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Vanilla Furniture Expanded - Production
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Mod, 1.3, 1.4, 1.5
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3.231 MB
2019年10月4日 8時36分
3月29日 7時26分
16 項目の変更履歴 ( 表示 )

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Vanilla Furniture Expanded - Production

Oskar Potocki 作成の 2 件のコレクション
Vanilla Expanded
96 アイテム
Vanilla Expanded - Empire playthrough
148 アイテム
解説

[www.patreon.com]





1.1.0 (24/02/2020): We are now 1.1 compatible.
1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves.
1.0.1 (04/10/2019): Fixed the bills not being worked.
1.0.0 (04/10/2019): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Production module, is an ideal mod to fill that late game hole in production. Once you set up your vanilla workstations with tool cabinets scattered everywhere, you essentially got as far as you possibly can. This carefully designed, vanilla-fitting mod adds a new layer to workstation layout, hopefully allowing players to create manufacturing-designated rooms instead of one massive room with all the workbenches.

This mod introduces 6 new linkables, adding powerful work speed boosts but only linking to the particular type of a table. They stack with tool cabinets!

New, electric version of workbenches that were previously only available as manual stations - stone cutting, butchering and drug production now upgraded with the power of electricity.

Component assembly, which is a small version of a fabrication bench that allows only for components to be crafted. A fueled smelter, for early game colonies that have stockpiles of metal slags and no research to smelt them - now accessible with smithing research.

Most importantly, a new Manufacturing research unlocking several new, massive workbenches. Whilst they take up enough space to deserve their own dedicated crafting room, they provide 1.5x work speed bonus! In addition to that, Large Stove allows you to cook meals in bulk!

Thanks to clever coding, these workbenches will work with modded recipes, all of them in fact, as long as you load this mod as low in the mod order as possible!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the code behind recipe inheritance.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]















































Q: Does it work with modded recipes?
A: Yes. Any mod loaded prior to Vanilla Furniture Expanded - Production will have it’s recipes copied over to the large worktables. Keep this mod as low as possible in your mod load order.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new production means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Is this mod compatibile with Combat Extended?
A: Yes?

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these workstations to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Is the kitchen sink compatible with Dubs Hygiene?
A: Yes!
人気スレッド 全て表示 (9)
41
2023年5月1日 19時08分
Bugs
Fargutin
16
2023年2月17日 5時18分
Suggestions
Samson
2
2020年8月8日 22時23分
cant make the large production items
Grantthehero
630 件のコメント
emmigeek 5月23日 16時17分 
I just wanted to say; thank you, for all these wonderful mods and all the hard work your team does to keep them going.
UNCLELOZZY 5月5日 17時57分 
Also @Oskar Potocki I love you.
UNCLELOZZY 5月5日 17時56分 
Has anyone else had an issue where the Tailor Cabinet disappears once it is finished being built? Never seen this before. Only happens with the Tailor Cabinet.
Oskar Potocki  [作成者] 5月2日 0時22分 
Sounds like an issue with Steam. Raise it with them.
deathmagicuser 5月1日 16時38分 
this mod keeps giving me the invalid depot configuration error when i try to download it
Cross Dimensional Joke 4月23日 22時29分 
@Jolly Roger
I think you are talking about "Atelier" but that seems like it isn't updated for 1.5
Blinsin 4月18日 11時57分 
I'm unsure if this is by design or if it's because of all the mods I use. But I'm unable to toggle off the refueling of the Fueled Smelter. Thus it burns throw my wood early game even though It's not always in use.

Is there a way to toggle that off without having to uninstall the smelter?
curialbellic 3月18日 4時00分 
So Glitterworld wood
Gerewoatle 2月21日 22時06分 
@Vivus: It's fueled with Space Wood, which burns at a much higher temperature than modern Earth wood.
The Blind One 2月21日 21時55分 
@Vivus Blydyr

You can technically turn wood into charcoal and charcoal burns at ~1260C degrees.