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Hellsing ARMS Ultimate
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Mod, 1.3, 1.4, 1.5
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43.044 MB
13. Juli 2022 um 12:49
12. Aug. 2024 um 19:02
59 Änderungshinweise (anzeigen)

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Hellsing ARMS Ultimate

Beschreibung

Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc. based on the anime/manga Hellsing. Catholic paladins contend Protestant vampire hunters as vampire Panzer grenadiers slaughter mercenary dogs of war. These turbulent forces clash in ferocious crescendo as Hell itself sings!

This mod is an expansive sequel to my previous mod Hellsing ARMS. The gulf between them is wide enough that I thought it was worthwhile to keep Hellsing ARMS as a much simpler, weapons-focused, CE-compatible alternative (to be clear, Ultimate is NOT CE-compatible).
DISCLAIMER
  • Hellsing is a manga by Kouta Hirano which spawned two anime:
    Hellsing - Impure Souls in 2001 (Gonzo Animation) and Hellsing Ultimate in 2006 (Satelight, Madhouse, Graphinica).
  • I do not own or represent any aspect of the Hellsing IP. This is simply a fan work.
  • References within this mod are made with respect to the Hellsing fiction’s depiction of entities rather than real historical entities.
  • Though this mod obviously centres around Hellsing, a fair deal of artistic liberties were taken while gamifying it into RimWorld.

REFERENCE
Change Notes
Suggestions & Planned Features
Bug Reports & Known Issues
Compatibility

FAQ
Combat Extended compatible?
No and compatibility is not planned. The smaller version linked above is CE-compatible.

Where do I find [item]?
Normally you can see in the research tree what fruits a project will bear, but some items of this mod are created through unique crafting stations using VEF and will not show up on the research page. For spirits or ability orbs use the Spirit Resonator. For other items you're probably looking for the Cascading Casket found in the dimensional research project.

How do I create a race from this mod with Character Editor?
Hellsing races are two-pronged, composed of a HAR-race-thingdef and a racial hediff.
NOTE: A pawn with one, but not the other, will not function correctly!
I don't know how to make such a pawn with Character Editor, but what I can suggest that will work is this: just design your desired pawn as a normal human (whatever xenotypes are fine too), and give them a metamorphic hediff which corresponds to whichever race you want them to be (e.g. FREAKY Metamorphosis - Artificial Vampire, or Vampiric Metamorphosis - True Vampire). Be advised that they will be downed soon after the start of the game as the metamorphosis takes some time to work.

What's a cheaty way to add a bunch of souls or levels to my True Vampire?
Just spawn in a bunch of Ultimate Bloodbreakers and eat them.

CREDITS
Hellsing – Kouta Hirano
Hellsing ARMS Ultimate:
  • Graphics, XML, various C# functionalities – Baskerville
  • (All graphics were made with the free & open-source Inkscape)
  • Various C# functionalities – See Dependencies
Useful Information – Hellsing Fandom Wiki, Internet Movie Firearms Database

DEPENDENCIES
Humanoid Alien Races (erdelf)
  • Ghouls & Vampires were built with this framework.
Vanilla Expanded Framework (Oskar Potocki et al.)
  • Multi-Verb Combat Framework
  • Heavy Weapons
  • Shields Framework
  • Item Processing
  • Miscellaneous Comps
Tabula Rasa (formerly known as Outpost21 Toolbox) (Neronix17)
  • As of HSAU v1.53: is no longer required as a dependency for RimWorld 1.5+
  • Is still a required dependency for RimWorld 1.3 and 1.4

RECOMMENDED
SOLDATEN (LUNARTIKA)
  • Patched so that Millennium will prefer its German WWII weaponry.
  • Disappeared.
[HRK] RIM AT WAR - WW2 German Weapons (Harkon)
  • Patched so that Millennium will prefer its German WWII weaponry.
Glowing Eyes Genes (LTS)
  • Patched so that undead races make use of its cool effects.
Search and Destroy! (roolo)
  • Should be obvious!










Beliebte Diskussionen Alle anzeigen (5)
351
28. Apr. um 16:24
ANGEHEFTET: Bug Reports & Known Issues
Baskerville
319
3. Mai um 14:00
ANGEHEFTET: Suggestions & Planned Features
Baskerville
95
2. März um 12:32
ANGEHEFTET: Compatibility
Baskerville
1.501 Kommentare
Capter Vor 19 Stunden 
Is it possible to craft the ghoul gas mortar shells?
Baskerville  [Autor] 3. Mai um 14:14 
@Lv120Akagi
Yeah, the ability orbs are basically enchanted soul orbs.

@Capter
Yes if I recall correctly the actual delineation is Fledgling up until 100 souls, then Level 1 until 200 souls, and so on until the max Level 10. By the way, whatever souls you expend through the vampire dying or using abilities aren't deducted from this background level accounting.
rypka 2. Mai um 8:40 
nevermind it was a problem with my load order
rypka 2. Mai um 8:37 
rypka 2. Mai um 8:31 
i got a problem...its the thing that my die when they should transform. i can get the log later
Capter 30. Apr. um 7:56 
Is it normal for a true vamp to have 100+ souls but only be level 2?
Lv120Akagi 29. Apr. um 18:48 
@TurtleShroom
Yes, you can kill "pawns" which are human colonists/strangers/enemies. You can gain a soul if you kill any organic being with the ability (animals, humans, anomaly/hellsing ghouls, anomaly monsters (idk about shamblers though) ).

What are Soul Jaw Breakers? If you meant Congealed Soul Stone, Scarlet Soul Orb, or Ultimate Bloodbreaker, then yes. They give 5, 25, and 100 souls respectively.

@Baskerville
I also noticed that some vampire ability orbs also count towards TruVamp Lv and Soul count. Is this intentional?
TurtleShroom 29. Apr. um 11:53 
@LV120Akagi

Does it also work to give a True Vampire a Soul if you kill men with the Hellsing Drink Blood Ability, or just animals? Do Soul Jaw Breakers and such also give Souls? Does eating Soul Orbs give Souls?
Wolf Renegade 29. Apr. um 8:15 
A small observation; I noticed that if a true vampire is dual wielding and you tell them to drink blood or anything melee oriented, it seems they fire their guns at the same time as well.
Lv120Akagi 28. Apr. um 17:34 
@Baskerville
Ah, yes, I forgot about the magical musket. The shot that never misses Rip Van Winkle killed several art vamps and TruVamps from inside the base this one time. (Yes, I captured her alive. Jan Valentine too)
About the TruVamp incident, I think that's a bug because I tried it again and failed

About the Iscariot raid, it was filled with those rifle and sword-wielding ones. They couldn't effectively kill my TruVamp, but it gets disarmed very quickly (set friendly pawn insta-death to 0% which is my bad) + it was in a storage room so the weapon dropped outside of the room + my TruVamp is still Lv 2 or 3. It doesn't help that Yumie was killed via decapitation, and most of my pawns were art vamps.