Total War: WARHAMMER II

Total War: WARHAMMER II

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The Eagles Are Coming! [HE & WE]
   
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Tags: mod, Units
File Size
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347.460 KB
May 13, 2019 @ 6:21pm
Dec 12, 2020 @ 12:01pm
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The Eagles Are Coming! [HE & WE]

Description
Update (08.06.2020):

- Summoned and Wood Elves Great Eagles added.

Description:

I love my Great Eagles: their models, animations, sound effects... Sadly, their performance is severely lacking.

So I decided to Make Eagles Great Again.

My concept for them is based on the morale boost you see on the troops in the Lord of The Rings every time the eagles show up. I imagine the Lothern Sea Guards must feel something similar every time they go to battle, knowing they will fight under the cover of immense eagles capable of nose diving into the enemy ranks where the battle is thickest.

So here are my changes:

Entities: 5 (was 1).
Health: 931 x 5 (was 4655 x 1).
Normal Damage: 32 (was 47 x 5).
AP Damage: 47 (was 32 x 5).
New Abilities: Regeneration and Encourage.

While High Elves have air superiority in quality, a couple of dragons never gave me the impression they truly owned the skies. Now they do. Field a bunch of Great Eagle units, and see your army advance under a few dozen Great Eagles hovering over them!

Even though High Elf Great Eagles are now units of 5 entities, they have the same overall health and deal the same damage as before. I've inverted their Normal and AP values, so they now deal AP Damage, as most other units of their type. They have Regeneration (which also gives them vulnerability to fire) and Encourage. This means they have a +8 Leadership aura around them.

In my testing, they still do very little damage (you won't see them causing casualties in the hundreds) and they are outperformed by many other 800-point units in the High Elf roster. But I found they now have a purpose. You send them where your troops' morale is dropping, and their arrival has a quantifiable effect, which was my goal. Their amazing speed becomes, finally, useful.

Their charges, however, are now more impactful, since there are five 1300-mass entities crashing into the enemy, instead of just one, so they will deal more damage if you micro-manage them.

Finally, one of my biggest problems with Great Eagles was their painstakingly slow replenishment rate. Their increased entity count helps to fix the issue. Regeneration doesn't hurt either.

And that's it. I hope you enjoy the mod, and feel free to give me your feedback.

If you want a more powerful version of this mod, you can try "The (Improved) Eagles Are Coming!": https://steamcommunity.com/sharedfiles/filedetails/?id=2107863158.
38 Comments
Nolorfin  [author] Sep 14, 2022 @ 8:31am 
Probably not, sorry.
Mercury-MN Sep 8, 2022 @ 4:20pm 
Do you plan on making this available for Immortal Empires? It'd be super awesome!
Vidar Aug 31, 2022 @ 1:46pm 
Works for me at least.
KangarooTheBlessed Jan 11, 2021 @ 1:23am 
The eagles for some reasons show up as single entity unit with 931 health. This actually make it weaker than before. Do you know the cause of this?
Nolorfin  [author] Dec 22, 2020 @ 12:04pm 
My pleasure, @Citrus! Glad you are having a great time modding. I actually enjoy it more than playing. :)
Citrus Dec 21, 2020 @ 11:59am 
Thanks for adding the Wood Elf eagle! Also, thanks for NOT adding it last year, because editing this mod to add it myself was what got me started on modding Warhammer, and I've been having a blast ever since.
{Mak0} Ki11Roy Dec 15, 2020 @ 12:22am 
YES!
XMAS CAME EARLY BOIZ!
npdejong Dec 13, 2020 @ 1:09pm 
I love how it turned out! Thank you so much for updating this :)
Nolorfin  [author] Dec 12, 2020 @ 12:08pm 
updated.
{Mak0} Ki11Roy Dec 8, 2020 @ 2:09pm 
good to see ya working on the update