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if isServer then {
[solder, phone] spawn {
params["_solder","_phone"]; waitUntil { sleep 1; time>0 };
if (currentWeapon _solder != "") then { kif_da = [-0.012,-0.05,-0.06]; kif_dv = [[0,1,-.2],[1,1,3]]; } else { kif_da = [-0.02,-0.07,-0.05]; kif_dv = [[0,1,-.2],[1,2,1]]; };
[_phone,[2,""]] remoteExec ["setObjectTexture",[0,-2] select isDedicated,true];
_anchor = createVehicle ["rope_terminator", [0,0,0], [], 0, "CAN_COLLIDE"];
_anchor enableRopeAttach true;
[_anchor, _phone] remoteExecCall ["disableCollisionWith", 0, _phone];
sleep 0.1;
_anchor attachto [_phone, [0,0,0],"rope"];
_pos = position _anchor;
kif_hs = createvehicle["KIF_handset_retro",[0,0,0],[], 0, "CAN_COLLIDE"];
kif_hs enableRopeAttach true;
kif_hs attachto [_solder,kif_da,"LeftHandMiddle1",true];
[[kif_hs,kif_dv],"setVectorDirAndUp",true,false] call BIS_fnc_MP;
_solder playactionnow "take_receiver_anim";
_myRope = ropeCreate [kif_hs,"rope",_anchor, "rope", 1.4];
};};