RimWorld

RimWorld

4,604 ratings
Vanilla Cooking Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.533 MB
Jun 18, 2020 @ 11:16am
May 4 @ 2:11pm
59 Change Notes ( view )

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Vanilla Cooking Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
26 items
Description
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond following the vanilla art style, this series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.

Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
2,520 Comments
Sarg Bjornson  [author] 3 hours ago 
Who added that bill? Not us
is it... entirely intended that you can make salt from the vanilla recycling expanded trashbricks?
cause that feels... strange tbh.
bloodghost May 12 @ 2:31am 
love this mod a lot
but will u plz add tradeability tag to some items?
i made 300+ lavish grill to deplete my massive 'special' meat inventory only to find none of the settlements need them :bbtduckshark:
Rien May 4 @ 6:04pm 
I'm having two issues with desserts atm. The first is when a colonist goes to grab a dessert to eat they grab an entire stack, eat one, and then drop the entire stack on the ground. The second is I'm unable to change the assign policy to make desserts carriable in a pawn's inventory, the 0 will stay 0 under the drug policy. Someone else confirmed they had the same issue so I think it's a mod issue.
Giant Enemy Crab May 4 @ 9:52am 
Ok, I'll run both in my next colony today. I did a brief test earlier with Lavish meals using vanilla bear meat and packed bear meat, and both meals seemed to stack fine. Will comment again if I run into an issue.
Sarg Bjornson  [author] May 4 @ 9:49am 
I added it and don't even remember what it means. Long story short: try. If it does work, just tell me and I'll remove it
Giant Enemy Crab May 4 @ 9:33am 
What exactly is meant by "Packed Meats will collide due to patching a method controlling meal thoughts"? Been asking around and nobody seems to really know.
Yatoro煜 Apr 27 @ 11:40am 
GetInspectString exception on VCE_VegMilkExtractor25586:
System.InvalidCastException: Specified cast is not valid.
Sarg Bjornson  [author] Apr 27 @ 11:29am 
Thanks, missed that one, will fix
Yatoro煜 Apr 27 @ 11:01am 
GetInspectString exception on VCE_SushiPrepTable12303:
System.InvalidCastException: Specified cast is not valid.
[Ref 34830F30]