RimWorld

RimWorld

6,364 ratings
Vanilla Furniture Expanded - Production
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.231 MB
Oct 4, 2019 @ 8:36am
Mar 29 @ 7:26am
16 Change Notes ( view )

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Vanilla Furniture Expanded - Production

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description

[www.patreon.com]





1.1.0 (24/02/2020): We are now 1.1 compatible.
1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves.
1.0.1 (04/10/2019): Fixed the bills not being worked.
1.0.0 (04/10/2019): Release



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Production module, is an ideal mod to fill that late game hole in production. Once you set up your vanilla workstations with tool cabinets scattered everywhere, you essentially got as far as you possibly can. This carefully designed, vanilla-fitting mod adds a new layer to workstation layout, hopefully allowing players to create manufacturing-designated rooms instead of one massive room with all the workbenches.

This mod introduces 6 new linkables, adding powerful work speed boosts but only linking to the particular type of a table. They stack with tool cabinets!

New, electric version of workbenches that were previously only available as manual stations - stone cutting, butchering and drug production now upgraded with the power of electricity.

Component assembly, which is a small version of a fabrication bench that allows only for components to be crafted. A fueled smelter, for early game colonies that have stockpiles of metal slags and no research to smelt them - now accessible with smithing research.

Most importantly, a new Manufacturing research unlocking several new, massive workbenches. Whilst they take up enough space to deserve their own dedicated crafting room, they provide 1.5x work speed bonus! In addition to that, Large Stove allows you to cook meals in bulk!

Thanks to clever coding, these workbenches will work with modded recipes, all of them in fact, as long as you load this mod as low in the mod order as possible!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the code behind recipe inheritance.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]















































Q: Does it work with modded recipes?
A: Yes. Any mod loaded prior to Vanilla Furniture Expanded - Production will have it’s recipes copied over to the large worktables. Keep this mod as low as possible in your mod load order.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new production means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Is this mod compatibile with Combat Extended?
A: Yes?

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these workstations to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Is the kitchen sink compatible with Dubs Hygiene?
A: Yes!
Popular Discussions View All (9)
41
May 1, 2023 @ 7:08pm
Bugs
Fargutin
16
Feb 17, 2023 @ 5:18am
Suggestions
Samson
2
Aug 8, 2020 @ 10:23pm
cant make the large production items
Grantthehero
629 Comments
UNCLELOZZY May 5 @ 5:57pm 
Also @Oskar Potocki I love you.
UNCLELOZZY May 5 @ 5:56pm 
Has anyone else had an issue where the Tailor Cabinet disappears once it is finished being built? Never seen this before. Only happens with the Tailor Cabinet.
Oskar Potocki  [author] May 2 @ 12:22am 
Sounds like an issue with Steam. Raise it with them.
deathmagicuser May 1 @ 4:38pm 
this mod keeps giving me the invalid depot configuration error when i try to download it
Cross Dimensional Joke Apr 23 @ 10:29pm 
@Jolly Roger
I think you are talking about "Atelier" but that seems like it isn't updated for 1.5
Blinsin Apr 18 @ 11:57am 
I'm unsure if this is by design or if it's because of all the mods I use. But I'm unable to toggle off the refueling of the Fueled Smelter. Thus it burns throw my wood early game even though It's not always in use.

Is there a way to toggle that off without having to uninstall the smelter?
curialbellic Mar 18 @ 4:00am 
So Glitterworld wood
Gerewoatle Feb 21 @ 10:06pm 
@Vivus: It's fueled with Space Wood, which burns at a much higher temperature than modern Earth wood.
The Blind One Feb 21 @ 9:55pm 
@Vivus Blydyr

You can technically turn wood into charcoal and charcoal burns at ~1260C degrees.
Vivus Blydyr Feb 13 @ 3:09am 
Wood burns at around 500 Celsius give or take, depending on what kind of wood. That's not nearly enough to even melt Aluminum, which melts at around 600 Celsius. Other metals require even more temperature.
So perhaps change the fuel type for the new smelter from wood to chemfuel?