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Chinese localization link: https://steamcommunity.com/sharedfiles/filedetails/?id=3598848296
It would be great if you could help solve this problem, as the Chinese localization author has not responded yet.
It sounds strange to me that a localization would have an effect on any textures. Would you mind clarifying what you meant by "none of the other scenarios have villager textures"?
@Eppi
Thank you, I'm glad you enjoy it! Yeah I agree a wiki or at least some kind of info page is a good idea. When I have the time I'll look into it. This project started so small (just the Casull, Jackal, Harkonnen, and bayonets) and ended up ballooning into a big mod lol.
@vexion
It works normally for me. Which gun - the modded AR-15 or the AMR? Can you post the error log in the bug reports discussion?
Thanks, I appreciate it and I'm glad you enjoy it!
Thank you, glad that you enjoy it!
I was just playing and nothing unusual or noteworthy happened. The strange thing is that when I closed and reopened the game, the issue stopped, but it returned after playing for a while
I'm glad that you enjoy it. I'm not very knowledgeable on code optimization, and there isn't much information here, so I really can't say why that particular Harmony patch would be spiking (or even what that means in terms of gameplay). While this mod adds its own variety of Harmony patches, that particular patch is one that Humanoid Alien Races adds. What was going on in your game during that time?
Hell yeah. Glad to hear it.
@BammetjeSmeerworst
Glad that you like it. It's obtainable from the dimensional casket from the dimensional research project.
I appreciate that. I'm happy to have made something that's able to be invested in lol. I can't give any estimation on when that might be, but you can just add me whenever.
That's fair, I am quite invested in this mod, way more than I thought I would. Is it alright if I add you and once it's set up, can you let me know about it?. I have quite a few things in mind I'd like to bring to life if possible.
No, I don't have any of that set up anymore. It's not out of the realm of possibility though.
@The Noob
Okay. I still don't have enough information to figure that error out. If you report with a Hugs Log that gives me error info and your mod list. You can see the Bug Report discussion above for information on how to do that.
If it is what I think it is, this is going to be BIG. Also do you take commissions by any chance?
But I also noticed in your first question that you mentioned the pawn turned straight into a skeleton. Did the pawn have a death incinerator, death sanctifier, or death acidifier installed in their person?
The answer to this mysterious question could be ours, all for the low low price of a Hugs log.
@Wolf Renegade
Hope you're well as well, Renegade. I haven't figured out anything new with cooldowns but it is still on my list. Yes I have something in the works for this mod which seems easier than I originally thought it would be. Let's just say something is getting extended and it isn't a Mauser this time.
@Jacob
Glad that you like it. I think in regular conditions the Millennium will remain an uncompromising enemy, but I've been considering a scenario where you start as part of the Last Battalion.
Thanks for the report, I'll take a look. Yeah that mod looks pretty well designed so I'll check it out.
By alien species, are you referring to other race mods which use the Humanoid Alien Races framework? Assuming you are talking about Bewitched Blood, this mod isn't tested with other alien races but was rather designed for human pawns, but different Biotech DLC xenotypes should work fine.
@bdh
If a modded gene is preventing humans from becoming vampires then that wouldn't necessarily be a bug but a mod compatibility issue. If a gene prevents a pawn from dying (such as vanilla's Deathless) then that poses a roadblock to this mod's metamorphosis method. A special accommodation was made for the Deathless gene, but I can only do that for modded genes so far as I know about them. Could you add any more specificity about which modded genes or xenotypes presented a problem?
No worries - do the Dimensional Hellsing research project and then use the Casket building to gather bewitched blood.
It is sad. Your comment also actually made me realize that somehow I got the Casull and Jackal mixed up in this mod's preview images. Casull is a right-handed pistol with the ejector throwing shells to the right and Jackal is a custom left-handed with the ejector throwing to the left. Idk how I even managed to mix that up after getting it right in Hellsing Arms.
As far as I know, there was a project combining Dual Wield with some other functionalities called Tacticowl, but both of these mod devs (Roolo & Owlchemist) have stepped back. It was continued by a FerrisCG, but seems like nothing is updated for 1.6.
@komon
Thank you for the nice feedback. Glad you enjoy. Who knows, may happen!
@NyamiNyamiNyami
Each character intro quest except Schrodinger's should be followed by a raid. Thanks for the report, I found an error and am looking into this.
I've been raided NORMALLY by the factions but not the initial character quests. Is that a new thing or im bugged because I remember 1.5 I accepted one character and got raided a few days after by ghouls with rocket cannons.
Since RW 1.6, as far as I can see it's the VEF component of this functionality that broke, but it's been some time now since I reported it as a bug. Instead of waiting longer on that, I'm in the process of just switching it to a quest site rather than a site that generates with the world.
Hey, glad that you enjoy it! Nah I don't mind as long as you wouldn't be copy pasting swathes of this mod into something else. But I will say that for some time now I've been debating back and forth between making a separate more-vanilla-friendly Biotech version myself, so I might avoid looking at any of that work to avoid subconsciously copying it.