RimWorld
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Vanilla Furniture Expanded - Production
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Mod, 1.3, 1.4, 1.5
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3.231 MB
2019년 10월 4일 오전 8시 36분
2024년 3월 29일 오전 7시 26분
변경 사항 16개 ( 보기 )

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Vanilla Furniture Expanded - Production

Oskar Potocki님의 2 모음집
Vanilla Expanded
아이템 96개
Vanilla Expanded - Empire playthrough
아이템 148개
설명

[www.patreon.com]





1.1.0 (24/02/2020): We are now 1.1 compatible.
1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves.
1.0.1 (04/10/2019): Fixed the bills not being worked.
1.0.0 (04/10/2019): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Production module, is an ideal mod to fill that late game hole in production. Once you set up your vanilla workstations with tool cabinets scattered everywhere, you essentially got as far as you possibly can. This carefully designed, vanilla-fitting mod adds a new layer to workstation layout, hopefully allowing players to create manufacturing-designated rooms instead of one massive room with all the workbenches.

This mod introduces 6 new linkables, adding powerful work speed boosts but only linking to the particular type of a table. They stack with tool cabinets!

New, electric version of workbenches that were previously only available as manual stations - stone cutting, butchering and drug production now upgraded with the power of electricity.

Component assembly, which is a small version of a fabrication bench that allows only for components to be crafted. A fueled smelter, for early game colonies that have stockpiles of metal slags and no research to smelt them - now accessible with smithing research.

Most importantly, a new Manufacturing research unlocking several new, massive workbenches. Whilst they take up enough space to deserve their own dedicated crafting room, they provide 1.5x work speed bonus! In addition to that, Large Stove allows you to cook meals in bulk!

Thanks to clever coding, these workbenches will work with modded recipes, all of them in fact, as long as you load this mod as low in the mod order as possible!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the code behind recipe inheritance.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]















































Q: Does it work with modded recipes?
A: Yes. Any mod loaded prior to Vanilla Furniture Expanded - Production will have it’s recipes copied over to the large worktables. Keep this mod as low as possible in your mod load order.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new production means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Is this mod compatibile with Combat Extended?
A: Yes?

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these workstations to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Is the kitchen sink compatible with Dubs Hygiene?
A: Yes!
인기 토론 모두 보기(9)
41
2023년 5월 1일 오후 7시 08분
Bugs
Fargutin
16
2023년 2월 17일 오전 5시 18분
Suggestions
Samson
2
2020년 8월 8일 오후 10시 23분
cant make the large production items
Grantthehero
댓글 630
emmigeek 2024년 5월 23일 오후 4시 17분 
I just wanted to say; thank you, for all these wonderful mods and all the hard work your team does to keep them going.
UNCLELOZZY 2024년 5월 5일 오후 5시 57분 
Also @Oskar Potocki I love you.
UNCLELOZZY 2024년 5월 5일 오후 5시 56분 
Has anyone else had an issue where the Tailor Cabinet disappears once it is finished being built? Never seen this before. Only happens with the Tailor Cabinet.
Oskar Potocki  [작성자] 2024년 5월 2일 오전 12시 22분 
Sounds like an issue with Steam. Raise it with them.
deathmagicuser 2024년 5월 1일 오후 4시 38분 
this mod keeps giving me the invalid depot configuration error when i try to download it
Cross Dimensional Joke 2024년 4월 23일 오후 10시 29분 
@Jolly Roger
I think you are talking about "Atelier" but that seems like it isn't updated for 1.5
Blinsin 2024년 4월 18일 오전 11시 57분 
I'm unsure if this is by design or if it's because of all the mods I use. But I'm unable to toggle off the refueling of the Fueled Smelter. Thus it burns throw my wood early game even though It's not always in use.

Is there a way to toggle that off without having to uninstall the smelter?
curialbellic 2024년 3월 18일 오전 4시 00분 
So Glitterworld wood
Gerewoatle 2024년 2월 21일 오후 10시 06분 
@Vivus: It's fueled with Space Wood, which burns at a much higher temperature than modern Earth wood.
The Blind One 2024년 2월 21일 오후 9시 55분 
@Vivus Blydyr

You can technically turn wood into charcoal and charcoal burns at ~1260C degrees.