Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Zee's Civ 6 Experience
   
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Description
Don't Forget to Rate and Favorite!

This collection represents all of the mods that I like to use when I play Civ 6. It includes a mix of my own personally created mods and mods created by other authors. I've put this list together for all of you since many users of my mods request complimentary mods to go along with my series, and people seem to appreciate not having to check for compatibility when a modder has already verified everything works together.

How To Use
=======================================================================
You can pick and choose as you like, there are no dependencies.
But if you really want Zee's Civ 6 Experience, then you'll sub to all!

Note that I've included both 'Steel & Thunder' and 'Warfare Expanded' because they are both excellent unit mods, but you should only enable 1. Subscribing to both is fine. I go back and forth between them.

If you'd like to set up your game settings as I do, I typically prefer:
  • Emperor or Immortal difficulty
  • Epic Gamespeed
  • Large Map, + or - 1
  • Ancient Era Start
  • 1 or 2 less Majors than the mapsize suggests, City-States equal in number to Majors
  • Continental or Pangea type maps, usually with Low Sea Level
And the rest is up to you! I like hand picking the Majors too when I have a theme in mind, like European nations, Asian nations, Classical Era nations, etc. Roleplaying in that way can be a lot of fun.


Enjoy!
Items (21)
Zee's Properly Timed Eras
Created by _Zee
Vanilla allows the World Era in a standard 500 turn game to reach the Future Era in as little as 320 turns. Look at the Epic timescale and the World Era is in the Final Era as early as turn 460 in a 750 turn game. This unbalanced pace is terrible for so ma...
Zee's Distance Is A Good Thing (5)
Created by _Zee
Requires a new game, it will not have any effect on running saves that were started without the mod. This mod increases the minimum distance between cities from (3) to (5), but also brings all the balance changes that need to be present when doing that sin...
Zee's Strategic Resource Overhaul
Created by _Zee
It makes me really sad that Firaxis introduced this awesome new resource management feature in GS and then barely utilized it. It's also been a long-time disappointment that certain resources like Iron and Horses become completely pointless after an era or...
Zee's Normalized Climate Change
Created by _Zee
This mod slows down the rate of Climate Change and makes its effects more impactful. Overview =================================================== The amount of CO2 required to raise the global temperature by 1 degree has been increased by 100% across all m...
Zee's Fewer Trade Offers
Created by _Zee
This mod is for those who are tired of being spammed every turn with offers from the AI for your Great Works and friendship. Increases turn cooldown for friendship offers from 5 to 30. Increases turn cooldown for peace offers from 3 to 10. Increases turn c...
Zee's Third Party Grievances Reduced
Created by _Zee
This mod increases the upper threshold of grievances you must generate before the rest of the world considers you a warmonger, and reduces the maximum relationship penalty for being one. Overview ================================================== The defau...
Zee's Slower Grievance Decay
Created by _Zee
The new Grievance system is pretty cool, I think its a big improvement on the previous warmongering system. But unfortunately, the decay rates are too high for the system to be as meaningful as it could be. Wars are forgotten in the blink of an eye. Overvi...
Zee's Decommission Power Plant
Created by _Zee
This mod adds a project to all cities (containing any kind of power plant) that allows you to decommission and demolish the power plant, thus allowing you to strategize your use of power and resources. Vanilla now allows us to decommission plants, but only...
Zee's More Reliable Reactors
Created by _Zee
This mod extends the life of nuclear reactors before they start running into risk of accident. Overview =================================================== Vanilla values set the minor, severe, and catastrophic turn timers to (10, 20, and 30) respectively....
Rebalanced Mines
Created by p0kiehl
Rebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you wi...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
Radiant Mountains and Deers
Created by Shiroho
https://i.imgur.com/LRlTSpT.png With this mod active, mountains will provide +1 food adjancency bonus to pastures. Also deer ressource will be granted a +1 bonus food. Further bonus tweaks can be activated in mod files. https://i.imgur.com/QbGqgUB.png See ...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Warfare Expanded Complete Edition
Created by Hizkiyahu
IMPORTANT ANNOUNCEMENT This version of the mod is for for those who do not have both expansion packs .. If you have both expansion packs please use this version of the mod https://steamcommunity.com/sharedfiles/filedetails/?id=2044522714 Please un-subscrib...
Detailed Worlds 2.12
Created by EvilVictor
Tested and working Feb. 16 2024 Any other mods that mess with the map generation may conflict with this. Any mods that adjust player (and city state) start positions may conflict with this one as well. With no other mods running it will function on all map...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Extended Diplomacy Ribbon
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. Do you want to up your Diplomatic Game to the next level without getting an Accountant degree? Woul...
Notification Log
Created by FinalFreak16
Notification Log Formally known as Combat and Gossip Log. This mod adds a notification log to the World Tracker. Moving all gossip and combat pop-ups notifications to the log panel. The most recent gossip entries and combat results from the past turn or mo...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
TCS Free Walls for City-States
Created by thecrazyscotsman
This simple mod provides free walls and free wall upgrades in the appropriate era to city-states. Alternate download available here....