Arma 3
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WW2 Phones
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
70.387 MB
Mar 13, 2021 @ 3:13pm
Sep 16, 2022 @ 3:54pm
21 Change Notes ( view )

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WW2 Phones

Description
WW2 Phones

The mod uses functionality of the Task Force Arma 3 radio[github.com] mod to realize the corded phone communication .

Notes:

Mod requires v0.9.12 or v1.Beta of the TFAR mod.

To use phones place several phones in the editor. Set unique 3 digit phone number for each phone unit in the attributes. In the mission take the receiver and dial a target number using numerical buttons on the keyboard. Once the target phone receiver is taken the communication starts, no extra button usage is needed.

The field phones require a connection from Cable reel if checkbox 'Stationary' is not checked. Using numpad numbers (sw radio channel selection) one can select a 'line' the field telephone is connected to, thus sub-nets of phones of the same type can be organized. To talk use Push-to-talk button, the same as for the short range radio communication.

To be able to use a long range radio of a Radio Operator unit place 'Radio Operator Module' on the map. Use Push-to-talk button, the same as for the long range radio to talk.

The mod changes the default rope model to a thinner one.

Who experience an issue with not hearing the opponent on the phone, try the fix proposed by CDRommel: in the global TFAR settings enable the "dont mute manually on teamspeak" and the "initialize on briefing/start" options.

Acknowledgment:

Great thanks to [RATS] ARAB who initiated the phone mod development and did a lot of mod testing together with his squad.

Big thanks to Kate Pospelova[www.artstation.com] for providing very nice model of the Soviet radio station "North".

The mod was developed for the RED BEAR Iron Front[www.red-bear.ru] community making weekly TvT games with missions dedicated to WW2 battles.
If your team is interested to participate in those games you are very welcome!

Thanks to Frank Wickets for translation to czech language and deep test of the phones.

P.S. Here is also a simple demo mission on Altis where any caller phone location is displayed on a screen with the map when someone calls 911: map_phone.Altis.7z[drive.google.com]
275 Comments
Osphex May 11 @ 11:17pm 
@[ANVIL] KpoT Thank you for the clarification!:healthyhearthling::happyhearthling:
[ANVIL] KpoT  [author] May 11 @ 2:17pm 
@Osphex, no sync. All units with LR radio at mission start get action menu. If a player takes the LR backpack during mission, the action menu to use LR radio is created for other players.
Osphex May 11 @ 1:42pm 
with the modules placed, do I have to sync the module with the units that are supposed to Operate LR Communications or is it simply to add Radios from the Backbacks slots?

I dont really get that part, so a detailed explanation would be really appreciated:smileduck:
KetchupZombie Apr 29 @ 10:50am 
@[ANVIL] KpoT I've got a possible fix, just needs testing from my group, I can send it to you, just sent a friend request
[ANVIL] KpoT  [author] Apr 29 @ 10:21am 
@KetchupZombie, sure, you can provide the fix, it will save me the time. You can use the mod in your pack, no problem.
KetchupZombie Apr 28 @ 9:38pm 
Hey made a fix for server side so JIP works. Basically in multiplayer, when a new instance of the LR it will have the actions, lmk if you want the fix. Also may I have permission to pack this in another mod for a private community?
ADRIANO Apr 9 @ 6:44pm 
[ANVIL] :(
[ANVIL] KpoT  [author] Apr 7 @ 1:08pm 
No plans so far.
ADRIANO Apr 7 @ 7:56am 
Hello.. Would it be possible to have a version that works with the acre?
Remy (Nordotor) Nov 15, 2024 @ 2:12am 
There some chance of ACRE radio version?