Arma 3
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WW2 Phones
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
75.995 MB
Mar 13, 2021 @ 3:13pm
Aug 31, 2025 @ 4:28am
22 Change Notes ( view )

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WW2 Phones

Description
WW2 Phones

The mod uses functionality of the Task Force Arma 3 radio[github.com] mod to realize the corded phone communication .

Notes:

Mod requires v0.9.12 or v1.Beta of the TFAR mod.

To use phones place several phones in the editor. Set unique 3 digit phone number for each phone unit in the attributes. In the mission take the receiver and dial a target number using numerical buttons on the keyboard. Once the target phone receiver is taken the communication starts, no extra button usage is needed.

The field phones require a connection from Cable reel if checkbox 'Stationary' is not checked. Using numpad numbers (sw radio channel selection) one can select a 'line' the field telephone is connected to, thus sub-nets of phones of the same type can be organized. To talk use Push-to-talk button, the same as for the short range radio communication.

To be able to use a long range radio of a Radio Operator unit place 'Radio Operator Module' on the map. Use Push-to-talk button, the same as for the long range radio to talk.

The mod changes the default rope model to a thinner one.

Who experience an issue with not hearing the opponent on the phone, try the fix proposed by CDRommel: in the global TFAR settings enable the "dont mute manually on teamspeak" and the "initialize on briefing/start" options.

Acknowledgment:

Great thanks to [RATS] ARAB who initiated the phone mod development and did a lot of mod testing together with his squad.

Big thanks to Kate Pospelova[www.artstation.com] for providing very nice model of the Soviet radio station "North".

The mod was developed for the RED BEAR Iron Front[www.red-bear.ru] community making weekly TvT games with missions dedicated to WW2 battles.
If your team is interested to participate in those games you are very welcome!

Thanks to Frank Wickets for translation to czech language and deep test of the phones.

P.S. Here is also a simple demo mission on Altis where any caller phone location is displayed on a screen with the map when someone calls 911: map_phone.Altis.7z[drive.google.com]
296 Comments
[ANVIL] KpoT  [author]
Aug 31 @ 1:34am 
@gabberstabber, you don't need TFAR if you aren't planning to communicate with other players.
Aug 29 @ 3:01am 
If I only want to have some phones placed out on the map as static objects, do I really need the TFAR?
Aug 27 @ 10:02am 
How can I stop TFR from automatically adding radios and GPS to characters?
Jun 19 @ 2:13pm 
My man! Thank you!
[ANVIL] KpoT  [author]
Jun 19 @ 1:55pm 
@TheThibeau: Place an AI near to a phone, use a script:
if isServer then {
[solder, phone] spawn {
params["_solder","_phone"]; waitUntil { sleep 1; time>0 };
if (currentWeapon _solder != "") then { kif_da = [-0.012,-0.05,-0.06]; kif_dv = [[0,1,-.2],[1,1,3]]; } else { kif_da = [-0.02,-0.07,-0.05]; kif_dv = [[0,1,-.2],[1,2,1]]; };
[_phone,[2,""]] remoteExec ["setObjectTexture",[0,-2] select isDedicated,true];
_anchor = createVehicle ["rope_terminator", [0,0,0], [], 0, "CAN_COLLIDE"];
_anchor enableRopeAttach true;
[ANVIL] KpoT  [author]
Jun 19 @ 1:55pm 
[_anchor, false] remoteExec ["enableSimulationGlobal", 2];
[_anchor, _phone] remoteExecCall ["disableCollisionWith", 0, _phone];
sleep 0.1;
_anchor attachto [_phone, [0,0,0],"rope"];
_pos = position _anchor;
kif_hs = createvehicle["KIF_handset_retro",[0,0,0],[], 0, "CAN_COLLIDE"];
kif_hs enableRopeAttach true;
kif_hs attachto [_solder,kif_da,"LeftHandMiddle1",true];
[[kif_hs,kif_dv],"setVectorDirAndUp",true,false] call BIS_fnc_MP;
_solder playactionnow "take_receiver_anim";
_myRope = ropeCreate [kif_hs,"rope",_anchor, "rope", 1.4];
};};
Jun 16 @ 3:44pm 
How can I create just the handset for an AI to hold in a static animation?
[ANVIL] KpoT  [author]
Jun 6 @ 2:51pm 
@Argento, one does not need a connection, it is radio transmitter. For the best results, test this in a multi player session with one person acting as the sender and the other as the receiver. Transmitting works only when the dialog is opend, that is intended. To force the radio to receive morse code in SP requires a bit of scripting.
Jun 6 @ 9:18am 
Hello, good [day], I am testing the Morse code radios but I don't understand how to make them connect with each other, since I followed the video you have on your channel, but when taking out the radio screen, it cuts off the message and still doesn't send anything to the other radio. I wanted to know if you can help me and very nice mod, I really like the phone.
Jan 26 @ 6:22am 
would be really cool if it could be intgrade that the ied cellphones from ace are usables