RimWorld

RimWorld

Hellsing ARMS Ultimate
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Update: Jun 3, 2023 @ 7:43am

[Auto-generated text]: Update on 6/3/2023 10:43:01 AM.

HSAU v1.48
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-Fixed Royal Coffins and Throne of Dark Immortal not satisfying royal needs.
^Compatibility with Vanilla Factions Expanded - Empire to the same effect.

Update: May 31, 2023 @ 9:14pm

[Auto-generated text]: Update on 6/1/2023 12:14:31 AM.

HSAU v1.47
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-Adjusted strings in mod settings to be more accessible to translations
-Changed Pious Pistol texture and interact SFX
-Nerfed vampires' unarmed armour penetration
-Pawns with Death Incinerators or Sanctifiers will burn instead of metamorphosing
-Pawns with Death Acidifiers will still metamorphose unless you are also using
^Death Acidifiest (PeteTimesSix) in which case they will just melt
-Blessed & Cursed Weapons Compatibility for Bloodborne Weapon Remake (Verniy709)

Update: May 25, 2023 @ 2:17pm

[Auto-generated text]: Update on 5/25/2023 5:17:16 PM.

HSAU v1.46
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ADDED MOD SETTINGS
-Vampire fertility (default: sterile)
-Green ghoul's dust button can now preserve corpse & items (default: no corpse)
-Raise Ghoul soul cost (default: 1 soul)
CHANGED VAMPIRE COFFINS
-Rehauled textures
-Are now closed when pawns sleep in them and block sunlight
-Can no longer be used as medical beds
-Basic coffin is now exclusively wooden
-Royal coffin cost list changed
-Royal coffin now improves healing rate and protects vampires from solar flares
-Added Double Coffin and Royal Double Coffin
OTHER
-Fixed random pawns being able to spawn with ArtVamp metamorph or Regen hediffs
-Fixed Hellsing special agent gender lock
-Raise Ghoul now costs 1 soul each cast (can change in settings)
-Changed Cascading Casket's research project to medieval tier
-Increased ghoul hunger rate
-Lowered blood required for blood processor recipes
-Increased blood from diluting hemogenpacks
-You can now dilute alternate hemogenpacks from VE Sanguophage into blood
-Compatibility for VE Sanguophage pawns

Update: May 12, 2023 @ 4:41pm

[Auto-generated text]: Update on 5/12/2023 7:41:12 PM.

HSAU v1.45
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-Adjusted textures for Count's Trappings and Headgear
-New racial ability for ghouls: Rot Vomit
^Continuously spews rotten rotgas filth bile upon a target or location
^Does no damage but can transmit the curse of ghoulism and is demoralizing
-Undead pawns will now be briefly stunned upon taking Searing Sanctus damage
^Longer for ghouls & shorter for vampires; TruVamp lvls 7+ are immune
-Nerfed Regenerator damage res, healing factor, etc.
-Holy Roman Nanomachines are now stackable
-SeverityPerDamageDealt: small buff to SearingSanct, DirgeDecay // nerfed SoulRend
-Increased Blood Pouch time until rotting
-Slightly nerfed vampire passive regen
-Nerfed some ArtVamp, TruVamp, and Ghoul melee damage values
-Nerfed Strolling hediff
-Vampires will now generally bite more often in melee combat
-Rehauled ghoulism transmission via random bites, fixing an old issue
^Purple precursor now dominates orange precursor; Green dominates both others

Update: May 7, 2023 @ 11:12am

[Auto-generated text]: Update on 5/7/2023 2:12:02 PM.

HSAU v1.44
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-[Biotech] Deathless pawns with an ArtVamp/TruVamp/Meow metamorphic hediff...
^will now be explicitly smote at 100% severity (allows death triggers to occur)
^In other words, Sanguophages can now become Hellsing vampires too
-[Biotech] New sanguophages now have sanctus sensitivity, ghoulism resistance,
^and can also wield heavy armaments
-[Biotech] Fixed undead gene's sanctus sensitivity (changed factor to an offset)
-FREAK Chips are now stackable

Update: May 5, 2023 @ 4:53pm

[Auto-generated text]: Update on 5/5/2023 7:53:24 PM.

HSAU v1.43
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-[Biotech Only] Added 4 bossgroup-calling buildings (just decorative w/o DLC)
^Unlockable through this mod's final research project, listed under Misc buildings
-[Biotech Only] Added 4 Special RAIDs (bossgroups) corresponding to the 4 factions
^These special raids offer huge amounts of rare and powerful items,
^but are incredibly, seriously dangerous. Some waves feature unique, high-level
^vampires which are resistant to Searing Sanctification. Prepare accordingly!
-Added Angel Dust, a blessed version of Yayo which protects from ghoulism
-Changed recipe for Holy Roman Nanomachines
-Fixed error occurring when hypnotize was cast on pawns without a rest need

Update: May 3, 2023 @ 9:01am

[Auto-generated text]: Update on 5/3/2023 12:01:25 PM.

HSAU v1.42
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-Player TruVamps now default as drafted after losing a life
-Ghouls created with Raise Ghoul now default to hostility response: attack
-Added VFX for Raise Ghoul
-Changed VFX for Soul Rending
-Changed VFX for TruVamp Death & Resurrection
-Added VFX for TruVamps eating Soul Stones, Orbs, etc.
-Reimplemented TruVamp natural VFX (for levels 5 and up)
-Changed VFX altitude for TruVamp Regeneration cast
-Added VFX for TruVamps toggling Stroll mode
-Added VFX for all metamorphic hediffs (at high severities)
-Added VFX for Exsanguinate's warmup
-Added VFX for Hypnotize
-Adjusted cooldowns/warmups for Exsanguinate, Raise Ghoul, Hypnotize
-Fixed apparel qualities being reset upon metamorphosis

Update: Apr 27, 2023 @ 11:01pm

[Auto-generated text]: Update on 4/28/2023 2:01:30 AM.

HSAU v1.41
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-Added a blunt Searing Sanctification damagedef for compatibility purposes.
-Changed Adrenoblood drug gene icons.

Update: Apr 13, 2023 @ 9:14pm

[Auto-generated text]: Update on 4/14/2023 12:14:20 AM.

HSAU v1.40
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-Eating soul stones, orbs, etc. is now weighted the same as blood-drinking abilities
^(for the purpose of gaining TruVamp levels)
-Lowered luciferium and adrenoblood costs of some recipes
-Retextured various skull-related graphics
-Retextured blood and adrenoblood packs
-Nerfed adrenoblood hediff
-Changed Regenerator damage resistance to a factor rather than an offset
-Lowered Soul Reaver damage resistance
-Patched apparel tags to various headwear which will disable eye glares while equipped:
^Royalty (cataphract), Ideology (visage mask), Biotech (mechcommander, array headset),
^PlanetSide2 NS Black Ops Combat Armor, Vanilla Armour & Vanilla Apparel Expanded,
^Jin-Roh Kerberos Panzer Cop Armor (Continued), Dead Frontier - V.O.I.D,
^Mechanoid Bench 3, Bionicle: Kanohi Masks of Power, [JDS] The Forge - Barrows Brothers
^Feel free to suggest other modded headwear which should obscure a pawn's eyes

Update: Mar 9, 2023 @ 5:30pm

[Auto-generated text]: Update on 3/9/2023 8:30:45 PM.

HSAU v1.39
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BALANCE
***Basically fledgling TruVamps are weaker, but have much greater potential
-Nerfed a bunch of vampire race values, including TruVamp base Sanctus Sensitivity
-Nerfed vampire hediff capacities
-Nerfed Passive Regeneration, but it now scales with the soul pool
^at 2 souls, regenerates at the same rate as ArtVamps; maxes out at 1000 souls
-The level system has returned to the True Vampirism hediff
^Higher levels buff various stats including even armour values and sensitivities
^You advance the level of your TruVamp by killing with Drink Blood or Exsanguinate
^or by eating soul stones, orbs, etc. (abilities are weighted heavier)
^Even if you use up all the souls you've accumulated, the vampire level persists
^Watch out, some of the missions may now pit you against high-level TruVamps!
-FREAK Chips are much cheaper to produce
OTHER
-TruVamps no longer have ideology amnesia after losing a life
-TruVamps will now automatically equip whatever weapon is nearby when they lose a life
^Won't necessarily be their original weapon (it favours the west side of the pawn)
^Same goes for newly metamorphosized pawns
-Resurrecting now makes TruVamps hungry
-Green ghouls spawned by metamorphosis or Raise Ghoul default to the player's ideology
-Compatibility with Vampires, Demons, and the Undead
^Added Sanctus Sensitivities (genes) & Noct. Supremacy (trait) to relevant xenotypes
-The white hair on pawn generation is not intentional; it's a bug with HAR framework