Cities: Skylines

Cities: Skylines

8,113 ratings
81 Tiles 2
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413.587 KB
Sep 12, 2022 @ 6:42am
Apr 17, 2024 @ 5:52pm
36 Change Notes ( view )

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81 Tiles 2

Description


Overview
Enables unlocking and building on all map tiles, not just the 25 in the middle (replaces the old '81 Tiles' mod).

Includes optional Remove Need for Power Lines, Remove Need for Pipes, and Cross the Line functionality.

Thanks to emf for the original 81 Tiles mod and BloodyPenguin who continued it.



Unlocking tiles
The mod does NOT change any unlocking progression UNLESS YOU TELL IT TO. If you're not using "unlock all" and you're not eligible to unlock another tile, this mod won't change that.

The mod includes an option (in the options panel) to ignore the game's area unlocking progression, enabling you to unlock as many tiles as you wish. Or just use the game's inbuilt "unlock all" function.

There's also buttons in the options panel to instantly unlock either the inner 25 or all 81 tiles.

Additional features
Includes optional 'no need for powerlines', 'no need for pipes', and 'electric roads' functionality (this mod needs to create its own custom electricity and water simulation to work outside the 25-tile area, and other mods that affect electricity and water won't work properly with it).

No need for powerlines
Enables electricity transmission without powerlines (you still need to produce the electricity; you just don't have to worry about getting it anywhere).

No need for pipes
Enalbes water/sewage/heating service without pipes (as with electricity, you still need to have the supply/treatment capacity). You don't need to attach pipe segments to any water buildings to stop them complaining.

Electric roads
Roads will now also act as powerlines. You can have this activated at the same time as 'no need for powerlines' if you want (there just isn't much point).

Klyte's Electric Roads 3 mod is compatible with this mod. It'll override this mod's electric roads function and provides additional features (such as selecting which roads are affected).

Build outside of owned tiles
Like the 'Cross the Line' mod, this option does what it says, and can be toggled on/off at any time in the options panel. Note that this doesn't change any visibility settings outside owned tiles: e.g. zoning won't be visible, and roads will be displayed in their low-resolution version.



DON'T SUBSCRIBE IF YOU ARE USING OLD MODS
This mod can be broken by old and broken mods (these broken mods cause 'blue screen' loading failures or infinite loading when used with this mod).

DO NOT USE THIS MOD IN ANY EDITOR
This mod will intentionally disable the editor button in the main menu when the mod is enabled to prevent damage, because it has to patch the game code in a way that breaks maps and assets saved in the editors. To use the editors, disable the mod in the content manager and restart the game.

(Most mods should NOT be used in editors, so disable your other mods too).

DO NOT SECOND-LOAD USING THIS OR ANY OTHER MOD. ALWAYS EXIT TO DESKTOP BETWEEN LOADS.
This mod will intentionally disable the 'load game' and 'return to main menu' buttons when in-game to protect your save from second-loading. Second-loading with mods (not just this one!) can corrupt your save. See the basic guide to using mods.



NEED HELP?
A lot of older unmaintained mods are now broken, and don't work well with modern mods like this one - obviously, that's not this mod's fault. Make sure you CHECK YOUR MODS AND REMOVE OUTDATED/BROKEN ONES before reporting any potential issues with this mod - a good guide is to unsubscribe from all mods not updated since 2021.

If you're having problems with only this mod, Harmony, and Loading Screen Mod enabled, then post your output log here for help.

Comments just saying 'it's broken" (or similar) with no other information or evidence will be deleted, because they add no value and just waste space. If you're having issues, clearly define what the issue is and provide a copy of your output log.



Conflicting mods



Any other 81 Tiles or 25 tiles mods (obviously), inlcuding the (now-obsolete) EML Beta.

81 Tiles
Purchase it!
All 25 Areas purchasable
BigCity (25 tiles mod)
Extended Managers Library Beta
Remove Need For Power Lines
Remove Need For Pipes
Cross the Line

All functions of these mods are included in this mod!

This mod has been developed and tested against virtually all of the currently-maintained mods with no conflicts discovered.

Building Anarchy is subtly incompatible and can break saves over time; use Building Control as a modern replacement.

Font Selector also causes errors when used with this mod; use Font Changer instead.



No known issues currently (other than conflicts with old mods that won't be fixed).

Bugs in the original that aren't in this version:
  • Sinking metro tracks
  • Water displacement waves outside the 25-tile area
  • Deleted network pillars outside the 25-tile area resetting on game load
  • Airports not working properly outside the 25-tile area



Trouble loading saves created with the original 81 Tiles or EML Beta?
If you're getting strange results such as missing districts or park areas (actually hidden away in a corner), then try loading the original save using the option 'Ignore expanded 81 tiles data when next loading a save' (in the options panel).



Meta
Can be safely removed at any time (you'll just lose all the districts/areas and functionality outside the 25-tile area).

Special thanks to Mbyron26 for the great logo!

This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.



Source code
[github.com].


Translations
[crowdin.com]
Please leave a message below if you'd like me to add another language on CrowdIn.


[discord.gg]


[ko-fi.com]
[paypal.me]
Popular Discussions View All (38)
34
Jul 31, 2024 @ 4:31pm
Output log with object reference not set to an instance of an object
Relax_take it easy
13
Jul 2, 2023 @ 4:36pm
water lack problem; doesn't work
Branko
12
Jan 8, 2024 @ 5:25am
Bug; info panel natural resources
I_trust_me
3,036 Comments
patrioticparadox Jun 5 @ 8:32am 
Actually, you just broke your game yourself. I imagine that's pretty embarrassing.
XxN1GHTMAR1SHDEM0NxX Jun 5 @ 8:16am 
bro made a broken mod that destroyed my whole 60k pop city💀
aha213 Jun 4 @ 4:34pm 
Well, I could have just read the mod description earlier. Thanks for all help :steamhappy:
algernon  [author] Jun 4 @ 4:29pm 
@syn roberta burneiki Yes. If the mod is disabled you'll only have access to unlocked tiles within the 25 tile area (and buildings and other functions outside that area will no longer work).

When using ANY mods (not just this one!) you should ALWAYS quit to desktop between loading saves/starting a new game (see also the Beginner's Guide to using mods ).
aha213 Jun 4 @ 6:34am 
So, if I understand correctly - after unlocking all tiles, I have to keep mod enabled? Save loading also has to be done by quiting to desktop and booting the game again? It's not a big problem, just asking about safety of save file :)

@algernon
algernon  [author] Jun 3 @ 9:30pm 
@syn roberta burneiki That's normal. Without the mod you'll only be able to access the inner 25 (5x5) tiles, as that's all that's supported by the base game. Whether or not you've previously unlocked them with the mod is irrelevant - without the mod, it's only 5x5 tiles max.

If you want more than the 5x5 tile area, you'll need to keep the mod active.
aha213 Jun 3 @ 12:21pm 
Hi, I tried using the mod on the latest version of CS, and it kind of worked. I loaded the game with the mod, clicked "Unlock All Tiles", and waited 3–5 minutes. Everything seemed fine — the map boundaries were fully unlocked — so I quit to desktop. Later, I launched the game again, disabled the mod in the main menu, and tried to load my save. But somehow, the city borders had shrunk back to 5x5 tiles. I used this mod about two months ago and it worked perfectly back then. I've tried multiple times now, verified game files, and even tried using the mod manager for CS.

@algernon
algernon  [author] Jun 1 @ 5:36pm 
@cashnut4 No, I'm a programmer, not a modeller.
cashnut4 Jun 1 @ 10:31am 
I know this might be an off topic request. but, do you do work on assets?
algernon  [author] Jun 1 @ 4:20am 
@NeonriderX360yt TM:PE, yes. Network Extensions 2 technically yes, but note that you should not be using that any more. Use the Network Extensions 2replacement roads instead; if you've already got Network Extensions 2 roads in your city, use RON to replace them so you can safely unsubscribe from Network Extensions 2 and make sure your game is safe.