Arma 3
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Cold War Rearmed III - Cold War Crisis Campaign
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Tags: Tag Review
File Size
Posted
Updated
111.132 MB
Jun 19, 2021 @ 3:36pm
Mar 2, 2024 @ 10:27am
14 Change Notes ( view )

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Cold War Rearmed III - Cold War Crisis Campaign

Description
Today, exactly 20 years ago, Operation Flashpoint was released, probably one of the most popular and longest-lived war simulations ever. And with it the story of the war on the Malden Islands, instigated by a Soviet general who did not agree at all with the policy of Perestroika. This is the story of David Armstrong, Robert Hammer, James Gastovski, Sam Nichols, Aleksei Guba and the infamous Angelina.

When Armed Assault was released in 2006, we started porting the content from Operation Flashpoint. It was a tight squeeze and Cold War Rearmed, including the campaign, was finished just days before the release of Arma 2.
Immediately after the Arma2 release, the CWR team also started porting the content again. This time a bit faster and Cold War Rearmed² became, contrary to expectations, a quite popular modification with countless extensions.
After the Arma3 release there was - for various reasons - no continuation of Cold War Rearmed. However, CnotK managed to revive the story of the Malden Islands for a third time. Unfortunately, his version of the campaign was deleted from the Steam Workshop. Contrary to rumours, the CWR team has nothing to do with it - why should they, we really appreciate their work.

Well, just in time for the big 20th anniversary we managed to release the campaign with Cold War Rearmed III after all. And again it was close, very close.

Without the following people it would have been impossible to meet the self-imposed deadline:

AZCoder - rewrote the mission 'Airborne' because the original doesn't really make sense and he was also involved in 'Status Quo'.
Batteriefuhrer - translated a lot of the texts from and to Russian, some of them for the first time.
CnotK - we used a part of his campaign, especially the cutscenes.
Ghost - Some of his scripts still being used in this mod.
Kromka - Campaign missions beta test.
LAxemann - We used his traffic script in the final mission.
MoPoUK - he ported the campaign from CnotK to CWR III.
pierremgi - Shared his scripting wisdom with us, teached the AI how to provide CAS.
Rydygier - Campaign missions beta test.
Shuko - His taskmaster script is the base for the mission briefing and tasks.
Soul_Assassin - His StringForge XML Editor was used for editing the (broken) stringtables.
Tavo - His convoy script is used in several missions.


Important:
Please do not play this campaign with any 'AI enhancement mods' such as LAMBS. Or even other full conversions as ACE. You will only achieve the opposite or break the missions. All missions work, all missions end properly and were tested using CUP and CWR III Mods only.


Some words for the players who never played Cold War assault and the campaign:
First off and most important: In this campaign you need patience and a fair amount of imagination.
This is not a 'run and gun' campaign. Doing so will only kill you faster.

This is also no 'The Americans beat them all' stlye campaign. More like, the Americans soon are on the run.

The origin of this campaign was 20 years ago. Modern 'player guidance' as in today's missions were unknown.
At best you got some gameplay hints here and there. We kept that, and even more - removed most of the hints like 'how to reload my gun'

During this campaign, you serve as a reguar grunt. You will also command your own squad, drive tanks and fly helicopters and planes.

Some missions are very hard, no doubt. But they are doable (if no bug kicks in). One of the beta testers never played them before and he mastered them. Sometimes with a lot of reloading.
One of these missions is 'After Montignac' where you're alone in a forest and must get to an evac point. You're surrounded by Russians and your only chance to surive is to avoid them as much as possible.

There's also one mission you never can complete successfully, no matter what you try. This is needed for the campaign storyline.

For most missions, you have plenty of time. Except one where you must deal with lots of enemies and time is running out.

Again, use your imagination. Think! Surive, adapt, win.
Oh and make use of save games. You may need them.
Popular Discussions View All (17)
2
Jul 26, 2024 @ 2:12pm
This campaign could be even better
mikesmith
2
Aug 22, 2023 @ 7:03am
Air Superiority
maddogmaddock
2
Aug 17, 2023 @ 4:39am
Status Quo - No Transport?
JPAB97S | Kiosk
404 Comments
Maréchal88 Jan 2 @ 5:52am 
Hello, can you put the subtitles in French please? Thank you very much for your work
Dr. Sins Dec 30, 2024 @ 7:54am 
@Burk and anyone stuck on “Combined Arms,” I’ve had the same issue across years, reinstalls, and modsets. I suspect a broken trigger on “seize Regina,” but I think I found a workaround.

There’s a group of T80s southeast in the woods. If you go to the engine noises, it seems to trigger the “retreat” objective. Then run for your life

Another issue might involve disabled but not destroyed enemy vehicles near Regina. If triggers depend on no enemies near Regina, try fully destroying vehicles (e.g., use a LAW from the truck inventory). If so, the mission should include more anti-tank options or adjust triggers to ignore disabled vehicles.

Alternatively, the T80s might spawn far away, making it unclear to players they’re supposed to wait. To improve clarity, the mission could add a “defend Regina” objective or dialogue hinting at tank movement. Right now, it’s confusing when “seize Regina” doesn’t update after clearing the town.
Tactical Lizzard Nov 20, 2024 @ 2:40pm 
I just finished your Resistance mod , left lots of love in the comments. I am gonna Nut if this is as good as the resistance kampagne
peterk Oct 4, 2024 @ 8:06am 
I haven't played it myself, but I've read that there is one mission in the original game that is intentionally impossible to complete. You may have hit it.
KeОsDenLM [La9] Oct 3, 2024 @ 12:02pm 
Amazing, one of the best ArmA III campaigns.

I played the campaign with no problems until mission 46 “Escape from Prison”, there is no way to complete it, you either die or wander around the map with no gear and no idea where to go or what to do.

Unless it's the last mission, anyway from the title and how it ends if you don't do anything and follow the plot, it's not clear if it's the last mission or it's just broken.
Olli Sep 11, 2024 @ 10:44am 
Mod so good when ig ot stuck i used tips from the original game to help me
:steammocking:
Burk Sep 7, 2024 @ 6:34am 
I cant seem to progress in the mission "combined arms", we seize the village and the officer just stands there by the small church and nothing else ever happens. Anyone know how to solve this?
LaoDoBi Aug 10, 2024 @ 4:34am 
这是个非常好的mod,我很喜欢。感谢大佬:steamhappy:
HAWK TUAH Jul 28, 2024 @ 11:28am 
I cannot load saved games, I had to replay mission every time I die. please help
Maréchal88 Jul 28, 2024 @ 10:23am 
Bonjour, est il possible d'avoir les sous titres en français ? Cordialement