RimWorld

RimWorld

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Yayo's Combat 3 (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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793.941 KB
Aug 25, 2022 @ 2:52pm
Oct 25, 2024 @ 10:45am
12 Change Notes ( view )

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Yayo's Combat 3 (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
915 items
Description

Update of YAYOs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2038409475
Based on the abandoned 1.3 update by Ogliss
https://steamcommunity.com/sharedfiles/filedetails/?id=2513695736

Changes from 1.5
The advanced animations have been removed from the mod, if you want these animations you can add Yayo's Animation as it already does the same animations.

- Fixed the missing config-text
- Added in the various fixes XT-0xFF and PrincessOfEvil in the dev-branch[github.com] of the original git-repository
- If Melee Animation is loaded the advanced animations is only used for ranged weapons
- A big thanks to Ferris that made most of the work for the 1.5 update, without them this would have taken a lot longer!
- Also check out the Yayo's Combat 3 - Addon by Syrus, it contains expanded ammo handling and some compatibility fixes for other mods.



[dsc.gg]
[github.com]



* Completely changes the combat system

* Powerful armor algorithm
Penetration becomes very important.
High-tech armor is no longer pierced by Low-tech weapon


* Ammunition system and Loadout
All ranged weapons are changed to consume ammunition.
When the enemy runs out of ammo, they will melee combat with a gun.


Ammunition is divided according to techlevel and damage type.
For example, flamethrowers require industrial explosive ammunition.


You can set the loadout of ammo and medicine in the drug policy.


* Other features
  • Realistic accuracy algorithm

  • Increased projectile speed for stunning

  • Fixed armor to protect hands or feet (only when protecting arms or legs)

* Options to control all of this


* Detail
  • There is no need to use it with other yayo combat versions. The new version always includes the features of the previous version.

  • The accuracy algorithm is more closely related to the shooting skill level and eliminates the stupid situation of shooting rabbits all day long.

  • The armor algorithm compares the tech level of the weapon and the armor and applies the penetrating power differently.

  • If the armor is better, it deflect almost all attacks.

  • If the penetration of a weapon is high, the durability of the armor is sharply reduced.

  • When the armor's durability drops above a certain number, the bullet starts to hit.

  • The percentage of durability at which the bullet starts to hit is determined by comparing penetration and defense.

  • Reduce enemy armor's durability first with weapons with high tech levels and high penetration. And put the bullets at the weakened ones

* Load Order
  • core
  • hugslib
  • gunplay
  • dual wield
  • [ this mod ]

* Compatibility
  • This mod has amazing compatibility.
    Weapons and armor added by most mods will automatically apply this mod's effect.

  • If a feature crash with another mod, you can fix it by turning it off in the options.

* Incompatible mods
  • SheathYourSword (all animation is not work)

* Recommended mod ( Not Required )

* Special thanks
- Nemomone3003 ( ammo graphic art )
- Densevoid (Coding help)

* Tutorial for modders
set custom ammo for weapon

https://github.com/rimworldYayo/Yayo-s-Combat/wiki/

----------------

We will no longer update mods.
Since the source code is included and uploaded, you can receive the source code by subscribing to the mod.
Any mods are allowed to be uploaded fresh, and if someone wants to, I'm fine with delegating permission to the mod itself to continue on my behalf. (In this case, I will upload the mod for you, but in the long run, you will have to deal with bugs and rimworld versions)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: ammo, combat, armor
729 Comments
Mlie  [author] 21 hours ago 
@少女的法袍 So far noone has described the issue so I dont know what the conflict is
少女的法袍 23 hours ago 
He has a conflict with SOS2. I want to use both of them. How can I avoid the conflict between the two?
Hattsworth Jun 9 @ 5:27pm 
What is the actual formula for armor with the mod? I can't seem to find it - after using this for a while I am beginning to question it's balance (or at least get annoyed with how tanky Centipedes are).
And while we're at it, the same question applies to accuracy. All it seems to do really is increase everyone's accuracy.
Mlie  [author] Jun 6 @ 8:02am 
@Silence!Ik1ll U Depends on what the issue is?
Silence!Ik1ll U Jun 6 @ 6:55am 
thanks for your awesome work! any chance you could make it work with save our spaceship 2 ? :)
Mlie  [author] May 10 @ 11:59pm 
@Derrakor You will need to recreate any existing policies if you change the possible policy items mid-save.
Derrakor May 10 @ 10:04pm 
hmmm, i have enabled the ammo mode and restart the game, but i still dont have tha ammo section in the drugs policies
Huehuecóyotl May 8 @ 5:00pm 
That's fair. Appreciate the support all the same.
Mlie  [author] May 8 @ 2:17pm 
@Huehuecóyotl Adding a per weapon config is not something that I can just add, it takes time to implement.
I dont really have that time for this mod at the moment.