Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
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Update: May 16 @ 1:46pm

Version 3.113

  • Fixed a few faction potentials that got shifted down the list (khorne minor and bretonnin)
  • Fixed Bretonnian confederation by splitting the script into mainland/overseas. Confed using technologies for within your sphere, but use normal diplomacy for outside.

Update: Apr 22 @ 12:05am

Version 3.112 (ruins save games, use the backup)

  • Added bridge across the sailable river next to Mousillon
  • Region "Valley of Windmills" moved to the "Abasko Mountains" province
  • Abasko mountains area changed, including moving "Larhgoz" and "Geulata" slightly
  • Rapturous Excess moved into the Iranna Mountains
  • Cult of Sotek starts at war with Rapturous Excess instead of Clan Carrion
  • Clan Carrion now controls the Abasko Mountains

Update: Apr 20 @ 6:33am

Version 3.111 (ruins save games, use the backup)

  • Settlement changes:
    • New region "Mount Zardele", part of the "Western Irrana Mountains" province
    • Turris Vigilis and Mousillon moved apart slightly so their garrisons no longer reinforce when sieging
  • Fixed a bug with crossing rivers into settlements by moving rivers very slightly. Many settlements effected, hopefully I did them all right.
  • Some rivers are now navigatable, new sea regions:
    • River Brienne
    • River Grismerie
    • River Urskoy
  • Pale Sisters switch-a-roo:
    • Swapped locations of Garban Hold and Grung Zint
    • Switched positions of Grom and Clan Morbidus's faction leader
    • Renamed "Garban Hold" to "Valle Florida"
    • Switch Valle Florida's settlement skin to bretonnian
  • Settlements given ports:
    • Castle Quenelles
    • Brusse
    • Laguiller
    • Muret
    • Ferignac
    • Castle Gisoreux
    • Kislev
    • Ptorsk
    • Irinasgrad
  • Visuals
    • Removed bridge south of Iron Rock
    • The Pale Sisters are now pale
    • Added some noise to the heightmap
  • Cult of Sotek and Malagor start_pos change:
    • Cult of Sotek starts at Mount Zardele in Estalia
    • Malagor moved to Chaos Wastes in the northeast

Update: Apr 5 @ 3:55am

Version 3.110

  • Added the new custom mixer factions
  • Ensure Mixer is updated before reporting any bugs...
  • Porto Real now has TEB settlement skin

Update: Mar 30 @ 2:45pm

Version 3.109

  • Corrected the Grauseland state troop variant

Update: Mar 30 @ 3:23am

Version 3.108

  • Region "Gorgon's Ola" renamed to "Porto Real"
  • Province "Alboran Road" renamed "Orchid Coast"
  • Province "Los Cabos" renamed "Cabo de los Diestros"
  • Province "Bone Hills" renamed "Abasko Mountains"
  • Sea region "cr_oldworld_region_southern_sea" renamed "Golfo Naranja"
  • Sea region "cr_oldworld_region_southern_sea_east" renamed "Golden Sea"
  • Sea region "cr_oldworld_region_coast_of_estalia_north" renamed "Irranan Sea"
  • Sea region "cr_oldworld_region_coast_of_estalia_west" renamed "Silver Sea"

Update: Mar 29 @ 9:30pm

Version 3.107

  • Fixed custom mixer faction tech trees

Update: Mar 27 @ 10:51pm

Version 3.106

  • Updated Katarin and Kostaltyn's victory conditions to match vanilla IE

Update: Mar 27 @ 12:53pm

Version 3.105

  • Added ogr_stoneshatter to the frontend factions table, should fix multiplayer lobby crash

Update: Mar 26 @ 1:32am

Version 3.104c

  • Fixed Kislev's tech tree
  • Gave Ostankya a starting (turn 2) dilemma, don't pick the fourth option