RimWorld

RimWorld

Hellsing ARMS Ultimate
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Update: Aug 12, 2024 @ 7:02pm

[Auto-generated text]: Update on 8/12/2024 10:01:58 PM.

HSAU v1.57
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-Added a toggle in Mod Settings for the ghoulism curse to heal injuries upon metamorphosis
-Added Dok and Schrodinger to Millennium's Soul Provoker boss group
-Replaced Alucard and Kain pawnkinddefs which spawn in Soul Provoker boss groups with easier instances which are actually feasibly defeatable
-Bugfix re: error upon metamorphosis/using Raise ghoul when Ideology isn't active

Update: Aug 7, 2024 @ 12:59pm

[Auto-generated text]: Update on 8/7/2024 3:58:59 PM.

HSAU v1.56
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*NOTE: This update increases the prominence of some unique pawns, most of which have existed in the mod for a long time, but were only ever accessible through DEV mode or Soul Provokers. I highly recommend downloading the separate mod "Hellsing Hairstyles" which patches in most of the unique hairstyles to their respective unique pawns. Also, make sure that Hairstyles is updated to mod version 1.03!

-New unique pawns: Schrodinger & Herr Doktor
^Schrodinger has a unique health condition. He's a tenacious one
^For those who have not seen Hellsing: drinking his blood wouldn't be the best idea
-Possibly related note: TruVamps are now susceptible to meowing
-Added support for Hellsing Hairstyles' new Schrodinger style
-Dok's glasses are no longer craftable - only obtainable from the man himself
***Added some unique pawn Intro Quests:
^The following quests are available once only at certain pre-set times:
^Seras Victoria, Yumie, Herr Doktor, Schrodinger
-At long last, obliterated the old NameGenerator error flags for unique pawns
^This was only noticible in DEV mode, but for me it's a big deal
-Added forced traits tailored for each unique pawn
-Added natural versions of some weapon abilities for some unique pawns:
^Alucard, Schrodinger, Zorin, Anderson
-Certain unique pawns are much more powerful than before
^If you run into Alucard or Kain, seriously, do not provoke them
-Solar flares are less crippling, but now double sanctus sensitivity
-Changed North-bound layer rendering for some Hellsing apparel
-Significantly lowered a bunch of ability cooldowns
-Newly raised/metamorphosed undead now default to the player's ideology
-Newly raised ghouls' favourite colour inherits from the ability caster
-SOS2 compatibility for real this time
-Bugfix re: minor errors when DLC isn't used
-Bugfix re: Captain not spawning with his cap
-Bugfix re: unique pawns' death incinerators spawning improperly

Update: Jun 3, 2024 @ 4:20pm

[Auto-generated text]: Update on 6/3/2024 7:19:53 PM.

HSAU v1.55
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-The Long Walk scenario now begins with a Level I rather than level V TruVamp
-Added Shadow Arms, a toggle ability for Level IV+ TruVamps
^Sacrifice some movespeed for very brutal, powerful melee attacks
^WIP - expect future changes e.g. additional arms
-Undead pawns have notifications re-enabled
-Raise Ghoul now preserves some hediffs: implants, bionics, VoidTouched, ArtVampirism
^Also preserves traits if the target of the ability was a ghoul
-Exsanguinate cooldown lowered
-Exsanguinate gets a cooldown discount if used consecutively on downed targets
-Bugfix re: ArtVamps killing targets with Drink Blood
-Bugfix re: VoidTouched/Ghoulish vampires drinking blood
-Bugfix re: compatibility with Facial Animation WIP & VE Facial Animation
^also tidied up eyeglare alignments with these mods

Update: May 22, 2024 @ 9:46am

[Auto-generated text]: Update on 5/22/2024 12:46:00 PM.

HSAU v1.54
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-Implemented ammo switch verb style for Harkonnen, Harkonnen II, and mMGL
-Bugfix re: pawns metamorphosing from a non-player faction to player faction
-Bugfix re: pawns who have multiple metamorphic hediffs simultaneously

Update: May 20, 2024 @ 6:26am

[Auto-generated text]: Update on 5/20/2024 9:26:38 AM.

HSAU v1.53
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GENERAL CHANGES:
-For RW 1.5+ only: this mod no longer requires Tabula Rasa as a dependency
^NOTE: this change may take some time to reflect on RimPy Mod Manager
-Lowered a bunch of crafting, construction, and enchanting skill requirements
-Significantly lowered cooldowns for Schrodagger abilities
-Changed The Jackal to have a switch-style shot selection (default: AP)
-The Jackal's AP shot is still blessed, but also cursed now - regenerators beware!
-Updated compatibility with Save Our Ship 2
-Compatibility for Quasimorph - Church Of Revelation Armoury weapons & armour

RACE CHANGES:
-Increased undead maxNutrition, changed some nutrition values (ability orbs, etc.)
-Undead can bleed again
-Some undead body parts have less hp, but compatibility is greatly increased
^most bionics/implants/etc. can now be installed into the undead
^also fixes a funny issue with vampires getting sand/gravel brain
-ArtVamp, TruVamp base health points lowered
-ArtVamps, TruVamps will no longer be bothered by various Anomaly thoughts
-ArtVamps now have 1x psychic sensitivity instead of 0.5x
-TruVamps now have 2x psychic sensitivity instead of 0x
-TruVamps now have increased firing range with any weapon & lowered firing CD
-Removed the buffs from Strolling hediff - it's just a movement tool now
-Changed some ghoul names
-Changed some VFX
-Overhauled Regenerator hediff
^Regenerators' new healing factor is increased, but can be disabled by Cursed Weapons
^Regenerator's healing is doubled if they are high on Angel Dust

REFINED METAMORPHOSIS:
-More data preserved: hediffs (& if not a ghoul: traits, abilities, some relations)
-Bionics/implants/etc., but also missing bodyparts are now carried over
-Lethal or chronic hediffs are not carried over, except vital missing parts
-Added animation and "metamorphosing" delay

OVERHAULED SEARING SANCTIFICATION:
-Now includes an animation for undead who are killed by this hediff
-A low level TruVamp with 1 soul is reduced into a soul orb at a given severity
-The effect of reducing Ghouls/ArtVamps to dust has been opened to other monsters
^e.g. Sanguophages or any modded monster with Sanctus Sensitivity patched in
-The severity point for each group of monsters is slideable in Mod Settings
^You can now disable the dusting mechanic by sliding this point to 101%
-Added setting for making non-colonist dusted entities drop their stuff

Update: Apr 24, 2024 @ 6:25pm

[Auto-generated text]: Update on 4/24/2024 9:25:22 PM.

HSAU v1.52
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-Switched to a more compatible method of increased carrying capacity
^TruVamps now start with less and develop more as they level up
-Updated most recipes which use gold and silver to proper costs
^Holy Water stays down at 1 silver, but its value is lowered as well
[ANOMALY] - Blood Rain will seriously buff these ghouls and vampires

Update: Apr 21, 2024 @ 9:44am

[Auto-generated text]: Update on 4/21/2024 12:44:13 PM.

HSAU v1.51
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-Fixed error when resurrecting pawn using Bewitched Blood
-NOTE: there is currently a RW 1.5 mod conflict between HAR and XML Extensions
^for HSAU it is a minor issue, but to avoid it: temporarily disable XML Extensions



UPDATE: The issue between HAR and XML Extensions has now been resolved.

Update: Apr 18, 2024 @ 4:41pm

[Auto-generated text]: Update on 4/18/2024 7:41:45 PM.

HSAU v1.50
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***RimWorld 1.5 compatibility
^^^A lot had to change due to the update; if I missed something, please bug report
^^^Some dependencies' functionalities were deprecated; may be recreated at some point
^^^Ran into some issues with notification spam regard undead pawns, so...
^^^totally abolished most notifications about undead pawns (even important ones)
-Cleaned up some code
-Adjusted a bunch of blood pouch related recipe costs and yields
^Blood yields, but also costs, are generally lower
-Reverted undead pawns to the vanilla human thinktree to increase compatibility
-Captain's Uniform split into a coat (the same item), and the cap (new item)
-Updated susceptibility patching for modded monsters (and added The Profaned)
-New Weapon - Cruciform Cleaver
-New Weapon - Cross Laser

Update: Sep 8, 2023 @ 2:21pm

[Auto-generated text]: Update on 9/8/2023 5:21:39 PM.

HSAU v1.49
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--Added abandoned vampire laboratory
^Special site spawns at world generation on any random world tile
^spawns with a variety of undead loot to give you a jump start
^enhanced filth and objects if Ideology DLC is active
^contains a unique "building" which can only be found here...
--Added THE SHI
^Feed her blood to generate ghoul dust. Feed her adrenoblood to generate luciferium.
^One-of-a-kind and non-replaceable. Guard her well!
-Change: icons for item-processing crafting buildings
-Change: ghouls no longer given Searing Sanctus by Solar Flares
-Change: ghouls in a Solar Flare will dust at any Searing Sanctus severity
-Change: artVamps can now be dusted by Searing Sanctus (1 vamp ==> 3 dust)
^Does not apply to pawns with Death Incinerators (e.g. Rip, Zorin, etc.)
-Mod Settings: sliders for all undead sanctus-dusted thresholds
-Buff: Ultimate Bloodbreaker soul count
-Fix: some buildings not being minifiable
-Fix: truvamps missing mood buff
-Fix: error flag (shielded ghouls hit by blessed bullets)
-Removed: redundant recipes (traps)
-Removed: old deprecated truvamp hediffs
-Compat: Glowing Eye Genes (LTS) for all undead
-Compat: SOLDATEN disappeared; succeeded by [HRK] RIM AT WAR - WW2 German Weapons
^Millennium will use its German weaponry if it is active

Update: Jun 3, 2023 @ 7:43am

[Auto-generated text]: Update on 6/3/2023 10:43:01 AM.

HSAU v1.48
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-Fixed Royal Coffins and Throne of Dark Immortal not satisfying royal needs.
^Compatibility with Vanilla Factions Expanded - Empire to the same effect.