RimWorld

RimWorld

5,674 ratings
Vanilla Cooking Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.683 MB
Jun 18, 2020 @ 11:16am
Oct 31 @ 2:46pm
74 Change Notes ( view )

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Vanilla Cooking Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
2,843 Comments
The Lord Of Lmao 2 hours ago 
Tracked it down to the raid the roof mod, it was just a coincidence that it was me growing wheat. It had transparent roofs which do work but they seem to completely eliminate any fertility. Just posting this here in case anyone else has come across the problem.
The Lord Of Lmao 11 hours ago 
May be a question that was answered already but does the temperature outside effect how fast a crop grows when it is grown indoors? I am Growing wheat in square buildings with transparent roofs from the Raise the roof mod as well as growing them in tilled soil from the fertile fields mod and a sprinkler to try and maximise fertility all year round. Without a roof in the summer etc it was growing very fast but when it is grown inside a room with a transparent room like that it grows extremely slowly. The fertility is around 300% when I hover over it but it doesn't seem to count when grown in a room like that. I'm just trying to track down why it behaves like this, and if there is a workaround. I apologise if this had been asked before, just trying to learn why it's doing this.
Theron Iscarin' 16 hours ago 
Moral of the story Theron, LET THE CHEESE GROW BEFORE YOU WHINE ONLINE. thank you sir
Sarg Bjornson  [author] 23 hours ago 
No, it comes as the same item, with different graphics, that depend on ingredients used.

But, if you stack them, they'll have the graphic of the first ingredient in the stack
Theron Iscarin' Nov 17 @ 2:28pm 
am i just..... dumb.? i thought if i put different kinds of milk in the press thing it made different cheese, but it looks like it all comes out as the same kind of cheese.
Krahe Nov 15 @ 9:59pm 
Imho, getting the soup from the pot should be in cooking job and not hauling job
Sarg Bjornson  [author] Nov 13 @ 3:19am 
A mod conflict. I don't get that error
Even N.D. Nov 13 @ 3:15am 
Hey! I got 2 Issues with the mod showing at the beginning of the game the whole time. It says: Exception drawing VCE_CheesePress1922198: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 26FDE5A8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()

Same for the electric pot. What could that be?
Sarg Bjornson  [author] Nov 4 @ 11:31am 
Not really, it's a layering order issue
若彗 Nov 4 @ 11:26am 
I think the possible cause of the two issues I mentioned is the same.