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One of the best and most ambitious mod that I ever saw on Workshop.
Quick question. Is there a chance that you will finish west part of map? Lustria, Naggarond etc.
I guess i like all these settlements on the map too compared with Landmark mods it really spices up the map and such, so that doesn't bother me as much, but I also guess that's why there are other alternative maps like Old World classic and such.
My only wish, was that it at least Tyrion's lands :( I know I can swap him in, but it doesn't feel the same without his lands heh.
There also some tweaks you can do , like if you have a super big ally not near any of the factions declaring war, Nuln or Empire come to mind, turn off their lord movements pan for the camera and also heroes. Usually I have Heroes off for all factions no matter what as I don't need to see where Heroes are moving and such. This game was with a 40% cull to minor factions so I started with 340 factions btw.
Removing settlements from the map would mean editing the map and creating a whole new mod; AFAIK it's not something that could be done by console command or via script and a MCT option.
These submods contain "smaller", more-focused campaigns. Same map, just with less stuff, ie. they run faster, a lot faster. And multiplayer works.
What's not clear? Either from that or the linked Workshop pages?
My hope is one day a New World Map is considered in the same vein so we can get those awesome High Elves territories heh.
Thanks
%n/5" in stead of "0/5"
On the full and classic maps there is a side effect of the minor faction removal system, it removes virtually all of Athel Loren's elves which leads Orion and Durthu to immediately become top 1/2 with ~7 trees each. Its far more serious for factions that start away from athel loren, I specifically notice it as sisters of twilight. Would it be possible to restrict the minor faction removal when it comes to Athel Loren specifically?
Curious, any plans to somehow add Tyrion's lands of the High Elf faction into the mod? I know I can add him in through MCT and replace an existing high elf lord, but I would like his own lands to come with it. Or is that perhaps another map in the works with the New World that has most of the High Elves? As I'm not sure how much further this map can be expanded upon here. Also, i know there's landmark mods that can be added in, but have you considered adding your own landmarks to the newer settlements you have added if they fit within the lore? or is that outside of the scope of the mod.
In any case as I said before keep up the fantastic work!
Set between turn 30 and 40, and nothing happens...
Bug or did I miss something?!
@Theós, with Mod Compatibility Tool you can remove some minor factions, it can speed up end turn. Or look at sub-campaigns, which are cutted territories from the original TOW.
@dart_veyder_1910, you can use any graphic editor for this (I use paint.net) . But for things like region borders and roads it is easier to use data from another tool for campaign map itself (you can write to DM to clarify).
There is any way to speed up the end turn ?
On vanilla it's just take several second, but with this huge mod it take really long!
I want to confirm to you that the updated Old World Classic leads to CTD while loading the game. Thanks for providing a link for the previous version, which works!
https://steamcommunity.com/sharedfiles/filedetails/?id=3471495434
a Cathay, northern steppes, Ind Khuresh and nippon map would be sick as hell for any cathay faction. For example since old world dropped im only being able to play empire on that map. immortal empires and the arcadey system behind it feel so boring compared to this.