Arma 3
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Cold War Rearmed III - Resistance Campaign
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
File Size
Posted
Updated
129.294 MB
Aug 8, 2022 @ 7:59am
Aug 27, 2023 @ 11:46am
32 Change Notes ( view )

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Cold War Rearmed III - Resistance Campaign

Description
It is 1982, after the collapse of the coalition government and the betrayal of some party members, the Soviet army has invaded the island of Nogova.
The majority of the inhabitants think that resistance is futile and resign themselves to their fate.
A few, however, are ready to resist and bring freedom back to Nogova.
They try to recruit Victor Troska, a former soldier in the British Special Forces, to lead their fight for freedom.
Will they succeed and push back the Soviet occupiers. Or is the superiority too great and there is no escape?


Witness how the confrontation between the Soviet Union and the partisans of Nogova develops.

Welcome to Cold War Rearmed III : Resistance!

As always, it took longer than expected, but we are happy to release a first public beta of this legendary campaign. But it was worth the wait, we spent a lot of time making the campaign more interesting, but without changing the original story.

And without the following people it probably would have taken even longer:
Lamasutra - The driving force behind the campaign, without him it would probably still be a mess
CnotK - We used a small part of his Resistance campaign
SHJ Studio - He reworked most of the cutscenes and intros
Ataribaby - Tested first half of the campaign
Palermo - Tested whole campaign before release

Special Thanks
W0lle - For the CWR3 and great support
Bohemia Interactive - ArmA, we could not fly or dance in tanks.
Ondřej Škaroupka, Nillers, Jan Libich, Marek Španěl - for help and permission to use original Czech dubbing in campaigns.

Improvements
We have added some improvements to the campaign.

Configuration Options

Addon Options / CWR3: Resistance

# Preset
  • Profile - Classic, Enhanced, Easy

How to use: The preset is quite unfriendly. The CBA settings were probably not meant to be used this way.
  1. Select your preferred preset
  2. Press OK
  3. Customize settings
  4. Press OK

Notice. Preset does not work properly if you switch between game profiles. The restart of the game is the best way to avoid the issues.

1. Game
  • Improved Missions - Some missions have improved progress (different than classic).
  • Custom view distance - When enabled, you can use more than 5km view distance. The OFP engine had limit 5km.
  • Victor is specialist - It allows defusing mines and satchel charges. You have to bring a toolbox.
  • Victor is engineer - It allows vehicles repair. This skill is very OP. It can be enabled in easy mode or by playing veteran skill after you have finished the campaign. It allows the repair of critically damaged vehicles. Cars, tanks, choppers. You have to bring a toolbox.
  • Unit Voice Set - You can choose your and your unit's ingame spoken language. English, Czech, Polish, French, German, Russian and Chinese languages are supported.
    For German you need at least Data Compatibility addon for Global Mobilization dlc.
  • Allow custom gear in cutscenes - in most cutscenes you will wear the last used gear.
  • Enable ArmA 3 style tasks - this option enables arma 3 style icons on the map, task list and on the screen. The classic OFP had just simple waypoints, sometimes with text description.

2. Enhancements (experimental)
  • Allow Rank System - units will be promoted for kills. The rank sets the skill of the unit so they will perform slightly better on the battle field.
  • Enable easy mode - easy mode lowers AI skill and allow to use options from the Eeasy mode section.

3. Rank System (only)
  • Enable unit statistics - there is an item in the action menu which will display a list of your units along with their statistics.

4. Easy Mode (only)
  • Enable Team Switch - This can help you if you unit is stuck, or just to have some fun. Do not left Viki too long, things can turn pretty bad shortly.
  • Enable Bullet Time - Bullet time allow you to slow the time during hold breath (Sight + SHIFT).
  • Disable fatigue - you cannot deplete you stamina when enable, but the sight will still sway a lot if you run for a long time.
  • Enable extra crate - you will have extra crate with some useful stuff near the spawn point in almost all missions.
  • Enable instant promotions - your units will be promoted instantly, not at the end of the missions. This allows for you and your team mates gain multiple ranks during mission.

Addon Options / Bullet Time

Special appearence in this campaign, has not been released standalone yet.

  • Enable Bullet Time - allows you to use the bullet time in other campaigns and missions. (not the multiplayer, obviously ;-)
  • Disable ranks - ranks does not affects the duration and the slowdown.

Rank System
Experimental system which allows units from your group to be promoted.
How it works:
Every unit gets points from kills (rating). If the unit gets enough points, it can be promoted.
After promotion, the rating is zeroed.

Here is a list of possible ranks and required rating for unit to be promoted:
500 CORPORAL
1500 SERGEANT
2500 LIEUTENANT
3500 CAPTAIN
5000 MAJOR
7500 COLONEL

Once the player is fully promoted, it's gained points are evenly distributed to the units.

Every rank should have skill upgraded.
PRIVATE 50% - min skill for unit
CORPORAL 65%
SERGEANT 78%
LIEUTENANT 86%
CAPTAIN 91%
MAJOR 96% - max skill for unit
COLONEL 99% - max skill for player

Nogova heightmap hotfixes
Thanks to deformer tool, we have managed to fix some issues, they improve gameplay and some cutscenes.

Victor's house and shotgun
We have added a preconfigured shotgun, which could be placed properly outside the weapon box.
Victor's house is filled with assets. They were converted from the initial cutscene and saved as script, which is being initialized on every mission.

Nerfs and boosts
  • Boost RPG75, it is now more powerful
  • Speed nerf of V3S and Urals.
  • Nerf of ammo and weapon boxes.

Weapon pool
It should be working properly.

Tips
If you want to stash weapons and items to the weapon pool, the car or crate has to be at least 150m far from your position during mission end.
Some missions have a weapon pool in the V3S, you can freely take it with you. But you will shortly find out it is full and items cannot be stored inside, only take, so think about items you need carefully.

Multi Dubbing
Thanks to our own function library, we can use both english and czech dubbing in one campaign addon. The Czech dubbing is available only for Czech game language.
We will be able to implement the same way in CWC campaign.

... and others, but we don't want to be boring ;)

Known Issues
  • AI units can get stuck in objects / buildings, you can free them by using "force regroup" action. It's available only when no enemies are detected - area clear.
  • Preserving custom backpack content between mission 02 and 03b does not work properly
  • Some addons can change CUP or CWR3 addons' behaviour and use their own profile for the Resistance campaign in ArmA 3 launcher.

TODO
  • Implement reward and punish cutscenes
  • Fix some flaws in cutscenes
  • Review all tasks flow
Popular Discussions View All (2)
14
1
Oct 12, 2023 @ 7:56am
[Spoilers] Bug Reports / Feedback
Mr Elusive
2
May 3, 2024 @ 10:54am
Feedback and suggestions (spoilers warning!)
RaNgeR
188 Comments
icecold951 Sep 6 @ 8:38pm 
Not sure what I'm doing wrong. I friended you, but can't seem to access the developer version.
lamasutra  [author] Sep 5 @ 8:09am 
I have uploaded devel version. Anyone willing to test 1st cutscene, please send me a friend request. Then you should be able to subscribe to devel version of the campaign and test it.
Do not forget to select proper mods in launcher
lamasutra  [author] Sep 4 @ 3:17am 
I am currently trying to implement hemtt correctly for the builds. Once ready, I will publish devel version first and enable it for all "friends". Stay tuned.
icecold951 Sep 2 @ 1:21pm 
Let me know when you do that, and I'll test it for you.
lamasutra  [author] Sep 2 @ 11:31am 
@Icecold951, looks like it’s some kind of timing issue. I’ll try adding a bit more wait time between sentences - probably happens on faster hardware.
icecold951 Sep 1 @ 1:04pm 
The video capture itself didn't work, but got the audio capture
icecold951 Sep 1 @ 1:04pm 
Try this if it posts
https://
youtu.be/HqNkLap0Znk
icecold951 Sep 1 @ 1:03pm 
It is public.
lamasutra  [author] Aug 31 @ 11:56pm 
@icecold951, are those videos private ? I dont see anything at your channel
icecold951 Aug 31 @ 10:33am 
I don't know if there is any crossover, but the original OFP mod worked flawlessly.