version of the mod.

You can find version 3.0 of the mod Here.

Credits
  • Team CAIME[github.com] for creating the CAIME tool, used to edit the hex map, generate the pathfinding file, and a few other tasks.
  • Partypus for the new factions' flags and other 2d art, like the map overlay, minimap, and mod banner.
  • FSFRanger for the RoC settlement prefabs.
  • Hkrul, Wolfremio, Mr. Archive and Gold for additional 2d art help.
  • Mixu for a bit of scripting.
  • Various people on Da Modding Den discord for support, feedback, and beta testing. Curse you and thank you.

Future/Ideas
It's best for everyone if I don't promise anything.

But feel free to write your ideas in the Handy Dandy Ideas Thread!
Popular Discussions View All (5)
619
1 hour ago
PINNED: TOW Bug Report Thread
ChaosRobie
234
3
4 hours ago
PINNED: Post Your Ideas In This Thread
ChaosRobie
162
2
7 hours ago
PINNED: Report Compatibility Issues Here
ChaosRobie
2,075 Comments
kira.m1089 5 hours ago 
Thank you so much for all your work on this! This Map is amazing!
Commissar_Sanmand 5 hours ago 
Does anyone have a problem with the Lizardmen? Started a new game and picked Kroq-Gar when the game started all of the lizardmen faction Legendary Lords and army is on top of him. Plus he can't move.
Omni 6 hours ago 
Bordeleux just suddenly disappeared, replaced by savage orcs lol. They had like, 25 regions. I'm guessing this is a bug related to this mod?
Shriekk 8 hours ago 
So I've played quite a bit of this over the last month even with Radious and it's been very stable for the most part. There have been a few times now though during the end turn phase that when a consistent crash DOES start happening it's always on Karak Kadrin's turn. Not sure if it's just me but just wanted to mention it in case there is something going on with AI Ungrim.
Paradux 8 hours ago 
Is the Nemesis Crown going to be added to this at some point?
NorscanWarlord 9 hours ago 
Looks good so far, but feels empty in a lot of the areas especially around Zharr Naggrund, just empty deserts with nothing
anti*****111 14 hours ago 
crashes on turn 106, nothing about the mod list changed. might be related to the crisis which had not triggered yet. don't think i will be using it again
[OcUK] Silent 16 hours ago 
I seem to be getting a crash on turn 2. Any ideas?
Beta & this mod worked perfectly till a few days ago.
Thanks for all the hard work Chaos!
small man 21 hours ago 
Does this work with landmark mods
Hammer 22 hours ago 
Agree with @DudeChris33 100%