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That's fair, I am quite invested in this mod, way more than I thought I would. Is it alright if I add you and once it's set up, can you let me know about it?. I have quite a few things in mind I'd like to bring to life if possible.
No, I don't have any of that set up anymore. It's not out of the realm of possibility though.
@The Noob
Okay. I still don't have enough information to figure that error out. If you report with a Hugs Log that gives me error info and your mod list. You can see the Bug Report discussion above for information on how to do that.
If it is what I think it is, this is going to be BIG. Also do you take commissions by any chance?
But I also noticed in your first question that you mentioned the pawn turned straight into a skeleton. Did the pawn have a death incinerator, death sanctifier, or death acidifier installed in their person?
The answer to this mysterious question could be ours, all for the low low price of a Hugs log.
@Wolf Renegade
Hope you're well as well, Renegade. I haven't figured out anything new with cooldowns but it is still on my list. Yes I have something in the works for this mod which seems easier than I originally thought it would be. Let's just say something is getting extended and it isn't a Mauser this time.
@Jacob
Glad that you like it. I think in regular conditions the Millennium will remain an uncompromising enemy, but I've been considering a scenario where you start as part of the Last Battalion.
Thanks for the report, I'll take a look. Yeah that mod looks pretty well designed so I'll check it out.
By alien species, are you referring to other race mods which use the Humanoid Alien Races framework? Assuming you are talking about Bewitched Blood, this mod isn't tested with other alien races but was rather designed for human pawns, but different Biotech DLC xenotypes should work fine.
@bdh
If a modded gene is preventing humans from becoming vampires then that wouldn't necessarily be a bug but a mod compatibility issue. If a gene prevents a pawn from dying (such as vanilla's Deathless) then that poses a roadblock to this mod's metamorphosis method. A special accommodation was made for the Deathless gene, but I can only do that for modded genes so far as I know about them. Could you add any more specificity about which modded genes or xenotypes presented a problem?
No worries - do the Dimensional Hellsing research project and then use the Casket building to gather bewitched blood.
It is sad. Your comment also actually made me realize that somehow I got the Casull and Jackal mixed up in this mod's preview images. Casull is a right-handed pistol with the ejector throwing shells to the right and Jackal is a custom left-handed with the ejector throwing to the left. Idk how I even managed to mix that up after getting it right in Hellsing Arms.
As far as I know, there was a project combining Dual Wield with some other functionalities called Tacticowl, but both of these mod devs (Roolo & Owlchemist) have stepped back. It was continued by a FerrisCG, but seems like nothing is updated for 1.6.
@komon
Thank you for the nice feedback. Glad you enjoy. Who knows, may happen!
@NyamiNyamiNyami
Each character intro quest except Schrodinger's should be followed by a raid. Thanks for the report, I found an error and am looking into this.
I've been raided NORMALLY by the factions but not the initial character quests. Is that a new thing or im bugged because I remember 1.5 I accepted one character and got raided a few days after by ghouls with rocket cannons.
Since RW 1.6, as far as I can see it's the VEF component of this functionality that broke, but it's been some time now since I reported it as a bug. Instead of waiting longer on that, I'm in the process of just switching it to a quest site rather than a site that generates with the world.
Hey, glad that you enjoy it! Nah I don't mind as long as you wouldn't be copy pasting swathes of this mod into something else. But I will say that for some time now I've been debating back and forth between making a separate more-vanilla-friendly Biotech version myself, so I might avoid looking at any of that work to avoid subconsciously copying it.
Would you mind if I tried myself at making the various hellsing fellows into biotech genes? (I do not guarantee I'll be able to, nor if I actually have the time to pull through, but at the very least I wanted to ask before trying) ^-^
okay, thanks, I'll definitely take a look, the best parts of Gothic are 1 and 2, 2 is better for many and a little newer)
I'll give Gothic a look. Bingo on your guess. I haven't played Fable, although I have heard of it. Maybe if your passion drives you, you'll find that you too can create a mod about these interests. You might surprise yourself. I'm glad that you appreciate this one.
You probably just didn't find it because it isn't mentioned anywhere. It's basically an easter egg. I'll just tell you: research the interdimensional project, build the cascading casket, and use it to retrieve the shattered Soul Reaver. Use the Spirit Resonator to retrieve the spirit of Raziel. Finally, use the Enchantment Circle to reforge the Soul Reaver (only a True Vampire can do this enchantment). It's a long process but the reaver's power is worth the effort.
Hi, yes, I also played Legacy of Kain, a great dark fantasy.) It's a pity, though, it wasn't very popular in my country. And about Gothic, it's also an old dark fantasy game from Piranha Bytes studio.
I have only one idea about the bald guy so far: Onepunch-Man)))
I see you like old-school games too) I wouldn't be surprised if the game "Fable" got on this list) I'm sorry for my hands and time doesn't allow, as a fan I have to create something of my own. But I am very glad that you have created such a wonderful mod.
I probably wasn't very attentive, but I either didn't notice the link or didn't recognize it on Legacy of Kain(
The bird of hermes is my name eating my wings to make me tame)
Thank you, that's very flattering. This is the first I've ever heard of the Gothic series. What do you like about that? I could only do what I did for Hellsing because I am a big fan of it. There's another old game series that I am a fan of - Legacy of Kain. You can even find a piece of that series in this mod, but I have some ideas on fleshing that out more in a different mod. My life has become pretty busy lately, but I do plan to release more mods. Besides Legacy of Kain, one other that I've been working on is related to an old Zelda game with masks, and another is related to a bald guy who punches things really hard.
Are you saying that the Hellsing faction doesn't spawn at all, or that you're on hostile terms with the existing Hellsing faction and yet they never send raids to you?
@SGarr17
It used to work, but that's something I haven't tried since RimWorld 1.6. I'll take a look.
@Lv120Akagi
Yes. With all the content in the mod I've thought about making a video to lay everything out succinctly, but a discussion of tips and hints would be nice too.
Hello, are you planning to make new mods? I really like your work, I would like to see something new, for example, from the old Gothic game series. Nobody just does anything related to this series of games)
Just like no one else has made such amazing mods in the Hellsing universe except you.)
Do you think it's a good idea to start a thread for a "guide" of sort for the mod? Sort of like the one I sent a few months ago.
I made some attempts with sterility disabled, but getting a True Vamp through childbirth resulted in no birth at all (childbirth ends, no new pawn or reactions), throwing a Null Ref error.
Just want to check if this is expected, or if it's something to debug with HAR/Biotech.
Ty! ✨ Can't wait to see more Hellsing stuff.
It's almost like poisoning the true vampire's well of souls. Well, it's not as much damage as a magical catboy could do at least.
@Average Genestealer
Sure, that would make total sense. If I can figure out how to do that, that will be a part of Iscariot's precepts. And if you think true vamps are fast now, just wait until you build up a few hundred souls. Then you'll see why I added the "stroll" button for them lol.
@Oiji
Nope, these vampires do not benefit from hemogen in any special way. If for whatever reason you have an abundance of hemogen, though, you can use the blood processor to dilute 1 hemogen into 6 blood pouches (basically 1 hemogen ==> 6 meals for these vampires).
Oh, ah well. Have you considered adding anti-vampire religious precepts? Would make sense for the Iscariot organisation, for example.
Awesome. Just to be clear - this mod is not compatible with Combat Extended. There's a different mod I uploaded before this one which is just called "Hellsing ARMS" (doesn't have the Ultimate) which is compatible with it, but it has a lot less content (no races, unique pawns, quests, etc.). But yeah, triple vampirism is possible lol.
Not very much - the extent of it if I recall correctly is this:
You can use the blood processor to refine blood pouches (easy to obtain from corpses at the butcher table) into hemogen.
If you have a sanguophage who is also an artificial or true vampire, the Hellsing blood-drinking abilities that pawn has will also drink hemogen from directly from targets.
@ΔeLtA
I'm glad that you think so. Ah yeah, that sounds like it isn't working right because this mod doesn't play nice with CE. It could happen though sometime, we'll see. In the meantime, the smaller version of the mod (just "Hellsing ARMS" linked above) which is mostly just weapons and apparel is already CE compatible. Custom memes are unlikely to happen, but doing more with the factions' ideology settings has been on my to-do list for a while.