Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Legend
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Tunnisteet: mod
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1.085 GB
15.4.2022 klo 7.17
17.6. klo 20.03
72 muutosilmoitusta ( näytä )

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Landmarks of Legend

Kuvaus
OVERVIEW
Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown.

Currently, there are landmarks for the following factions:
- Grand Cathay
- Kislev
- Khorne
- Slaanesh
- Nurgle
- Tzeentch
- Ogre Kingdoms
- Legion of Chaos
- The Empire
- Vampire Counts
- Skaven
- Bretonnia
- Tomb Kings
- Greenskins
- Dwarfs
- Wood Elves
- High Elves
- Dark Elves
- Lizardmen
- Beastmen
- Norsca
- Warriors of Chaos
- Vampire Coast
- Chaos Dwarfs

You can find a detailed list of all the landmarks in the mod currently and other planned ones here[docs.google.com].


FEATURES
- Over 200 landmarks
- Over 80 special units/RoRs
- All custom units can be disabled if you have MCT enabled
- Custom unit cards and landmark icons
- Custom settlement icons for Wei Jin and Zharr Nagrund
- New models for most Norscan Monster Hunt bosses
- Legendary Lords & Heroes if you have the Heroes of Legends mod enabled


<<NOTICE>>
- Place Mixu's Unlocker above this mod (if you are using it)

- This mod will work fine without the Unlocker but you will lose the ability to build a large number of landmarks.

- Heroes of Legend is a companion mod that implements new Legendary Lords and Heroes recruited from landmarks and is meant to be used in conjunction with this mod

- Many landmarks from the WH2 mod "Landmarks of the Old World" have been integrated into this one

- If you have MCT enabled, then you can disable specific units or all units added in this mod if you want to. This does NOT mean MCT is required to run this mod.

- The spreadsheet has a column called "Status" when you scroll right, which will tell you if a landmark is currently in-game (listed as "Implemented") or if it isn't yet (listed as "Planned")

- If you encounter a crash, please check if the crash occurs when it's just this mod enabled (and the Unlocker if you use it).

- If a crash occurs or content from new updates are not working, unsubscribing and resubscribing to the mod should fix it.

- If you encounter any bugs, typos, etc, please post them in the Bug Report discussion.

- This mod works with The Old World mod by ChaosRobie.

F.A.Q
Do you need to start a new game for these changes to appear?
- No, but some scripted effects (like granting an ancillary) will not work.

Is this compatible with Immortal Landmarks?
- Yes. it should work fine as long as you place it above this mod (weird issue that I don't have a fix for). Thanks to Faleg for reporting this.
EDIT: it seems the issue has fixed itself. You can place my mod and Immortal Landmarks in any order you like.

SFO?
- If you intend to play this mod with SFO then use the SFO submod listed below

Will the AI build these landmarks/Will the AI recruit these units?
- Yes to both but AI recruitment of units can also be disabled if you have MCT enabled


FUTURE PLANS
- Rework/rebalance older landmarks, icons and units [Current Focus]

- Continue adding landmarks (leave any suggestions on the appropriate discussion page).


KNOWN ISSUES
No known issues.




SUBMODS
- Heroes of Legend -- Adds a bunch of new characters that are recruited through landmarks.

- SFO Compatibility mod by GabeSky

- Radious Compatibility mod by The Bald Eagle

- RU Translation mod by Gosudar

- FR Translation mod by DaKatam

- PL Translation mod by wojtekb



CREDITS
You can find a full list of credits here







Check out my other mods here.

If you want to support my work or drop a donation, go here for my BuymeaCoffee[www.buymeacoffee.com] or here for my PayPal[paypal.me]. Thank you for checking out my mods!

Suositut keskustelut Näytä kaikki (5)
276
12.5. klo 12.47
Bug Report
The_Inquisitor
223
12.5. klo 1.55
Ideas and Suggestions Thread
The_Inquisitor
2
8.5.2024 klo 19.58
Unit balance?
RabidHobbit
1 734 kommenttia
intspod 7 tuntia sitten 
Thanks for updating bro. Here are some points for yeee.
Nokenny 18.6. klo 8.46 
@The_Inquisitor
"Desolation Hold Rebuild" is a 30% reduction in the cost of global construction.
"Bechafen Sawmills" is a 15% reduction in the cost of global construction.
Perhaps there are other similar attractions. The problem is that the basic technologies + the abilities of the legendary lords + the decree already provide a 40-50% reduction in the global cost of construction. Adding another 45-60% to this results in a free/almost free construction.
Соджи Гатору 18.6. klo 2.59 
bro, how about giving at least a small garrison of them in the next Blackguard updates? I think it would be quite lore
The_Inquisitor  [tekijä] 17.6. klo 20.12 
@Nokenny
Which landmarks in particular are you referring to?
The_Inquisitor  [tekijä] 17.6. klo 20.11 
@all
No changes needed to be made but updated the mod anyway.
Nokenny 17.6. klo 12.11 
The buffs of the new attractions are too strong. I would at least cut buffs like -15% or -30% of the cost of global construction and similar buffs on the global map. Due to such buffs, by turn 50 on some factions, you can do all the buildings for free or about 0.
The_Inquisitor  [tekijä] 17.6. klo 8.38 
@all
Not sure if anything is broken but I will update this and my other mods as soon as I can.
kakashisenseir 17.6. klo 6.36 
update please
Roland The Heavy Gunner 20.5. klo 23.50 
great, thanks
The_Inquisitor  [tekijä] 20.5. klo 20.40 
@Roland The Heavy Gunner
Will fix the first two. The last two are only garrison so it doesn't affect recruitment.