Total War: WARHAMMER II

Total War: WARHAMMER II

5,319 ratings
Building Progression Icons II
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Tags: Mod, Ui
File Size
Posted
Updated
6.294 MB
7 Oct, 2017 @ 8:44pm
7 Jun @ 1:30pm
86 Change Notes ( view )

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Building Progression Icons II

Description
Building icons reflect their building chain's upgrade progression!
Includes all factions from TW:WARHAMMER 1 and 2 + DLC.

Mod Features:
  • Building icons now reflect building upgrade progression.
  • Every faction's buildings are modded and fit the original art style.
  • Features my own hand-drawn art and derivative artwork from the original assets.
  • Adds variants of some capital city icons when occupied by invaders (e.g. Vampires occupying Altdorf). Not present in vanilla!
  • Adds variants of some capital city ruination icons when razed by Chaos and Beastmen invaders. Not present in vanilla!
  • Aesthetic mod only! This mod doesn't impact gameplay balance or mechanics what-so-ever.
  • Streamlined mod for compatibility! Only modifies the building_culture_variants table.

FAQ & Compatibility:

1. Is this mod compatible with Radious or SFO/Grimhammer II or Is this mod compatible with _____ mod?
This mod is integrated into Radious Total War Mod and SFO/Grimhammer II. You do not need to subscribe to this file if you already subscribe to one of these major overhauls. Otherwise please test any/all of your other mods for compatibility and post your results in the comments. I do not test compatibility.

2. I've subscribed to this file, but some/all of the icons aren't working.
This usually indicates that you have incompatible mods loaded\subscribed, which means you're using at least one other mod that is also modifying the same building culture variants table or changes its related relationship/junction tables. Try to disable your other mods until you find the culprit. Try using Kaedrin's Mod Manager if the issue persists, the official launcher does not always work properly with loading/unloading mods.

3. Is this mod save-game compatible?
Yes.

4. Will you add icons for DLC races/factions?
Yes, all of the DLC races and factions have new building icons. I plan to do the same for TW:WH3. This does not mean that I will modify *all* of the building chains.

5. Will this work with Mortal Empires?
Yes.

6. May I use this mod in my mod?
No, compatibility problems can arise from including my mod unnecessarily. Please contact me to see if there's an exception to be made.

7. How come <insert building chain> isn't changed? Is this right?
Most of the settlement, military, culture, landmark, economy, and resource icons are modded, but not everything. Check the preview images for your race/faction, and rule out a mod compatibility issue (see #2 in FAQ). If you have a suggestion for a building chain that has not been modded, please let me know in the comments section.

Legal
Creative Assembly is free to use this mod, its artwork, and its derivatives with or without attribution, to remix/transform/build upon these materials, and may do so without restrictions.

Contact
Contact me at spartanvi <at> gmail <dot> com

Tips are Appreciated!
Paypal:
[paypal.me]
Popular Discussions View All (1)
13
25 Mar @ 7:42am
Technical Support
Spartan VI
< >
777 Comments
Hive Mind 13 Aug @ 9:20am 
Disregard my earlier comment, figured out what the issue was. Do not install Old World Rites with this mod, has some issues with the buildings.
Hive Mind 13 Aug @ 8:16am 
There's an issue with wurzzag's building icons specifically the savage orc building and the shaman hovel. It says it can be upgraded further when they're at max rank.
Crazyivan 6 Aug @ 4:22pm 
Great work as always one of the best mods out there
Spartan VI  [author] 4 Aug @ 9:21am 
@artem, as far as we can tell, this mod is still up-to-date. If it's showing outdated, it may be an issue with your launcher.
artem.rybalko 3 Aug @ 10:45am 
Please update the game. Thanks!!!
Killer Rabbit 11 Jul @ 9:32am 
These mod pages must be glitched for some people in that the text disappears between that subscribe button and the comment section. :steammocking:
Angel, but Moist  [author] 10 Jul @ 9:21pm 
Yes, and i replied
FAQ "1. Is this mod compatible with Radious or SFO/Grimhammer II or Is this mod compatible with _____ mod?"
Spartan VI  [author] 10 Jul @ 11:24am 
This mod is already included in Grimhammer. You should not subscribe to both. #1 FAQ
viskarenvisla 10 Jul @ 10:54am 
Hey friends.

I think that this mod actually conflicts with SFO / Grimhammer, as I activated it alongside that mod alone and it crashed from the load screen. @Tohka I think someone just told you in Chinese, actually.
Angel, but Moist  [author] 27 Jun @ 3:32pm 
此mod与Radious或SFO / Grimhammer II兼容,还是与_____ mod兼容?