RimWorld

RimWorld

Hellsing ARMS Ultimate
1,604 Comments
Wolf Renegade 7 hours ago 
@Baskerville
That's fair, I am quite invested in this mod, way more than I thought I would. Is it alright if I add you and once it's set up, can you let me know about it?. I have quite a few things in mind I'd like to bring to life if possible. :coolthulhu:
Baskerville  [author] 13 hours ago 
@Wolf Renegade
No, I don't have any of that set up anymore. It's not out of the realm of possibility though.

@The Noob
Okay. I still don't have enough information to figure that error out. If you report with a Hugs Log that gives me error info and your mod list. You can see the Bug Report discussion above for information on how to do that.
The Noob Sep 26 @ 6:10am 
No it does not have any modifications that would incinerate you
Wolf Renegade Sep 24 @ 8:39pm 
@Baskerville :Honored:
If it is what I think it is, this is going to be BIG. Also do you take commissions by any chance?
Baskerville  [author] Sep 24 @ 8:30am 
@The Noob
But I also noticed in your first question that you mentioned the pawn turned straight into a skeleton. Did the pawn have a death incinerator, death sanctifier, or death acidifier installed in their person?
Baskerville  [author] Sep 24 @ 8:28am 
@The Noob
The answer to this mysterious question could be ours, all for the low low price of a Hugs log.

@Wolf Renegade
Hope you're well as well, Renegade. I haven't figured out anything new with cooldowns but it is still on my list. Yes I have something in the works for this mod which seems easier than I originally thought it would be. Let's just say something is getting extended and it isn't a Mauser this time.

@Jacob
Glad that you like it. I think in regular conditions the Millennium will remain an uncompromising enemy, but I've been considering a scenario where you start as part of the Last Battalion.
Jacob Sep 23 @ 11:09am 
it would be neat if you could Ally with the millennium would work well with my Base and with RimWorld War 2, Fun neat mod :medicon:
The Noob Sep 23 @ 2:58am 
Hey mate, one question why does everyone that ha descent unto undead dies rather than becoming a freak or true vampire.
Wolf Renegade Sep 21 @ 12:33pm 
Hello @Baskerville Hope you're well mate. Just curious if you found a solution regarding the "Drink blood" ability's Cooldown and if you're cooking anything new?
The Noob Sep 20 @ 7:10am 
why does my characters become skeleton and never become true vampire after vampiric metamorphosis ?
Baskerville  [author] Sep 17 @ 7:35pm 
@mynameactually
Thanks for the report, I'll take a look. Yeah that mod looks pretty well designed so I'll check it out.
mynameactually Sep 17 @ 12:44pm 
Oh, looks like that same bug may be back. Had a regular Sang use the blood and they went into permanent deathrest.
mynameactually Sep 17 @ 12:24pm 
Yeah, looks like either this mod or Slothborne - Nocturne needs some help to play together nicely. I hope y'all can get them to play nice together. Has the same constant dying bug the going from a Sang to a True Vamp had. Should hopefully play nice after you apply whatever fix you did there to that mod's instance of Sangs.
Baskerville  [author] Sep 14 @ 6:49pm 
@都市赛博女鬼
By alien species, are you referring to other race mods which use the Humanoid Alien Races framework? Assuming you are talking about Bewitched Blood, this mod isn't tested with other alien races but was rather designed for human pawns, but different Biotech DLC xenotypes should work fine.

@bdh
If a modded gene is preventing humans from becoming vampires then that wouldn't necessarily be a bug but a mod compatibility issue. If a gene prevents a pawn from dying (such as vanilla's Deathless) then that poses a roadblock to this mod's metamorphosis method. A special accommodation was made for the Deathless gene, but I can only do that for modded genes so far as I know about them. Could you add any more specificity about which modded genes or xenotypes presented a problem?
bdh Sep 14 @ 1:12am 
Hello author, I want to ask about the genes here. I found that if there are certain foreign genes, they seem incompatible and cannot become natural vampires. I want to ask if this is a bug? Because the genes of the alien races in VE are compatible with natural vampires without any problem. Here, I'm referring to the genes in the alpha genes and the alien races that have compatibility issues.
都市赛博女鬼 Sep 12 @ 5:22am 
Is it intentionally designed that the alien species does not respawn after death when using the Blood of Cain?
Baskerville  [author] Sep 10 @ 2:44pm 
@PvP_Paul
No worries - do the Dimensional Hellsing research project and then use the Casket building to gather bewitched blood.
PvP_Paul Sep 10 @ 10:07am 
Hey im sorry, how can I turn my Pawn into a True Vampire? How do I get bewitched Blood?
Baskerville  [author] Sep 6 @ 10:28am 
@Lv120Akagi
It is sad. Your comment also actually made me realize that somehow I got the Casull and Jackal mixed up in this mod's preview images. Casull is a right-handed pistol with the ejector throwing shells to the right and Jackal is a custom left-handed with the ejector throwing to the left. Idk how I even managed to mix that up after getting it right in Hellsing Arms.
Lv120Akagi Sep 6 @ 6:05am 
That's sad that we can't dual wield in 1.6. How else can we make a true vampire massacre a whole base with 2 jackals?
Baskerville  [author] Sep 5 @ 8:41pm 
@Lv120Akagi
As far as I know, there was a project combining Dual Wield with some other functionalities called Tacticowl, but both of these mod devs (Roolo & Owlchemist) have stepped back. It was continued by a FerrisCG, but seems like nothing is updated for 1.6.

@komon
Thank you for the nice feedback. Glad you enjoy. Who knows, may happen!

@NyamiNyamiNyami
Each character intro quest except Schrodinger's should be followed by a raid. Thanks for the report, I found an error and am looking into this.
NyamiNyamiNyami Sep 5 @ 11:48am 
Is it normal for the accept deserter quests for the raids to not happen?
I've been raided NORMALLY by the factions but not the initial character quests. Is that a new thing or im bugged because I remember 1.5 I accepted one character and got raided a few days after by ghouls with rocket cannons.
komon Sep 3 @ 4:18am 
would have loved to use this mode whit CE ı know the other version works whit it but it doesnt feel the same after you use this mod once...the feeling of recruiting Seras, yumi from quests and later getting new true vampires god ı wish this was usable whit CE, great mod bytw:steamthumbsup::steamhappy:
Lv120Akagi Sep 1 @ 9:09pm 
Are there any alternatives for the dual wield mod that are currently available for 1.6?
Baskerville  [author] Sep 1 @ 7:08pm 
@mynameactually
Since RW 1.6, as far as I can see it's the VEF component of this functionality that broke, but it's been some time now since I reported it as a bug. Instead of waiting longer on that, I'm in the process of just switching it to a quest site rather than a site that generates with the world.
mynameactually Sep 1 @ 6:08pm 
Hey, is the Shi fixed yet?
Baskerville  [author] Sep 1 @ 3:41pm 
@OromisElf
Hey, glad that you enjoy it! Nah I don't mind as long as you wouldn't be copy pasting swathes of this mod into something else. But I will say that for some time now I've been debating back and forth between making a separate more-vanilla-friendly Biotech version myself, so I might avoid looking at any of that work to avoid subconsciously copying it.
OromisElf Aug 31 @ 12:10pm 
Hi! absolute fantastic work!
Would you mind if I tried myself at making the various hellsing fellows into biotech genes? (I do not guarantee I'll be able to, nor if I actually have the time to pull through, but at the very least I wanted to ask before trying) ^-^
Alpik Aug 28 @ 6:57am 
@Baskerville
okay, thanks, I'll definitely take a look, the best parts of Gothic are 1 and 2, 2 is better for many and a little newer)
Baskerville  [author] Aug 27 @ 11:22pm 
@Alpik
I'll give Gothic a look. Bingo on your guess. I haven't played Fable, although I have heard of it. Maybe if your passion drives you, you'll find that you too can create a mod about these interests. You might surprise yourself. I'm glad that you appreciate this one.

You probably just didn't find it because it isn't mentioned anywhere. It's basically an easter egg. I'll just tell you: research the interdimensional project, build the cascading casket, and use it to retrieve the shattered Soul Reaver. Use the Spirit Resonator to retrieve the spirit of Raziel. Finally, use the Enchantment Circle to reforge the Soul Reaver (only a True Vampire can do this enchantment). It's a long process but the reaver's power is worth the effort.
Alpik Aug 27 @ 9:49pm 
@Baskerville
Hi, yes, I also played Legacy of Kain, a great dark fantasy.) It's a pity, though, it wasn't very popular in my country. And about Gothic, it's also an old dark fantasy game from Piranha Bytes studio.
I have only one idea about the bald guy so far: Onepunch-Man)))
I see you like old-school games too) I wouldn't be surprised if the game "Fable" got on this list) I'm sorry for my hands and time doesn't allow, as a fan I have to create something of my own. But I am very glad that you have created such a wonderful mod.
I probably wasn't very attentive, but I either didn't notice the link or didn't recognize it on Legacy of Kain(
The bird of hermes is my name eating my wings to make me tame)
Baskerville  [author] Aug 27 @ 9:20pm 
@Alpik
Thank you, that's very flattering. This is the first I've ever heard of the Gothic series. What do you like about that? I could only do what I did for Hellsing because I am a big fan of it. There's another old game series that I am a fan of - Legacy of Kain. You can even find a piece of that series in this mod, but I have some ideas on fleshing that out more in a different mod. My life has become pretty busy lately, but I do plan to release more mods. Besides Legacy of Kain, one other that I've been working on is related to an old Zelda game with masks, and another is related to a bald guy who punches things really hard.
Baskerville  [author] Aug 27 @ 9:19pm 
@BEDRAN
Are you saying that the Hellsing faction doesn't spawn at all, or that you're on hostile terms with the existing Hellsing faction and yet they never send raids to you?

@SGarr17
It used to work, but that's something I haven't tried since RimWorld 1.6. I'll take a look.

@Lv120Akagi
Yes. With all the content in the mod I've thought about making a video to lay everything out succinctly, but a discussion of tips and hints would be nice too.
Alpik Aug 27 @ 12:44pm 
@Baskerville
Hello, are you planning to make new mods? I really like your work, I would like to see something new, for example, from the old Gothic game series. Nobody just does anything related to this series of games)
Just like no one else has made such amazing mods in the Hellsing universe except you.)
Lv120Akagi Aug 24 @ 9:25pm 
@Baskerville,
Do you think it's a good idea to start a thread for a "guide" of sort for the mod? Sort of like the one I sent a few months ago.
SGarr17 Aug 23 @ 8:32am 
I see that sterility can be toggled for True Vamps - does the mod have any support for successful childbirth, or does support end at pregnancy?

I made some attempts with sterility disabled, but getting a True Vamp through childbirth resulted in no birth at all (childbirth ends, no new pawn or reactions), throwing a Null Ref error.

Just want to check if this is expected, or if it's something to debug with HAR/Biotech.
BEDRAN Aug 23 @ 6:08am 
Is hellsing bugged for anyone else? I managed to get the other two factions to attack me but for some reason I'm unable to have hellsing spawn vs me.
Oiji Aug 22 @ 7:14pm 
@Baskerville
Ty! ✨ Can't wait to see more Hellsing stuff.
Baskerville  [author] Aug 22 @ 7:03pm 
@Lv120Akagi
It's almost like poisoning the true vampire's well of souls. Well, it's not as much damage as a magical catboy could do at least.

@Average Genestealer
Sure, that would make total sense. If I can figure out how to do that, that will be a part of Iscariot's precepts. And if you think true vamps are fast now, just wait until you build up a few hundred souls. Then you'll see why I added the "stroll" button for them lol.

@Oiji
Nope, these vampires do not benefit from hemogen in any special way. If for whatever reason you have an abundance of hemogen, though, you can use the blood processor to dilute 1 hemogen into 6 blood pouches (basically 1 hemogen ==> 6 meals for these vampires).
Oiji Aug 22 @ 11:15am 
Love this mod! Out of curiosity, do vampires/artificial vampires benefit from Hemogen? For example, I have a draught that apparently enhances vampiric abilities but I'm wondering if I should keep it for trade, or use it on Seras.
Average Genestealer Aug 20 @ 11:37am 
Haven't tried it yet but Walk the World is probably gonna be fun to use with these super duper fast vampires.
Average Genestealer Aug 20 @ 11:21am 
@Baskerville
Oh, ah well. Have you considered adding anti-vampire religious precepts? Would make sense for the Iscariot organisation, for example.
Lv120Akagi Aug 19 @ 10:13pm 
the only problem with triple vampirism is that sanguophages are weak against fire. And even when turned into a truVamp (0% flamability) they still catch fire and are afraid of it.
Baskerville  [author] Aug 19 @ 10:07pm 
@Average Genestealer
Awesome. Just to be clear - this mod is not compatible with Combat Extended. There's a different mod I uploaded before this one which is just called "Hellsing ARMS" (doesn't have the Ultimate) which is compatible with it, but it has a lot less content (no races, unique pawns, quests, etc.). But yeah, triple vampirism is possible lol.
Average Genestealer Aug 19 @ 9:11pm 
One last thing, I was thinking double vampirism (sanguophage + true/artificial vampirism) was a thing, but if artificial vamps keep their buff as true vamps then TRIPLE VAMPIRISM is possible.
Average Genestealer Aug 19 @ 9:10pm 
Also, ghouls can become vampires? I was hoping that was possible lol, seeing as Ghoulgotha can be pretty annoying with how slooow ghouls are.
Average Genestealer Aug 19 @ 9:09pm 
I didn't actually notice True Vamps gain skill from bloodsucking! I was tempted to jsut enable Corpse Children for that aspect, but it's nice to see that my 0 Skill No Passion true vampire run idea is actually viable. While I thought they were a bit spooky at first, the character quests are absolutely amazing and clever usage of that blade spin Yumie has and a caravan distraction let me blitz her quest with ease. Bloody amazing mod, and I can't wait to try it with Combat Extended (which i've never used before)
Baskerville  [author] Aug 19 @ 7:27pm 
@camomile
Not very much - the extent of it if I recall correctly is this:
You can use the blood processor to refine blood pouches (easy to obtain from corpses at the butcher table) into hemogen.
If you have a sanguophage who is also an artificial or true vampire, the Hellsing blood-drinking abilities that pawn has will also drink hemogen from directly from targets.

@ΔeLtA
I'm glad that you think so. Ah yeah, that sounds like it isn't working right because this mod doesn't play nice with CE. It could happen though sometime, we'll see. In the meantime, the smaller version of the mod (just "Hellsing ARMS" linked above) which is mostly just weapons and apparel is already CE compatible. Custom memes are unlikely to happen, but doing more with the factions' ideology settings has been on my to-do list for a while.
ΔeLtA Aug 19 @ 5:52pm 
And a small question, I somehow forgot to voice it: Will there be memes for Ideology?
ΔeLtA Aug 19 @ 5:41pm 
The mod is beautiful, I didn't even know it existed until I jokingly asked and they gave it to me. Everything is fine, everything is interesting and fun. It's just a pity for "Combat Extended" Vampires are dangerous things, and even more so with multiple lives, and my guys hit where they want and how they want, but not at the target, and then he comes up to them and hugs them, tearing them to pieces