Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Rebalanced Mines
   
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Feb 4, 2019 @ 5:38pm
Mar 29, 2020 @ 4:10pm
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Rebalanced Mines

In 1 collection by p0kiehl
p0kiehl's Buffs to Tall Play
10 items
Description
Rebalanced Mines
Updated for Gathering Storm!

In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you will not be able to place mines on most hills without resources. There are also additional balance changes to compensate for the loss of production. See below for the full list of changes.

The result is a more aesthetically pleasing and interesting landscape, an improved pace, and less rote gameplay. Without this mod, the decision to chop a forest on top of a hill was a no-brainer. Now, these decisions are more impactful.

Effects
  • Mines without resources can only be built on Desert, Tundra, and Snow hills.
  • Farms can now be built on hills much earlier, at Animal Husbandry (applies to Canada's tundra farms too).
  • Farms now receive +1 Production at Mass Production.
  • Lumber Mills now unlock at The Wheel technology.
  • Lumber Mills and Quarries have been updated to receive an additional Production bonus throughout the Tech Tree to be equal with Mines.
  • Industrial Zones now receive standard adjacency bonuses from Lumber Mills and Rivers.
  • Ruhr Valley's bonus now applies to Lumber Mills.
  • Korea's Three Kingdoms bonus that gives Science for Mines adjacent to Seowons now also applies to Lumber Mills as well.

Credit
This mod was completely inspired by a discussion on Reddit started by JNR13 (link). A similar mod by Desucrate is also on the workshop; it differs from this mod in some key ways and can be viewed here. I thank both of these users for inspiring this mod.

Compatibility
This mod IS compatible with Magil's Wondrous Wonders despite the Ruhr Valley changes. If Wondrous Wonders is activated, this mod's Ruhr Valley changes will not go into effect.
Popular Discussions View All (2)
0
Oct 20, 2021 @ 4:03am
errors in logs..?
STuRoK
0
Feb 10, 2019 @ 5:06am
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
113 Comments
BKGamesPI Apr 4, 2024 @ 8:04am 
Can confirm Korea and Ruhr mill bonuses are not working at all.
Domenicus Apr 14, 2023 @ 8:12am 
Gaul could do with a buff. I suggest increasing their mine adjacency by a lot or giving them an ability to build mines everywhere in order to maintain the Flavour
The Scheming Eunuch Feb 2, 2023 @ 11:17pm 
Coming in many years late to also say that it seems the IZ adjacency changes aren't working. If anyone has any tips on how to fix it myself in the mod files that'd be much appreciated.
patsmith_01 Jul 31, 2021 @ 10:46am 
The Industrial Zone adjacency changes (lumber mill, river) do not seem to be working for me (I do have Machu Picchu - maybe that messes with other adjacency bonuses?). I tried disabling all other mods and still not working on a saved game. Mine changes still in effect, although I didn't check thoroughly.
DudeChris33 Jul 6, 2021 @ 6:23pm 
I would love if this mod did everything except remove mines. I agree that mines are op but would like some alternatives to them rather than just removing them
Bluesky95 May 8, 2021 @ 4:56pm 
i say this because as it sits with my forest improved mod it could be improved as it only increases the base forest production. Would be much better if it would scale with the tech tree the same as the lumber mill.
Bluesky95 May 8, 2021 @ 4:52pm 
Hey can you make me a very simple mod and send me the code, i just need forests to have the same vanilla base production but increase in production the same as when lumber mills do. So each time the game says production for lumbers mills increased, it instead need to improve the base forest production.
god of being bad at everything Mar 21, 2021 @ 4:44am 
japan used to be the production powerhouse beside germany
god of being bad at everything Mar 21, 2021 @ 4:44am 
this is more powerful than japan xd
god of being bad at everything Mar 21, 2021 @ 4:43am 
custodia divina it seems that lumber mills provide 1.5 adjacency bonus