Cities: Skylines

Cities: Skylines

81 Tiles 2
3,071 Comments
阿凯儿 Aug 22 @ 1:53am 
解锁全部地图
Roy Aug 21 @ 9:34pm 
Amazing!!!:steamthis:
Lazy Luke Aug 13 @ 2:07am 
.
My pet named steve Aug 11 @ 10:43am 
FUCK COLLECTIVE SHOUT
永远喜欢小兔 Aug 10 @ 10:46pm 
Hope Valve notice the abnormal DMCA warnings. Modders' providing evidence is unreasonable. We must defend our workshop!
宁宁天下第一 Aug 10 @ 10:23pm 
哪个司马玩意举报的 草泥马的司马玩意滚去下面陪你浮木去:sothewitch_nene:
海说 Aug 10 @ 9:59pm 
DMCA /(ㄒoㄒ)/~~ :sad_seagull:
algernon  [author] Aug 5 @ 6:34pm 
@DeeDoo Not suddenly , no. It's always been - see description above, including the link to Building Control, which is the modern replacement for the obsolete Building Anarchy mod (and yes, Building Control is specifically compatible with this mod).
DeeDoo Aug 5 @ 7:09am 
Suddenly incompatible with Building Anarchy*?
algernon  [author] Aug 4 @ 5:54am 
@八奈见杏菜 Make sure that you're also subscribed to the required Harmony dependency linked above under 'Required items'.
八奈见杏菜 Aug 4 @ 5:15am 
DLL error :(
algernon  [author] Jul 28 @ 4:24pm 
@expiredpizza No. Read the description above, and also see the Beginner's guide to using mods and custom content .

NEVER exit to main menu when using ANY mods. ALWAYS exit to desktop and restart the game instead. This is an inherent limitation of using mods games with these old Unity engine versions and cannot be worked around.
expiredpizza Jul 28 @ 4:11pm 
i cant exit to main menu it forces me to close the game. Its not the biggest problem but is there anyway around this?
patrioticparadox Jul 28 @ 3:28pm 
Works fine.
patrioticparadox Jul 20 @ 6:23am 
Bro, get Skyve for incompatibilities and errors.
Jokeslayer Jul 20 @ 6:01am 
bro im getting crashed everytime i enable the mod,even with the mod dependency.
美咲白金火大 Jul 17 @ 10:14am 
hero
Onyx Jul 9 @ 6:57pm 
It still works! ( for me ) Doesn't need an update, yet ( In my opinion ). FYI Cities Skylines community make sure to let everyone know ( with accurate info and back up ) for you favorite mods to update it or there is conflict with a specific mod ( mods ) or in general.
FROGking Jun 30 @ 4:11pm 
Any one got any mod suggestions to remove or reduce the map fog the edge? Its kind of annoying building near it
algernon  [author] Jun 29 @ 12:05am 
@daisukemoritani9 It works on MacOS. I can't speak for any specific MacBook, but if it can run the game, it can run this mod.
daisukemoritani9 Jun 28 @ 7:49pm 
Has this mod been confirmed to work on a MacBook?
patrioticparadox Jun 23 @ 9:35pm 
That mod is so old, dude. Use Building Control instead.
CuteFinnishBEAR Jun 23 @ 9:14pm 
Why is it conflicting building anarchy?
algernon  [author] Jun 22 @ 8:32pm 
@CTV If you're getting that message it means that the mod is on your system somewhere; the conflict detection looks for loaded binaries.

My first guess is that you're probably experiencing the Steam Workshop bug where it'll sometimes download mods that you're no longer subscribed to. Verifying local files can clean this up, and also look at Skyve's cleanup functionality.
CTV Jun 22 @ 5:48pm 
Mod conflict detected!
This means that the mod is not able to operate and has shut down.
The conflicting mods are:
- All 25 Areas purchasable.

---

By the way, i don't have that mod and i never downloaded it. Also i deleted all my mods but its still saying this. I really don't know what to do and what is causing this error.
algernon  [author] Jun 20 @ 8:15pm 
@PG "There is no other mod installed" combined with "or one of its dependencies" - it sounds very much like you don't have the required Harmony dependency mod installed (linked above under 'Required Items').
PG Jun 20 @ 7:03pm 
Error: Failed to load the mod's dll file, or one of its dependencies. I have uninstalled and installed the mod, and the game itself via steam. the error persists. There is no other mod installed, and it worked perfectly until 2 weeks ago.
algernon  [author] Jun 19 @ 3:19pm 
@DarknesS You need to put it on a temporary file-hosting site, like paste.ee or ufile.io, and then put the link here. Or come to the Discord.
DarknesS Jun 19 @ 12:22pm 
How can I send to you my output log file? I cant share link in this comments..
patrioticparadox Jun 19 @ 7:19am 
Click the link in the comment below yours
DarknesS Jun 19 @ 7:15am 
Even when I start a new game, 81 Tiles doesn't work. When I try to unlock all the tiles, my computer completely freezes. How can I check the Output Log?
algernon  [author] Jun 18 @ 3:23pm 
@DarknesS The mod hasn't changed at all, and neither has the game, and both are still used by thousands of users a day without issue; so no, the mod hasn't broken. It's possible your save has, but nobody knows if you don't share your output log .
DarknesS Jun 18 @ 12:39pm 
Despite not having made any changes to the game for a long time, the mod suddenly broke on its own. At first, it just gave an error message, but now it causes the screen to go black and makes the computer unusable. I believe the issue is related to the mod. It happened out of nowhere, and there had been no problems before. When I remove the mod, I can play the game without any issues. The mod seems to have broken around the first week of June, and some recent comments seem to support this.
algernon  [author] Jun 15 @ 6:52pm 
@CTV Post the *EXACT AND ACTUAL TEXT* of the message here for help. ALL of the message, not a summary; in particular, include the list of mods that the message has.
algernon  [author] Jun 15 @ 6:51pm 
@PG The mod is fully compatible with the latest game version. If you are getting an actual incompatibility warning (and not just the courtesy notification about the game build version) then post the *EXACT AND ACTUAL TEXT* of the message here for help.
CTV Jun 15 @ 4:53pm 
it says "mod conflict detected" but i dont have any. what can i do? help me please dude. i need the whole map. :(
PG Jun 15 @ 4:52pm 
Is anyone else having compatibility issues? Until yesterday it was working normally, now it says it is not compatible with the version of the game. However, there is no option to play the previous version on Steam.
patrioticparadox Jun 5 @ 8:32am 
Actually, you just broke your game yourself. I imagine that's pretty embarrassing.
[PR] HavenOnline Jun 5 @ 8:16am 
bro made a broken mod that destroyed my whole 60k pop city💀
aha213 Jun 4 @ 4:34pm 
Well, I could have just read the mod description earlier. Thanks for all help :steamhappy:
algernon  [author] Jun 4 @ 4:29pm 
@syn roberta burneiki Yes. If the mod is disabled you'll only have access to unlocked tiles within the 25 tile area (and buildings and other functions outside that area will no longer work).

When using ANY mods (not just this one!) you should ALWAYS quit to desktop between loading saves/starting a new game (see also the Beginner's Guide to using mods ).
aha213 Jun 4 @ 6:34am 
So, if I understand correctly - after unlocking all tiles, I have to keep mod enabled? Save loading also has to be done by quiting to desktop and booting the game again? It's not a big problem, just asking about safety of save file :)

@algernon
algernon  [author] Jun 3 @ 9:30pm 
@syn roberta burneiki That's normal. Without the mod you'll only be able to access the inner 25 (5x5) tiles, as that's all that's supported by the base game. Whether or not you've previously unlocked them with the mod is irrelevant - without the mod, it's only 5x5 tiles max.

If you want more than the 5x5 tile area, you'll need to keep the mod active.
aha213 Jun 3 @ 12:21pm 
Hi, I tried using the mod on the latest version of CS, and it kind of worked. I loaded the game with the mod, clicked "Unlock All Tiles", and waited 3–5 minutes. Everything seemed fine — the map boundaries were fully unlocked — so I quit to desktop. Later, I launched the game again, disabled the mod in the main menu, and tried to load my save. But somehow, the city borders had shrunk back to 5x5 tiles. I used this mod about two months ago and it worked perfectly back then. I've tried multiple times now, verified game files, and even tried using the mod manager for CS.

@algernon
algernon  [author] Jun 1 @ 5:36pm 
@cashnut4 No, I'm a programmer, not a modeller.
cashnut4 Jun 1 @ 10:31am 
I know this might be an off topic request. but, do you do work on assets?
algernon  [author] Jun 1 @ 4:20am 
@NeonriderX360yt TM:PE, yes. Network Extensions 2 technically yes, but note that you should not be using that any more. Use the Network Extensions 2replacement roads instead; if you've already got Network Extensions 2 roads in your city, use RON to replace them so you can safely unsubscribe from Network Extensions 2 and make sure your game is safe.
NeonriderX360yt Jun 1 @ 12:43am 
works tmpe and network extensions 2 fine with this mod?
cashnut4 May 25 @ 7:39pm 
Dam.

well, thanks anyway.

i'll consider This a learning experience.
algernon  [author] May 25 @ 7:34pm 
@cashnut4 Unfortunately, most likely, it's gone.