Total War: WARHAMMER II

Total War: WARHAMMER II

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Wood Elves Collection
   
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Description
Just a few mods that I feel enhance my Argwylon campaign. Compatible for all Wood elf factions.
Items (60)
AI Embeds Agents into Armies
Created by DRunkCoWBoy
Ive been playing with these changes for awhile and im about 95% sure its working. The only doubt i have is im not extremely familiar with the table I edited to make the changes so please let me know if you see otherwise. This basically prioritizes agents t...
Better Behaved Allies (Updated)
Created by DrunkFlamingo
This is a quick script mod which prevents your allies from declaring war on your Vassal States. That's literally it. If they want your vassals, they will have to declare war on you. If you find any bugs install a script logger and show me, you know the dea...
Better Trade (WH2/ME)
Created by Zarkis
This mod increases the amount of exportable goods in relation to the number of regions your trade partner owns while reducing the price of commodities to keep the original balance of the game intact. With enough trade partners you may actually export all y...
Building Progression Icons II
Created by Spartan VI
Building icons reflect their building chain's upgrade progression! Includes all factions from TW:WARHAMMER 1 and 2 + DLC. Mod Features: Building icons now reflect building upgrade progression. Every faction's buildings are modded and fit the original art s...
Changed Lightning strike (High compatibility)
Created by BrutusCz
I quit modding years ago, but I left this mod on the workshop because I truly believe it will not break with upgrades and it's safe to use, I still use it when I come back to the game to play a little, it never failed me. Mod is highly compatible, should b...
GCCM2: Custom Assets
Created by Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
GCCM: Settlement Pack 01 [INCLUDED IN MAIN MOD]
Created by Maruka
INCLUDED IN MAIN MOD This mod is now included in the main mod. I'm leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM. Settlement Pack 01 The moment has finally arrived.. the mod has grown too b...
GCCM: Settlement Pack 02 [INCLUDED IN MAIN MOD]
Created by Maruka
INCLUDED IN MAIN MOD This mod is now included in the main mod. I'm leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM. The Queen and the Crone Prefab competition! Dear all, It is time for a new ...
Force Confederation
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Tired of messing with the diplomacy system until the AI finally agrees to confederate? So why not beat them up and force them into submission? Spare yourself ...
GCCM: Unique Faction Capitals
Created by Maruka
Update2020-07-09 SMall update to make the mod compatible with our Tiny Little Cities mod. Settlement growth & unique look This mod adds unique settlement skins for the faction capitals, which change and grow based on the settlement level Each settlement le...
Improved Arrow Trails
Created by Boo!
                                                      https://i.imgur.com/p7Fv1Z6.gif                                              Support me by rating this mod up! This mod removes the huge distracting white arrow trails and replaces them with thin Mediev...
Improved Great Eagle - Frenzy and new ability
Created by Rank 1 Gamer
Great Eagles felt pretty useless (both for wood elves and high elves) and would have hard time taking a weak archer unit alone, and i never used them until i made this mod. This gives them Frenzy and a new ability called "King of Prey" that reduces their f...
[OUTDATED] Improved World Root Entrance (Updated for WP)
Created by Synoeca
We all know that Alarielle's forest spirit units are too damn weak to use. This mod adds traits that increase combat stat of forest spirit units to Alarielle's landmark in Gaen Vale, World Root Entrance. So it gives you a chance to put dryads, treekins and...
March Stance and Naval Speed Cost Increase
Created by Draizix
This mod makes march stance cost 100% action points. AI will no longer be able to move, sack and move again anymore. This mod also increases the Naval full speed to cost 100% action points as well. This also adds 25% extra movement(on top of the base) for ...
Lordless Retreat Bug Fix
Created by Vanishoxyact
This mod fixes the endless retreating which can occur when you kill the lord of an army. Any army in WH is meant to get destroyed if it loses two battle in a row. When an army loses their lord, there is a bug which causes this not to happen. As a result, y...
[Working on Update] Loreful Landmarks
Created by Duke_of_Bretonnia
Work has begun. With the new DLC on the way and a Bretonnia revamp coming up I've decided its time to start Modding again. Loreful Landmarks Version 2.1 Ever since Warhammer 2 launched one thing I found myself consistently doing throughout my campaigns was...
*Updated* New Lore Friendly Climates
Created by Brosh
This mod is now updated for the Something and the Something Else. This mod creates several new climate categories for both the Mortal Empires and Vortex campaigns (24 in total) expanding upon the original ten found in the vanilla game. Each faction has new...
No Amber Cost for Units - Mortal Empires, Radious, Glory Mod Compatible
Created by dizzy
This is a WH2 port of my mod from WH1. This standalone mod is compatible with Radious and Glory Mods and works with the Mortal Empires campaign. It removes the Amber cost from all units for both Talsyn and Argwylon. This allows for a more fully enjoyable l...
No ambush in Skaven default stance
Created by Steevo
Prevents attacks in the normal marching stances of Skaven forces being ambushes. Should prevent skaven garrisons ambushing the army that has encircled their city. Also nice as the affected factions, so the end game isn't the exact same ambush battle over a...
No confederation penalties - NOT UPDATED YET. DO NOT USE, IT WILL BREAK YOUR GAME!
Created by Flying Fox
This mod removes all confederation penalties (public order, diplomatic, cooldown,...) for all relevant factions. It also removes the control bonus Bretonnia receives when confederating. It seemed only fair. I did this by deleting all lines from the "data__...
Rank and File
Created by emcdunna
Finally! You can rank up your units like its tabletop. In vanilla units are spread out like skirmishers and it looks horrible for many factions. Finally we have a fix that lets your armies look like true Tabletop Warhammer forces! This reduces unit spacing...
Sensei's - No Great Power Penalty
Created by SenseiJT92
In honour of Sebidee's mods-- description to be updated again once the launcher is working properly. Updated to 'The Prophet and Warlock' patch. CA have obviously broken the launcher, so I've reverted to the old version to see if it works - please comment ...
Wood Elves: Ambush during normal battles.
Created by Eternal Ion
Wood Elves can Ambush during normal battles. Note that the tool-tip is still the normal -, but now like with Skaven and Beastmen the battle can result in an Ambush. Wood Elves are just as good at guerrilla warfare as any other faction, if not better and I ...
Regiments of Renown - Wood Elves
Created by Decomposed
http://imgur.com/bEDFch4.png This RoR pack is included in our Regiments of Renown Compilation. Check it out! This mod adds 9 loreful RoR units to the Wood Elves roster: --> Dryads of the Willowgroves Dwellers of the sacred Willowgroves, these Dryads are re...
Tier 4 Minor Settlements 2
Created by Mazz
**** Updated for Silence + Fury **** Added a walled submod here: http://steamcommunity.com/sharedfiles/filedetails/?id=1280638626 This mod is made based on the vanilla building values. If you are playing with an overhaul, like Grimhammer, or a faction expa...
Tier 4 Minors 2 - Walls
Created by Mazz
*** TIER 4 MAIN MOD REQUIRED TO WORK *** FIND THAT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=1165096283 This submod adds walls to the Tier 4 Minor settlements for all factions, except for Norsca because they don't have walled settlement m...
Valuable Veterans Warhammer 2 - Reupload
Created by Bladeuk
The pretense around this mod is that makes Veterans more valuable in the army. As in most Total war games veterans are only a little bit better than standard troops, this changes that. It adds a significant morale (leadership) boost for Veterans and makes ...
Region Trading - Unrestricted
Created by Vanishoxyact
This mod removes the restrictions from the Region Trading mod allowing you to buy any province from any faction, and gift to any faction. This mod requires the base Region Trading mod to function, which can be found below: Region Trading Enjoy! Vanishoxyac...
Emeritus Mercennarium
Created by ChrisFace
This mod unlocks veterancy for RoR units. It removes the hardcoded rank 9 on all RoR unit cards as well as the recruitment cap. (removing the cap is the only way to fool the game into removing the rank 9) It also allows buying veteran ranks in MP / Quick B...
Reasonable Trade (1.10.0 update)
Created by Duke_of_Bretonnia
Ever wonder why in mid and late game trading with smaller nations seems pointless and larger nations never seem to want any more of your trade goods? That building anymore trade resource buildings is pointless? Well that's because the Vanilla Trade Tables ...
Reduced Siege Length and Stronger Defenders
Created by Iron
This mod reduces the base number of turns before siege attrition starts from 6 to 2. This makes starving out the defenders a more viable option. The number of turns will still be raised by defense structures and further lowered by Lord traits (traits that ...
Improved Recruitment Mission Rewards.
Created by WillAitch
Alright, so we all felt it at some point. What's the point of the missions that ask you to recruit a thing to get recruitment benefits for it? No more, this mod replaces the generic recruit rank and cost down with a unique set of benefits for each type of ...
Gingalls' Asrai War Host - Vanilla Version
Created by Demon Hunter
This Mod is designed for the vanilla version of the game, meaning not SFO or Radious SFO Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1884479928 =========================================================================== This mod is a WI...
Wood Elves Enhanced v2
Created by JAZZ Cat
This is an updated version of Wood Elves Enhanced: https://steamcommunity.com/sharedfiles/filedetails/?id=1218081865 Having to rebuild the mod from scratch I have added some of my own features. The T5 world roots structure now increases spellsinger and way...
Varied Encounters at Sea (Outdated, see description)
Created by Anyndel
-THIS MOD IS DISCONTINUED- It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to contin...
Fast Sieges (50% Attrition)
Created by Vanzig
This makes attrition begin to happen several turns earlier on sieges (so that it isn't faster to build an entire new city than it is to starve a city filled with hungry people.) I have uploaded a version with 50% attrition (example 120 unit will go... 120 ...
Zar's Better Autoresolve - No ambiguity
Created by FiftyTifty
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=1158795305&searchtext=Zar+Auto+resolve The original auto-resolve mod does make it much more sensible, but it has heavy ambiguity with the auto-resolve slider. Now so it's much more accurate. ...
The Eagles Are Coming! [HE & WE]
Created by Greymalkin
Update (08.06.2020): - Summoned and Wood Elves Great Eagles added. Description: I love my Great Eagles: their models, animations, sound effects... Sadly, their performance is severely lacking. So I decided to Make Eagles Great Again. My concept for them is...
Dynamic AI Restrictions
Created by Ydok4
This is a mod which adds some restrictions to the AI that change depending on the AI faction's strength and the player strength. The aim being to reign in the number of armies the AI can maintain without feeling like we are helping the player too much. Thi...
The Mod Configuration Tool
Created by DrunkFlamingo
PLEASE NOTE - SOON TO BE DISCONTINUED This mod will soon be discontinued, to be replaced with the rewritten version found here. MCT 2.0 is temporarily in beta, to make the transition from one version to the next smoother for modders and users alike. Once M...
Chaos Invasion Choice
Created by Crynsos
http://i.imgur.com/fVVaDCS.gif Want to decide when Chaos comes to ravage the world on your own terms? Spawn them on turn 10, turn 250 or maybe even not at all? Then this mod is for you! Just start up the game with this mod and it's two required mods and th...
Land Encounters: Anyndel Reupload [Beta]
Created by Groove Wizard
"Doesn't Work! Yis, I'm aware this mod sometimes does not trigger the encounters. I have to go through and rewrite a healthy portion of it, but there are other mods I'm trying to get to first. Thanks for your patience and your reports! Anyndel Reupload As ...
Campaign Forestry - Vanilla Version
Created by Mazisky
INTRODUCTION This mod is the Vanilla version of Campaign Forestry main mod. This is what I personally use. It increases trees density and size but it keeps most of the vanilla models, so you have the same fps and performance of vanilla and the world still ...
Woodelves Gifts of the Forest Currency
Created by Müsliriegel
Wood Elves are another one of those factions where gold as a currency didn't really make alot of sense. I changed it to Gifts of the Wood. This rather abstract currency should symbolise the symbiotic relationship the Wood Elves have with Athel Loren. Ancie...
Better Garrison for Wood Elf Outposts
Created by Laowai
Are you tired of having your settlements razed by beastmen every second turn? Are you tired of everyone declaring war on you because of -20 aversion, and having no means to defend your +20 settlements scattered all over the map at the same time because of ...
Scaling Wood Elf outpost economy
Created by HungryBat
This mod enables the wood elves to scale into the late game with their economy by adding a 4% increase to all building income on the sacrificial grounds outpost building. Why did I make this mod? Currently as the wood elves, your income comes to a halt whe...
Gaean Vale 10 Building Slots 伊甸谷十格建筑槽
Created by Alex Zhao
This mod allowed all factions to unlock 10 building slots in Gaean Vale. Compatible with everything and saved game....
Fixed Wood Elf outpost income
Created by HungryBat
Due to popular demand, I’ve created a different version of “Scaling Wood Elf outpost economy” as people wanted a form of fixed income from their outposts. Why did I make this mod? Currently as the wood elves, your income comes to a halt when you have upgra...
Wood Elf high quality garrison mod
This is a garrison mod. This mod grants the garrison of elite units of trade resources and construction and replaces part of the original garrison. I will update the pictures of the specific garrison troops. You must have the 30-year Anniversary Expansion ...
Better WE offices
Created by Moonshine_Brew
A simple mod to increase the power of the woodelf offices. most lord only effects are now affecting the whole army WoM reductions are for every character most army-wide effects are now factionwide The regeneration for trees from the Treesinger of Isha offi...
Wood Elf No Teleport Cooldown
Created by Laowai
Hello everyone, all this mod does is make it so anyone who controls the Oak of Ages won't have to wait 10 turns for the World root teleport. Feel free to zap across the map....
Zoat Elder - Generic Lord for Wood Elves
Created by Ubermorgen
This mod adds a generic Zoat Lord to all Wood Elves factions. On turn start each wood elf faction holding any magical forest region will be granted one Zoat Elder per region, available in the lord recruitment panel. This can only occur once per magical for...
Wood Elf Enchanted Arrows upgradable units
Created by Drakyrie
In the wood elf 8th edition army book, the glade guard, glade rider and deepwood scouts had access to 6 different enchanted arrows, three of which are currently represented in the base game but not for all three units. This mod extends the starfire, hagban...
Wood Elf Upgradable Arrows Add-on
Created by Drakyrie
This mod requires you have my Wood Elf Enchanted Arrows upgradable units mod enabled ( https://steamcommunity.com/sharedfiles/filedetails/?id=2325988584 ) or it will not work! This provides the 6 enchanted arrows from that mod to Warhawk Riders and Waywatc...
No Great Power
Created by Unnamed_Shadow
Removes the Great Power penalty. I found it really annoying. Makes Confederation impossible. Enjoy!...
Upkeep -50%
Created by Draizix
This mod lowers upkeep cost by -50% of the original. This is effect is for AI and Human players, i.e. everyone. Some Lords may make units cost 0. This is expected due to certain traits lords may have or get. If you like my work feel free to toss me a beer ...
Fudging Vassals (WH2)
Created by LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. After the release of the Twisted Twilight DLC, I realized that people really like dilemma mechanics. This is a mod chock full of dilem...
Lucrative Trade
Created by Arthur Dayne
FYI: The mod works even when it says outdated. This is a simple mod that increases the trade commodity limit per region, effectively doubling or tripling your trade income. This also means that upgrading trade buildings is actually worthwhile now. The comm...
Mod Configuration Tool || The Vandy Library
Created by Groove Wizard
This is a reupload of the Mod Configuration Tool, hopefully temporary. Steam Support ticket is in progress, hoping there's a fix for the original mod. It doesn't look likely that Steam has any intent to respond with my issues beyond prewritten replies to t...
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