Arma 3
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WW2 Phones
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
67.126 MB
Mar 13, 2021 @ 3:13pm
Sep 16 @ 3:54pm
21 Change Notes ( view )

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WW2 Phones

Description
WW2 Phones

The mod uses functionality of the Task Force Arma 3 radio[github.com] mod to realize the corded phone communication .

Notes:

Mod requires v0.9.12 or v1.Beta of the TFAR mod.

To use phones place several phones in the editor. Set unique 3 digit phone number for each phone unit in the attributes. In the mission take the receiver and dial a target number using numerical buttons on the keyboard. Once the target phone receiver is taken the communication starts, no extra button usage is needed.

The field phones require a connection from Cable reel if checkbox 'Stationary' is not checked. Using numpad numbers (sw radio channel selection) one can select a 'line' the field telephone is connected to, thus sub-nets of phones of the same type can be organized. To talk use Push-to-talk button, the same as for the short range radio communication.

To be able to use a long range radio of a Radio Operator unit place 'Radio Operator Module' on the map. Use Push-to-talk button, the same as for the long range radio to talk.

The mod changes the default rope model to a thinner one.

Acknowledgment:

Great thanks to [RATS] ARAB who initiated the phone mod development and did a lot of mod testing together with his squad.

Big thanks to Kate Pospelova[www.artstation.com] for providing very nice model of the Soviet radio station "North".

The mod was developed for the RED BEAR Iron Front[www.red-bear.ru] community making weekly TvT games with missions dedicated to WW2 battles.
If your team is interested to participate in those games you are very welcome!

Thanks to Frank Wickets for translation to czech language and deep test of the phones.

P.S. Here is also a simple demo mission on Altis where any caller phone location is displayed on a screen with the map when someone calls 911: map_phone.Altis.7z[drive.google.com]
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184 Comments
CPT A. Skyried |171CB| Oct 7 @ 8:44pm 
@Alexander - one can dream xD
Alexander Oct 2 @ 10:25pm 
@SLJ they have already stated multiple times, no ACRE version is intended to be made.
SLJ Sep 23 @ 3:09am 
It would be cool if there was an ACRE version of this mod
[ANVIL] KpoT  [author] Sep 11 @ 12:27pm 
@Fuzzle,1. It is possible, may be in the next update. 2. I will check the script, thx for the report.
Fuzzle Sep 8 @ 6:52am 
Also unrelated, but on dedicated servers for some reason taking handset doesn't seem to have the handset-holder inheriting the radio settings (frequency is the main one here) from the radioman's radio.
Fuzzle Sep 8 @ 6:52am 
Would it be possible to add a setting to the module so that, rather than needing to be synced to any units needing to generate the handset action, the action is instead applied to units that have a given item in inventory, set via a module parameter?
[ANVIL] KpoT  [author] Aug 18 @ 11:53am 
@Alkateia, at the moment there is no plan to make ACRE version of the mod.
Alkateia Aug 6 @ 1:59pm 
Interesting mod. Is it compatible with ACRE2? If not, do you intend to make it compatible?
Cutup Jul 21 @ 1:22pm 
Alright thank you very much.
[ANVIL] KpoT  [author] Jul 21 @ 12:52pm 
@Cutup, sure you can use anything you need from the mod.