Cities: Skylines

Cities: Skylines

10,688 ratings
TM:PE V11 STABLE (Traffic Manager: President Edition)
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File Size
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5.446 MB
Jan 27, 2019 @ 3:32pm
May 27 @ 7:27am
24 Change Notes ( view )

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TM:PE V11 STABLE (Traffic Manager: President Edition)

Description
Improve lane and parking usage. and customise junctions, roads, and rails!⠀⠀

This is the STABLE release with tested features.

This version is 100% compatible with TM:PE v10.20 (obsolete)
Migration notes from obsolete TM:PE v10.20 to TM:PE v11:
1. Exit game to Desktop
2. Unsubscribe ALL other versions including obsolete Traffic Manager v10.20
3. Subscribe to this version
4. Start game and check in Content Manager -> Mods if TM:PE v11 is Enabled and make sure no other TM:PE are there.
5. Done



⠀⠀⠀⠀⠀⠀⠀⠀User Guide[github.com]⠀⠀⠀⠀Report Bugs[github.com]⠀⠀⠀⠀Discord Chat[discord.gg]

Updates
Vehicles despawning after altering roads or rails? Use Broken Nodes Detector to find and fix some common game bugs!


v11.5.2 STABLE-hotfix-1 27/May/2021
  • Barges(Cargo Ferries) mod compatibility - spawn cargo ferries,
  • Movable Bridge mod compatibility - vehicle ignore traffic light(level crossing) state,
  • 81-tiles compatibility improvements - unified position detection of alternative path

v11.5.2 STABLE 12/May/2021
  • compatibility hotfix for new BloodyPenguin's mod
  • fixed problem with cargo trucks not respecting lane arrows and connections
  • bug fix for alternative path position (outside connection detection when 81 tiles is active)

v11.5.2 STABLE 09/May/2021
  • compatibility hotfix for new BloodyPenguin's mod - Reverted due to weird issues

v11.5.1-hotfix-1 STABLE 21/Nov/2020
  • fixed issue with right click mouse button closing lane connection tool

v11.5.1 STABLE 19/Nov/2020
  • Includes all new features from current Labs version(11.5) - changelog above
  • Added: Right + Click to close main menu or exit current tool
  • Added: Shift + Click - apply speed limits to entire roundabout
  • Fixed: Floating vehicles when ParkingAI is off
  • Fixed: CalculateCorner() NullReferenceException if one of the road network assets was missing on savegame load

v11.5.0 tested on Labs
  • Added: Bulk customisation buttons on road info panel (#631, #691, #557, #542, #541, #539, #537)
  • Added: While toolbar visible, click road = show info panel; right-click = hide (#631, #822, #557, #29)
  • Added: Custom icons for road panel (thanks Chamëleon!) (#892, #887)
  • Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421)
  • Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720)
  • Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858)
  • Fixed: Random UI bug when `UIView.GetAView()` is `null` (#868)
  • Fixed: Toolbar can sometimes go off-screen or disappear (#877, #868, #849, #848, #819)
  • Fixed: Toolbar buttons can escape toolbar (thanks to everyone who reported) (#850, #819)
  • Fixed: Toolbar position limited to partial screen area (#819)
  • Fixed: Parking button on toolbar always looks disabled (#858)
  • Fixed: Timed Traffic Light tool doesn't reset state between uses (#880, #861, #893)
  • Fixed: Confusing icon positions for junction restriction overlay (#845, #633)
  • Fixed: Lane connector node highlights not working (thanks Xyrhenix for reporting!) (#851, #830)
  • Fixed: Lane arrow 'reset' feature sometimes doesn't work (#891, #856, #738)
  • Fixed: Mod options sliders don't update tooltip when dragged (#857, #849)
  • Fixed: Slider tooltips update from wrong thread causing CTD (#880, #879)
  • Fixed: `NetSegment.CalculateCorner()` exception for unsubbed roads (#883, #881)
  • Updated: Toolbar rewrite - scalable, auto-arrange buttons, etc (#819, #523, #437, #38)
  • Updated: Replace vanilla priority road checkbox with TMPE tools (#631, #542, #7)
  • Updated: Consistent shortcuts for tools (#437, #587)
  • Updated: Reduced call stack in game bridge, culled unused code (#852)
  • Updated: Chinese Simplified translations (TianQiBuTian) (#720, #819, #851, #858)
  • Updated: Chinese Traditional translations (jrthsr700tmax) (#720, #819, #851, #858)
  • Updated: Czech translations (jakubpatek, LordOrodreth) (#720, #819, #851, #858)
  • Updated: Dutch translations (Headspike, CaptainKlums) (#720, #819, #851, #858)
  • Updated: English translations (kvakvs, kian.zarrin) (#720, #819, #851, #858)
  • Updated: French translations (mjm92150) (#720, #819, #851, #858)
  • Updated: German translations (BanditBloodwyn, Chamëleon, eilmannhenrik) (#720, #819, #851, #858)
  • Updated: Hungarian translations (StummeH) (#720, #819, #851, #858)
  • Updated: Japanese translations (mashitaro) (#720, #819, #851, #858)
  • Updated: Polish translations (krzychu1245, Chamëleon) (#720, #819, #851, #858)
  • Updated: Russian translations (kvakvs) (#720, #819, #851, #858)
  • Updated: Turkish translations (revolter00) (#720, #819, #851, #858)
  • Updated: Ukrainian translations (kvakvs) (#720, #819, #851, #858)
  • Removed: `LogicUtil.CheckFlags()` and associated files evicted (#852)


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Code & Translations[github.com]

Keywords for Workshop search: Traffic Manager: President Edition, pathfind, AI,
Popular Discussions View All (98)
12
Jun 11 @ 10:59am
Red light crossing problem
Metallic
209
Jun 6 @ 8:20pm
New features and improvements - Ideas
Krzychu1245
2
Jun 9 @ 12:28pm
No police and garbage trucks
Tazul ᴬ·ᴬ·
< >
2,537 Comments
FOX2126 Jun 19 @ 9:02pm 
im geting an error for the mod
34ilikepie Jun 19 @ 6:54pm 
I couldn't find the TMPE.log and I use MacOS so I have a Player.log and the link is: https://ufile.io/6mwgrfem
Krzychu1245  [author] Jun 19 @ 6:31pm 
@34ilikepie
Where you see info that TM:PE is not compatible? output_log.txt and TMPE.log would be helpful.
34ilikepie Jun 19 @ 6:23pm 
I have the most recent edition of the game and of the Network Extension the link is here: https://steamcommunity.com/sharedfiles/filedetails/?id=812125426
Krzychu1245  [author] Jun 19 @ 6:05pm 
@34ilikepie Are you sure Network Extension you have is compatible with current game version? Could you post link to that workshop item?
34ilikepie Jun 19 @ 5:45pm 
Apparently whenever I load Cities: Skylines it says that TM:PE is not compatible with Network Extension
tiny E Jun 19 @ 9:18am 
Thanks !
LemonsterOG Jun 19 @ 9:11am 
@tiny E -- Emergency vehicles, like police, fire, ambulance, etc.
tiny E Jun 19 @ 8:42am 
STOOPID QUESTION, but what does the SOS mean?
LemonsterOG Jun 18 @ 7:57am 
@CharlieXYZ -- I may not be getting the full picture of the superstack roads, so the following suggestion might not work. I would use Move It and slide the roads apart, use the TMPE lane connector on them, the use the undo feature in Move It to pop them back in place. Does this sound like it might work for you?