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I know this has been asked before but its so difficult to find
Maybe you could tell me if you have a particular set up that allows you to maximize performance, and if so, provide details
Speak for yourself. What answer would you have been satisfied with?
The two smaller sub-campaigns already directly address your concern. The very purpose of these maps are to sacrifice the "grand experience" for performance. There's no way they can just make the map smaller, and cutting content isn't necessarily a welcome revision for the rest of us
do achievements still work like campaign victory ones?
Use Classic, as you have been doing. That's the fix.
I’m getting a CTD right after the campaign loading screen. If I uninstall OW, game runs fine. No one else seems to have any issues with OW. Could anyone tell me where I went wrong in my lod order?
Thanks for your help.
Mixer
Mod configuration tool v0.9
The old world campaign
Radious 1
Radious 2
Radious 3
Radious 4
Official Legendary Characters Radious compatibility submod
Legendary characers 6.3
Legendary characters assets 6.3
Radious Total War Mod Mod – Warhammer 3 – Official Mixer Compatibility Submod
Audio Mixer
Cataph’s Southern Realms TEB
Landmarks of Legend
Official rdious Submod – 4 Skilss Points Per level
Better Camera Mod
Abilities And Spells for Garrison Heroes 6.3 update
Legendary Lore – The Old World
Disable Startup Screens
Dismemberment Overhaul : ultimate all-in-one
Immortal Landmarks
Heroes of legend: Lords of Time Update
Johny’s Advanced Buildings (Now with Warrior of Chaos)
Console commands (modding tool)
Greater Garrison
After hotfix 6.3.2
From mods only:
- The Old World Campaign
- MIXER - Mixu's Unlocker
- Mod Configuration Tool - v0.9 Beta
I've attached a screenshot for you to understand better.
{LINK REMOVED}https://hizliresim.com/gb7hf5u
I'm using your smaller map submod, but even that is too big and doesn't offer what I want.
So a couple of questions to users and makers of this mod.
1) Any tips on increasing performance in the grand Old World?
2) To makers: I wonder how performance would be increased if the realm of chaos would not be included in it? I know nothing of modding and I clearly respect the impressive work behind it, but I am just curious and I wanted to ask this question.
Thanks for your input!
I am a big fan of this mod, which I play in tandem with SFO. I have a pretty good computer (Gigabyte 7800XT, Ryzen 7 7800X 3D processor, etc.) and I can play with both mods activated. I set it up to remove 40% of the far away minor factions to increase performance of the game. It works! That said, after a while playing the campaign, it takes time for all AI factions to play their turn, which I also believe may be increased by the fact that we discover more of the map as we play. So even though it plays, the performance is a bit frustrating over time. Generally, I do resort to using the smaller mod Old World campaign classic, which works really good. But obviously it's not as the grand experience of the Old World campaign, because there is less area to discover and also because there are many LL that are not available on the OW classic (for exemple, for me, Archaon and Tamurkhan are dearly missing.
Bugged for me - SCM Skaven Clans,& Norscan Tribes. For IEE - DEER24, bringing cathay LL
My guess with those kind of end turn crashes and stuff is a faction trying to recruit a bugged mod-added unit or it's a mod-added faction that's got some busted rites or other effects.