Cities: Skylines

Cities: Skylines

81 Tiles 2
3,036 Comments
patrioticparadox Jun 5 @ 8:32am 
Actually, you just broke your game yourself. I imagine that's pretty embarrassing.
Bo Sinn Jun 5 @ 8:16am 
bro made a broken mod that destroyed my whole 60k pop city💀
aha213 Jun 4 @ 4:34pm 
Well, I could have just read the mod description earlier. Thanks for all help :steamhappy:
algernon  [author] Jun 4 @ 4:29pm 
@syn roberta burneiki Yes. If the mod is disabled you'll only have access to unlocked tiles within the 25 tile area (and buildings and other functions outside that area will no longer work).

When using ANY mods (not just this one!) you should ALWAYS quit to desktop between loading saves/starting a new game (see also the Beginner's Guide to using mods ).
aha213 Jun 4 @ 6:34am 
So, if I understand correctly - after unlocking all tiles, I have to keep mod enabled? Save loading also has to be done by quiting to desktop and booting the game again? It's not a big problem, just asking about safety of save file :)

@algernon
algernon  [author] Jun 3 @ 9:30pm 
@syn roberta burneiki That's normal. Without the mod you'll only be able to access the inner 25 (5x5) tiles, as that's all that's supported by the base game. Whether or not you've previously unlocked them with the mod is irrelevant - without the mod, it's only 5x5 tiles max.

If you want more than the 5x5 tile area, you'll need to keep the mod active.
aha213 Jun 3 @ 12:21pm 
Hi, I tried using the mod on the latest version of CS, and it kind of worked. I loaded the game with the mod, clicked "Unlock All Tiles", and waited 3–5 minutes. Everything seemed fine — the map boundaries were fully unlocked — so I quit to desktop. Later, I launched the game again, disabled the mod in the main menu, and tried to load my save. But somehow, the city borders had shrunk back to 5x5 tiles. I used this mod about two months ago and it worked perfectly back then. I've tried multiple times now, verified game files, and even tried using the mod manager for CS.

@algernon
algernon  [author] Jun 1 @ 5:36pm 
@cashnut4 No, I'm a programmer, not a modeller.
cashnut4 Jun 1 @ 10:31am 
I know this might be an off topic request. but, do you do work on assets?
algernon  [author] Jun 1 @ 4:20am 
@NeonriderX360yt TM:PE, yes. Network Extensions 2 technically yes, but note that you should not be using that any more. Use the Network Extensions 2replacement roads instead; if you've already got Network Extensions 2 roads in your city, use RON to replace them so you can safely unsubscribe from Network Extensions 2 and make sure your game is safe.
NeonriderX360yt Jun 1 @ 12:43am 
works tmpe and network extensions 2 fine with this mod?
cashnut4 May 25 @ 7:39pm 
Dam.

well, thanks anyway.

i'll consider This a learning experience.
algernon  [author] May 25 @ 7:34pm 
@cashnut4 Unfortunately, most likely, it's gone.
patrioticparadox May 25 @ 3:01pm 
Use Skyve to ensure the mod has correctly downloaded.
Manually check the steam/steamapps/workshop/255710/2862121823 folder to ensure it exists and has files in it.
aiya May 25 @ 2:29pm 
im subscribed to the mod, but it isnt showing up under the "mods" feature, and when i start a new game i only have 1 tile unlockable. whats going on?
cashnut4 May 25 @ 9:55am 
Thanks for the list.

is their any chance i could recover the map i made in the editor? or am i cooked?
algernon  [author] May 24 @ 10:16pm 
@cashnut This list might help you in the future.
algernon  [author] May 24 @ 10:15pm 
@cashnut4 Assets are fine, mods are not. Never use any mod in any editor unless you know for certain that mod is editor-safe (most mods are NOT ), and you know that you're actually going to need that mod in the editor. Skyve can help you manage different playing/editor modsets.

Issues with maps such as what you're having is often a symptom of having mods active when in the editor. Unfortunately, you'll need to start over - the map file is probably irretrievably corrupted.
cashnut4 May 24 @ 8:32pm 
do i also have to disable/remove assets as well?
cashnut4 May 24 @ 8:29pm 
i did not.

do i have to disable all the other Mods too when i use the editor?
algernon  [author] May 24 @ 6:47pm 
@cashnut4 Did you make sure that you were only going into the map editor with an editor-safe modlist? Most mods are NOT safe for use in the editor.
cashnut4 May 24 @ 11:16am 
Afternoon Algernon.

Love the mod. been using it for over a Year now.

anyway, i tried to make a new map. i turned off the mod and i made it in the editor and everything.

however, when i tried to start a game on it, it becomes corrupt. (blue half screen and so on.). i tried disabling it, subbing it, nothing work.

even when i tried loading it in the editor. it still corrupt

anything you would recommend to fix it?
algernon  [author] May 16 @ 1:10am 
@Gamma Just select (and/or deselect) the relevant options in the mod's options panel before your load your save (if already in your city, select the options, save your game, exit to desktop, and restart the game).
Gamma May 15 @ 7:30pm 
@algernon how do i toggle the no water/electricity needed? it's not working for me but the 81 tiles works
patrioticparadox May 7 @ 10:04pm 
Basically, there are "old mods" that worked by patching game functions a certain way. When done that way only one mod's patches could exist at a time. If you added two mods that both tried to patch the same thing they would conflict and you'd only end up with one of the patches. "New mods" use a new method of patching that allows multiple mods to work in Harmony (wink) and so you can have multiple mods effective at the same time without having to worry about them overwriting each other. Unfortunately, some mods were never updated to use the new method and so are not compatible. If you use some of those popular old mods, you're almost certain to run into issues. Use Skyve, the reddit wiki, and this guide to ensure a smooth modding experience: https://steamcommunity.com/sharedfiles/filedetails/?id=1411897315
smagliydmytro2003 May 7 @ 8:21pm 
could you help me understand the standard to how updates work with city skylines in minecraft versions terms, like for example why can't i download an older version of skylines to use good mods, do mods work with newer versions, etc
algernon  [author] May 3 @ 10:32pm 
@Xenogenisis Unfortunately, that's an inherent limitation of using mods with Unity, which is why you should never do those while using any mods, not just this one.
algernon  [author] May 3 @ 10:32pm 
@372993509 Make sure that you're also subscribed to the required Harmony dependency linked above.
Xenogenisis May 3 @ 9:58pm 
overall really good and helpful mod!
Xenogenisis May 3 @ 9:58pm 
mine works properly, just wish that we could load saves and make new cities while in an 81 tiles session
372993509 May 3 @ 7:19pm 
when I put it into the game,it says the dll is wrong,it can't use!
midpour Apr 30 @ 1:04pm 
@algernon Sorry i forgot to say that I fixed it
algernon  [author] Apr 29 @ 3:32pm 
@wschbkn What is the full text of the message you're getting?
wschbkn Apr 29 @ 8:57am 
what version do i have to use?
it tells me wrong game version
patrioticparadox Apr 21 @ 1:10pm 
Works fine.
sanguribhadwa Apr 21 @ 9:58am 
doesnt work dont know why!
algernon  [author] Apr 18 @ 6:10pm 
@kYshka Read the description above, and also the Beginner's Guide To Using Mods .

NEVER subscribe to mods while the game is running.
NEVER return to the main menu while using mods; always exit to desktop first.

This is true for ALL mods. This mod will enforce it because I got sick of people doing stupid things and then blaming the mod for their issues.
kYshka Apr 18 @ 10:27am 
is this mod broken because when im in my game and wanna get to the main menu to get more mods or load a save because i made a huge mistake, it wont let go the the main menu, i can only close city skylines and open city skylines again just to be in the menu :steamsad:
algernon  [author] Apr 16 @ 8:52pm 
@philosage Hopefully everyone has that issue, since the mod is explicitly designed to prevent loading into the asset editor if its active, as it is very definitely NOT one of the few editor-safe mods (remember, most mods are NOT safe to use in the editor).

I hope you read the description above carefully, especially the framed bold warning "DO NOT USE THIS MOD IN ANY EDITOR".
philosage Apr 16 @ 4:21pm 
has anyone had an issue where the Asset Editor won't open specifically because of this mod?
algernon  [author] Apr 11 @ 6:57pm 
@Devildog89 Not without seeing your output log from after the crash, as per the description above.
Devildog89 Apr 11 @ 4:43pm 
Game crashes when it saves or I try to save. Any ideas?
Vampiro Abortista ☭ Apr 9 @ 8:31am 
The best
Lil Dozhd Apr 5 @ 9:31pm 
абаюдна
algernon  [author] Apr 2 @ 2:47pm 
@chuck8156 ColdSpaCe7 Update for what? No update is needed; this still works fine.
chuck8156 Apr 2 @ 10:36am 
please update, please, please
ColdSpaCe7 Apr 2 @ 7:53am 
updated, nearly a year ago.....
ColdSpaCe7 Apr 2 @ 7:53am 
no update needed?
algernon  [author] Apr 1 @ 2:55pm 
@midpour NEVER disable mods; they still affect things even when disabled. Either use Skyve to exclude them, or unsubscribe entirely.
algernon  [author] Apr 1 @ 2:54pm 
@domenik.gergely Create a thread in the support channel there so that I can identify you, and I can guide you from there.