RimWorld

RimWorld

Vanilla Furniture Expanded - Production
657 Comments
Dubby Jul 17 @ 7:20pm 
I don't mean to sound rude, or be contrarian, but I find most bug reports in the steam comments to be useful for my own personal use. My modlist is quite hefty, over 300, so when an incompatibility arises it's helpful when others in the community share whatever bug they've come across, so that others are aware. I can't see what others have reported in Vanilla Expanded team's bug forum (nor should I!), so the workshop comments are the only place an average player like myself can turn to for help. I can understand the annoyance, though, and appreciate your work regardless.
Oskar Potocki  [author] Jul 17 @ 3:18am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Binary Vertolet Apachee Jul 16 @ 7:51am 
Hello!

There was a problem when butchering a human corpse on an electric butcher's table. The settler takes the corpse, drags it to the table, and begins butchering it, but one thing is removed from the corpse, then the settler begins butchering the same corpse again, another thing is removed, and this continues until the corpse remains naked and only then does the settler chop it for meat.

At the same time, the following error appears in the debug log:
JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn Moxo driver=JobDriver_DoBill (toilIndex=16) driver.job=(DoBill (Job_4268251) A = Thing_VFE_TableButcherElectric338297 B = Thing_Corpse_Human2085472 C = (94, 0, 201) Giver = JobGiver_Work [workGiverDef: DoBillsButcherFlesh])


I will be grateful for your help in solving the problem!
Ribes Jul 15 @ 2:24pm 
Had the exact same problem a BadCat and his fix resolved it for me. Thanks for sharing.
Darkminds Jul 15 @ 8:52am 
I have the same problem as 48_Koolaid in 1.6 i just removed the mod...
Sync Jul 14 @ 8:15pm 
I have a large model list, 150, so I'm still narrowing things down, however, when I add this mod it causes my computer to completely crash. I get a blue screen. Without it the game boots normally without errors.
Sirius254 Jul 14 @ 7:34am 
The game crashes when launched with this mod on version 1.6. On version 1.5 everything works.
theygotmyasstheygotmyass Jul 13 @ 9:14am 
this works?
Calypso Jun 30 @ 9:17am 
Thanks for the help!
BadCat Jun 24 @ 9:22am 
Seems like it was just a load order issue, fixed it by moving VFE Framework to first, then LTS Systems, then VFE Production, then LTS Furnishing. :)
BadCat Jun 24 @ 7:28am 
Hi! I have the same issue with the electric stove, took a while of testing every single mod, and turning off this one helped. The second I click on the electric stove, my entire UI disappears as well.
48_Koolaid Jun 17 @ 5:06pm 
Hello! love the mod! I've been having issues with the electric stove. whenever i select it from the build menu, the UI completely disappears and i cant place it. removing this mod fixed the bug so i think maybe its the cause. just giving a heads up, and thanks for taking the time to mod!!
dr_rockzo May 25 @ 3:30pm 
Can you add a button to turn off automatic refueling for the Fueled Smelter?
ludi1989 Apr 26 @ 2:14am 
Quick question: Can you add values of how much each cabinet, sink, etc., improves the work speed INSIDE the item's information chart in-game? We would be grateful! :D When choosing which linkable cabinet to build, I need to minimize the game to go to the mod's web page to check these values, because cabinets are rarely built on a regular basis, and these statistics are not included in the cabinet's menus.

PL: pytanko: jesteś w stanie dodać opis o jakie wartości każda szafka, skrzynka, zlew itp. z tego moda podwyższają produkcję tak, że jak wybiera się w menu budowania, to żeby te statystyki pojawiały się w opisie? Z góry dzięki ;) (nie wiem czy dobrze wyjaśniłem o co chodzi?)
Dubby Jan 29 @ 11:31pm 
Throwing my hat on the pile to say that none of this mods actual workbenches are appearing in the architect tab, both normally with the research completed or with dev mode on. The linkables still appear properly, though. I'm not actually getting any errors, everything just seems to have quietly disappeared? I'd also like to note that Vanilla Furniture Expanded - Production doesn't have a selectable option on the Bug Reporting forum, so forgive my otherwise unconventional report here.
Internecivus Jan 21 @ 6:46am 
What would be the reason I could see the larger versions of the bench's on the research page, but I cannot build them after finishing the research?
EnderSlend Dec 15, 2024 @ 11:37am 
@Joe The Assembly Bench is a 1x3 version of the Fabrication Bench. Since this mod adds 2x5 versions of the 1x3 sized tables, it adds a 1x3 Fab Bench to even it out.
Duxtorm Dec 6, 2024 @ 7:46am 
Hey, do you still provide support for this mod? I can't tell if anything's been done regarding some of the electric tables; mainly the electric butcher table.
Joe Dec 5, 2024 @ 6:01am 
What's the point of Assembly Bench? Fabrication Bench already allows for components production. Why the redundancy?
WJSabey Oct 12, 2024 @ 2:00am 
I think that there's an art error on the electric stonecutter, the pile of blocks at the side is taking the colour of the stuff the bench is made from. I'm pretty sure that ought to be masked to not do that.
Greven Sep 28, 2024 @ 5:40am 
Is the smithing cabinet additive to the tool cabinet? or I can just have one or the other.
Thank you.
Oskar Potocki  [author] Sep 16, 2024 @ 1:31am 
No :)
Bolt ⚡ Sep 15, 2024 @ 8:30pm 
This mod getting deleted? Randomly yeeted itself from my modlist
Oskar Potocki  [author] Aug 13, 2024 @ 3:07am 
Not a place for bug reports, especially the useless variety.
WDLKD Aug 10, 2024 @ 1:41am 
@Marcus - @Meaty Ogre posted the patch that works with that problem
Marcus Jul 24, 2024 @ 4:47pm 
Anyone know of a patch for dubs bad hygiene to not have duplicate kitchen sinks?

Also crazy that the kitchen sink doesn't link to the oven wtf
Meaty Ogre Jul 13, 2024 @ 7:41pm 
I feel like this kitchen sink fix should be integrated into the mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3288756218
emmigeek May 23, 2024 @ 4:17pm 
I just wanted to say; thank you, for all these wonderful mods and all the hard work your team does to keep them going.
UNCLELOZZY May 5, 2024 @ 5:57pm 
Also @Oskar Potocki I love you.
UNCLELOZZY May 5, 2024 @ 5:56pm 
Has anyone else had an issue where the Tailor Cabinet disappears once it is finished being built? Never seen this before. Only happens with the Tailor Cabinet.
Oskar Potocki  [author] May 2, 2024 @ 12:22am 
Sounds like an issue with Steam. Raise it with them.
deathmagicuser May 1, 2024 @ 4:38pm 
this mod keeps giving me the invalid depot configuration error when i try to download it
Cross Dimensional Joke Apr 23, 2024 @ 10:29pm 
@Jolly Roger
I think you are talking about "Atelier" but that seems like it isn't updated for 1.5
Blinsin Apr 18, 2024 @ 11:57am 
I'm unsure if this is by design or if it's because of all the mods I use. But I'm unable to toggle off the refueling of the Fueled Smelter. Thus it burns throw my wood early game even though It's not always in use.

Is there a way to toggle that off without having to uninstall the smelter?
curialbellic Mar 18, 2024 @ 4:00am 
So Glitterworld wood
Gerewoatle Feb 21, 2024 @ 10:06pm 
@Vivus: It's fueled with Space Wood, which burns at a much higher temperature than modern Earth wood.
The Blind One Feb 21, 2024 @ 9:55pm 
@Vivus Blydyr

You can technically turn wood into charcoal and charcoal burns at ~1260C degrees.
Dealer Mangan Feb 13, 2024 @ 3:09am 
Wood burns at around 500 Celsius give or take, depending on what kind of wood. That's not nearly enough to even melt Aluminum, which melts at around 600 Celsius. Other metals require even more temperature.
So perhaps change the fuel type for the new smelter from wood to chemfuel?
Crimson Shadow Feb 3, 2024 @ 10:53am 
does enyone use the electric butcher table butchering is quick enough
Джоли Роджер Jan 19, 2024 @ 12:46pm 
@chromedbustop There is a mod called artisans or something that actually incentivizes you to build individual rooms for benches by granting various bonuses for impressive workshops, which works well on its own but can also make the manufacturing benches in this mod more useful
Lûte the Goblin Jan 10, 2024 @ 4:44am 
FYI the first image in the DESCRIPTION has been removed as per Imgur's new policy of deleting all uploads not associated with an Imgur account.
Malnormalulo Oct 5, 2023 @ 7:38am 
Minor mistake: The `_east` graphics for several linkables are backwards, facing west, causing both eastern and western orientations to be mirrored from what would be expected. The Fabrication, Machining, Smithing, and Tailoring cabinets have this issue.
Kornet Oct 1, 2023 @ 2:21pm 
Such a lovely mod. I'm going to echo the person before me, is there anyway to make the kitchen sink work with the ancient cooking station?
ElSoro Sep 14, 2023 @ 8:42am 
Hi, I have a question about the linkables in this mod - are they linkable with the worktables in VFE - Ancients?
The Blind One Sep 2, 2023 @ 11:29pm 
@chromedbustop

I think it's intended that the player build dedicated production rooms that make use of the production boosting additions to speed up the benches, the new more powerful buildings are rather large 2x5 so you will have a harder time cramming them into one production room. Personally I think the production bonuses are too small too warrant the increased sizes but that's just my opinion. I personally prefer more compact rooms to prevent large travel and hauling times.
chromedbustop Jun 17, 2023 @ 2:36am 
In the description of the mod it's mentioned that the intent is to allow for the option of separate crafting rooms rather than just having everything in one large room.
Does anyone use the benches in this way. It still seems to make more sense to fit most things into one room, but I'm wondering if I'm missing out on more creative means to use the mod.
Rootiga May 22, 2023 @ 7:19am 
Anyone else have major lag spikes that start occurring only after making the cabinets that increase production speed?
JBloodthorn May 21, 2023 @ 6:09pm 
@How to JP read Dragon?haha^^, The electric art bench would just be the pawn watching sculpting tutorials while trying to use a bootleg version of autocadGPT to do the design. :D
megabot May 19, 2023 @ 3:36am 
the gist of my question is basically "what do I need to copy where to make it inherit recipes"
megabot May 19, 2023 @ 3:35am 
hey, a question if I may ask, in regard to modding: how would i go about making a modded structure inherit from the vanilla stove? asking mainly because of the "geysier cooking" mod as wood is scarce, but I cannot cook vanilla cooking expanded recipes in it