RimWorld

RimWorld

Hellsing ARMS Ultimate
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Update: Oct 23, 2022 @ 11:08pm

[Auto-generated text]: Update on 10/24/2022 2:08:13 AM.

HSAU v1.28
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-Added ToxicEnvironmentResistance to some MLN headgear
-Added effects to green ghouls self-dusting
-Changed Regenerate ability; is now natural to TruVamps
^can be used while downed, and consumes 1 soul per cast
-New natural ability for both Art and TruVamps: Demon Dash
-Fixed undead thinktrees, resolving occasional red error wave
-Stopped natural abilities from being given to new non-player
^vampires because for some reason the player could use them

Update: Oct 23, 2022 @ 12:26pm

[Auto-generated text]: Update on 10/23/2022 3:26:37 PM.

HSAU v1.27
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MAJOR
-Updated for RimWorld 1.4!
^Not fully tested with Biotech; feedback helps
-Metamorphosis & Raise Ghoul preserve bio/chrono age & genes
-TruVamps now naturally have the Raise Ghoul ability
-Undead races use all vanilla headtypes instead of 2 custom
^This also makes undead races compatible with more head mods
-Solar Flares are more oppressive to vampires; lethal to ghouls
^If a TruVamp gains a lot of souls, it becomes immune to this
^The undead can take shelter from them under thick roofing
^Lesser ghouls are swept away; Green ghouls disabled
-Solar Somnolence is stronger but only given in direct sunlight
^Direct Sunlight Criteria: clear weather, unroofed, skyglow > 86%
OTHER
-Changed eyeglares for Seras and Pip wigs
-The Blood Processor can now process BloodPouches to HemogenPacks
-AdrenoBlood Pouches satisfy Hemogen almost on par w/ HemogenPacks
-Ghouls can recover from hypo/hyperthermia if they receive it
-Fixed issue with dusted-ghoul comp that could spam console yellow

Update: Oct 18, 2022 @ 12:58am

[Auto-generated text]: Update on 10/18/2022 3:58:30 AM.

Still HSAU v1.26
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-Fixed accidentally marking this mod as compatible with RW 1.4

Update: Oct 17, 2022 @ 10:09pm

[Auto-generated text]: Update on 10/18/2022 1:09:04 AM.

HSAU v1.26 - The Last RW 1.3 Update
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!!! Future updates will add/modify content for RW 1.4+
^RW 1.3 will still be compatible, but will no longer be actively
^developed (except for important bugfixing)

-Fixed ghouls being able to feel pain
-Fixed green ghouls not being able to learn anything; they can slowly now
-Fixed rare error where true vampires could be transformed into ghouls
-Fixed Hell-Diver Suit not being space-capable (Save Our Ship 2)
-Fixed green ghouls not having a Simple Sidearms box
^Also probably fixed other compatibility issues with green ghouls
-Ghoul accuracy bases & aiming times changed
-Raised RoyalFavor values for all undead races
-Added Seras hairstyle & wig alt-graphics for Nals' Facial Animation
-Added Seras uniform alt-graphics for Nals' Compatible Body 2

Update: Oct 3, 2022 @ 11:38am

[Auto-generated text]: Update on 10/3/2022 2:37:59 PM.

HSAU v1.25 - ANIMAE AD ASTRA
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MAJOR CHANGES

  • The True Vampirism tiered hediff system is now obsolete
    Most new True Vampires will have a new True Vampirism hediff. Consuming an Ultimate Bloodbreaker will exchange any of the old hediffs for the new version. After that, Ultimate Bloodbreakers can still be eaten to instead increment the soulPool (+50)!
  • Drink Blood & Exsanguinate now increment a true vampire's soulPool
  • Ability Orbs now increment a true vampire's soulPool (+25)
  • True vampires can now consume Soul Stones (+5 soulPool) and Soul Orbs (+25 soulPool); they are only eaten manually
  • Old saves' Soul Stones & Orbs will not be able to be devoured (and in dev mode throw an innocuous error) when right-clicked with a pawn selected. However, you can still make them into something else and any new iterations are good. Building & deconstructing their storage platforms is a good option
  • True Vampires now gain consciousness scaling with their soulPool!
    (Only applies to the new True Vampirism hediff)
  • New Starting Scenario: The Tenth Crusade (one regenerator)
  • New Apparel: Wild Geese Commando Armour
  • New Hairstyle: Pip
OTHER
  • Changed mod preview image
  • Pawns undergoing metamorphosis now drop their entire inventory first
  • Hitpoints raised for enchanted weapons
  • Flesh Purists aren't bothered by Holy Roman Nanomachines
  • Iscariot now use new Death Sanctifiers instead of Death Acidifiers
  • Death Sanctifiers prevent Ghoulism
  • Death Sanctifiers and Incinerators burn the flesh off their users
  • True vampires with Death Incinerators no longer blow up every death
  • True vampire corpses can now rot and desiccate
  • Hell-Diver Armour no longer explodes when the wearer dies
BEYOND
  • SOLDATEN has returned to the workshop! Highly recommended.
  • Comments are no longer on the main Description page of this mod for some reason. Wasn't me. Anyone know how to change it back?

Update: Sep 10, 2022 @ 9:20pm

[Auto-generated text]: Update on 9/11/2022 12:20:15 AM.

HSAU v1.24
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MAJOR CHANGES
-New Weapon Ability for Blood Blaster: "Charge Shot"
^long warmup time for big damage
-New Weapon Ability for Beatified Bayonet: "Bayonet Blitz"
^short cooldown area of effect bayonets for days
-New Weapon Ability for Muramiesa: "Shimabara Style"
^dashing & slashing wicked weeb AOE technique
-New Weapon Ability for Magical Musket: "Tinker Tailor"
^immense and unavoidable single-target damage with magic bullet
^the range is somewhat limited due to the console being upset about
^drawing a very large ability radius. Still searching for a solution.
OTHER
-Fixed ghoul aimtime (was 50%, is now 125% (G & P) and 150% (O))
-Standing pawns forced into metamorphosis now drop their primary equipment
-Improved Trap Card and SchroSkip abilities
-Changed a bunch of ability values

Update: Sep 5, 2022 @ 9:09pm

[Auto-generated text]: Update on 9/6/2022 12:09:12 AM.

HSAU v1.23
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MAJOR CHANGES
-Increased Vampires' and Regenerators' AimingDelayFactors
^TruVamps: 60% aimtime, ArtVamps & Regenerators: 80% aimtime
-Converted PsychoShock & WakeWar from Verb Casts to Weapon Abilities
^Also massively reduced their warmupTimes & added cooldowns
-New Weapon Ability for The War Waker: "Mass Madness"
-New Weapon Ability for The Dandy Deck: "Set Trap Card"
-New Weapon Abilities for Schrodagger: "SchroSkip" & "FarSchroSkip"
-New Apparel Ability for Priest4Robes: "AMEN!"
^does slightly more damage than DeadAmenSwitch
OTHER
-Increased damage of DeadAmenSwitch
-Added some Luciferium to The Long Walk scenario start
-Added effect to ghouls getting dusted
-Regenerators now have increased carrying capacity (100kg)

Update: Aug 31, 2022 @ 10:36am

[Auto-generated text]: Update on 8/31/2022 1:36:40 PM.

HSAU v1.22
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MAJOR CHANGES
-New Storyteller: The Major - Brutal & relentless difficulty!
-Hellsing, Iscariot, and Millennium now generate more than one settlement
-Solar Flares now disable vampiric regeneration
OTHER
-Made labels for Dispel Ghoulism operations unique to their type (P, O, G)
-Solar Fatigue sleepiness increased; vampires move slightly slower in day
-Changed War Waker ability icon
-Minor Misc Balance Changes
-Fixed error with wild and independent humans failing to transform
-Fixed error with solar hediffgiver concerning vampires who just left the map

Update: Aug 18, 2022 @ 4:03pm

[Auto-generated text]: Update on 8/18/2022 7:03:08 PM.

HSAU v1.21
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-Fixed overwrite issues with Vampire Coffin & Garlic Grenades
-Fixed error with Solar hediffgiver for vampires being carried during day
-Dust from sanctified ghouls is now auto-forbidden if outside Home Area
-stackLimit for Ghoul Dust and Soul Stones increased
-Added Peaceful/Visitor pawnGroupMakers for Hellsing & Iscariot factions

Update: Aug 18, 2022 @ 9:23am

[Auto-generated text]: Update on 8/18/2022 12:23:02 PM.

HSAU v1.20
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MAJOR CHANGES
-Ghouls now get dusted when they are downed with holy ARMS
^green ghouls are slightly more resistant to this & drop their apparel
-Ghouls & vampires can now use many prosthetics and implants
-Ghouls' and vampires' carrying capacities are increased
^Human(ref): 35kg | Ghouls: 50kg | ArtVamps: 300kg | TruVamps: 900kg
^Carrying capacity bonus in Count's Trappings and Vampire Uniform lowered
-Vampires now absorb skill exp from humanoids with Drink Blood
-Exsanguinate lets vampires absorb much more experience
BALANCE
-Reduced Consciousness offset from True Vampirism hediffs
-Congealed Soul Stone cost: 5 ==> 3 Ghoul Dust
-Butchering ghouls at the Soul Forge: 1 ==> 2 Ghoul Dust
-H-D Power Helmet cost: 1 Soul Orb ==> 1 Soul Stone
-ICC's build recipe has changed
FIXES
-ICC's input recipe changed again; now just 1 ingredient slot
-Fixed error with Solar hediffgiver for vampires in drop-pods during day