Total War: WARHAMMER II

Total War: WARHAMMER II

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*Updated* New Lore Friendly Climates
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Tags: mod, Campaign
File Size
Posted
Updated
601.746 KB
Oct 25, 2017 @ 1:14pm
Jul 16, 2021 @ 7:47pm
45 Change Notes ( view )

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*Updated* New Lore Friendly Climates

Description
This mod is now updated for the Something and the Something Else.


This mod creates several new climate categories for both the Mortal Empires and Vortex campaigns (24 in total) expanding upon the original ten found in the vanilla game.

Each faction has new climate suitabilities to match the new world, which have been selected to be as consistent lore friendly as possible. I created another mod shortly after the game launched which simply shifted suitabilities around. This mod takes that idea a large step forward. Gone are the strict suitable, unpleasant and uninhabitable climate classifications. Suitability penalties can now be tailored to specific situations.

The UI still only shows three colors in the overlay (i.e., green, orange and red), but the penalties are not all the same by color. For example, elves and dwarfs have a lot of more orange than green, but most orange areas are not as orange for humans. Orange is largely identifies a range between green and red. If I knew how to add more colors to the UI, I would. What we do have works pretty well.

I have largely kept to the penalties to the level of the original game, since too much tweaking is outside my capability for balance testing. I am open to suggestions and help from the community.

This mod is not compatible with other mods that change climate details including my previous mod. It should be compatible with the majority of other mods. I have built it to maximize compatibility. No tables are replaced or removed, only new tables are added to overwrite and add to data affected directly by the mod. It is save game compatible, and you should be able to add it or remove it from an existing campaign without breaking a save.

There are far too many changes to list them in the body of the mod page. I suggest firing up the mod (potentially with a no fog of war and a faction unlocker mod) and see the changes for yourself. I have outlined the new climates below.

Climates:
Chaotic Wastes - Unchanged
Savannah - Unchanged
Desert - Now split between deserts and desert coasts. Fewer factions have an easy time in the landlocked deserts
Desert Coast - Desert port cities allow seafaring factions a foothold in otherwise less habitable desert regions
Jungles - Now split between jungles and jungle coasts. Jungles are now more difficult for most races to colonize
Jungle Coast - Jungle port cities allow seafaring factions a foothold in otherwise less habitable jungle regions
Temperate - Now split between temperate, borderlands and boreal.
Borderlands - This chaparral climate includes Tilea and the Border Princes.
Boreal - This taiga climate covers southern coastal Naggaroth and Kislev.
Frozen Tundra - This permafrost area covers the northern parts of Naggaroth and Kislev.
Temperate Island - Now replaced with Ulthuan and Tropical Island. Ulthuan is now properly its own climate. Elves and their magic protect the land from invaders (Non-elves on the island will anger the high elves and dark elves)
Tropical island - All of the islands in the south of the map have become tropical islands as are now more easy for most races to colonize.
Magic Forest - These are largely the same, but taking them angers the wood elves.
Wasteland - The wastelands of the world have been split up. The wasteland climate now refers to the wastes in the west of Naggaroth
Badlands - The badlands of the old world are now their own climate.
Shadowlands - Nagarythe is no longer an ordinary wasteland.
Vermin Wastes - Skavenblight and Hellpit are now only habitable to the skaven
Mountains - These are now split up based on their surrounding climates. Generic mountain climate applies to many of the mountains of the old world.
Snowy Mountains - These are the snow covered mountain passes of the northern world edge mountains
Desert Mountains - There are the mountains in the desert of the west side of the Southlands.
Jungle Mountains - These are the mountains of Lustria
Naggaroth Mountains - The mountains of Naggaroth are unique to the rest of the world.
Extensive Dwarf Hold - Most provincial capitals in the old world mountains are huge dwarf holds. Occupying these holds will put your name in the Great Book of Grudges.
Maelstrom - Replaces the ocean climate, which only suits undead pirates.
Popular Discussions View All (3)
27
Apr 30, 2021 @ 10:44am
Bug reporting & Troubleshooting
Brosh
6
Apr 17, 2019 @ 10:39am
Suggestions
(v)1GHTY )v(4V$
2
Nov 28, 2020 @ 2:30pm
New Wood Elf Changes Coming
Brosh
633 Comments
Marakano Feb 6, 2024 @ 1:09pm 
i'm very pleased, thank
Ivan Teurer Oct 12, 2023 @ 12:44pm 
savaegame and radious compatibility?
Mumion der Unsterbliche Nov 13, 2022 @ 3:32am 
News ?
jtoetoe11 Oct 13, 2022 @ 4:44pm 
Need this is Warhammer 3
Autumnchain Sep 24, 2022 @ 9:54pm 
How does this interact with modded races like the ones added by OvN?
CaptainKampfkeks Sep 17, 2022 @ 4:00pm 
Ignore my first comment, I was an idiot and didn't realize that I had another climate changing mod active.
However, I'd still love to see this glorious mod for WH3. Any word on this?
CaptainKampfkeks Aug 25, 2022 @ 5:10am 
To add to my last comment, would it make sense to have Albion be borreal instead of frozen tundra? The terrain doesn't look particularly white to me on the map...
Also, will you bring this phantastic mod over to WH3 now that Immortal Empires is now live? It'd be a shame to miss it.
CaptainKampfkeks Aug 20, 2022 @ 1:34pm 
I believe that the Star Tower of the Volcanic Islands should be a tropical Island (currently jungle), as is the other settlement of the province. Further, Chupayotl of the Headhunter's Jungle should probably be either jungle coast or tropical island as well, given it has a port (currently jungle). Otherwise, this is such a great and thorough mod, I love it.
The Black Kaiser Aug 9, 2022 @ 6:43am 
I'm getting a climate placeholder bug when this is used with "Legions of Nagash." The placeholder says "if you are seeing this effect, then you have added a mod that changes climate suitabilities BESIDES the NEW LORE FRIENDLY CLIMATES MOD, or you have added this mod to an existing game." I've tested this with only this mod, it's requirements, and the climate mod and still receive this message. I think something needs to be updated or a table checked over.
HaziTru Apr 22, 2022 @ 9:08pm 
Does this work with sfo and modded factions ?