XCOM 2
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[WotC] Richards Classes Redux (Plus LW Weapons) [Old, Unsupported]
   
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Jan 1, 2018 @ 4:47am
Oct 10, 2018 @ 2:37pm
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[WotC] Richards Classes Redux (Plus LW Weapons) [Old, Unsupported]

In 1 collection by Richard
XCOM2 Mods by RICHARD
19 items
Description
A collection of my classes combined to work with the WotC Expansion. This pack condenses the previous 12 classes I made into 8 more focused ones and I have tried my best to overlap as few abilities as possible. Please note that this pack will stay combined as it is easier for me to edit so please just disable the classes you don't want (see below).

This also disables the Vanilla WotC classes so please check the contents to find out how to re-enable them in the config.

OTHER/OLDER VERSIONS OF THIS MOD
2 Perks per level:
http://steamcommunity.com/sharedfiles/filedetails/?id=1124840874

3 Perks per level:
http://steamcommunity.com/sharedfiles/filedetails/?id=1137788865

3 Perks per level PLUS LW2 Weapons:
http://steamcommunity.com/sharedfiles/filedetails/?id=1143304826

Contents:
1/ Class Summaries
2/ How to Disable My Classes
3/ How to Enable Vanilla Classes
4/ How to Balance My Custom Perks (Config File)
5/ Non-WotC Version (Requires LWPP)
6/ Longwar 2 Version
7/ Recommended Add-Ons

1/ Class Summaries

This mod requires the new promotion screen mod as it allows you to choose from 1 of 3 perks per level (see discussion tab for perk lists by class) and also requires the LW2 Secondary Weapons mod for WotC.

i. The Assault
The Assault unit uses a Shotgun and Sword. They serve as a more aggressive variant of the ranger with a focus on both shotgun and sword use.

ii. The Commando
The Commando unit is an assault rifle focused user with a combat knife as a sidearm. They excel at flanking enemies and can use CQC where required.

iii. The Demolitions
The Demolitions unit uses a Shotgun and Grenade Launcher. While they have a focus on explosive they also output significant damage with shotgun related perks.

iv. The Gunner
The Gunner unit primarily uses a Cannon with a Sawn off Shotgun in reserve for self defense. They provide mid to long range support fire, covering fire and take multiple shots in a turn.

v. The Mage
The Mage is a psionic class. They level up like a normal soldier but have the lowest rate for rookies to take this class.
They have a range of offensive and supportive psionic powers but this class may not be for everyone and can be disabled (see further down).
This class does not effect the Psi Lab or vanilla Psi Operative in anyway. (it's complicated...)

vi. The Sentinel
The Sentinel is the heavy stealth class in this pack as well as the only sniper in this pack. They are designed as a more mobile sniper, have ways to remain concealed and utilize pistol abilities.

vii. The Support
The Support class primarily serves a medical role. They can heal allies from a distance with 'healing darts' but also have unlimited close range healing though they cannot heal themselves.
In addition to a focus on healing they can also use the arcthrower to stun enemies and can have a range of offensive abilities they can use too.

viii. The Technician
The Technician operates the Gremlin and is the primary hacking class for this pack. They have a wide range of gremlin abilities they can use in combat but can also focus as infantry support.

?. The Pyrotechnic
The Pyrotechnic wields the mighty LW Gauntlet and mixes rocket and flame attacks to devastate everything in its path. While they do carry an Assault Rifle they treat it like a sidearm, instead relying on the mighty guantlet for their attacks.
This class is disabled by default as I don't really like it, you can re-enable it if you want. (see below)

2/ How to Disable My Classes

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\1253020874\config
Then open "XComClassData"
Then you can comment out the ones you wish to disable with ";"

; Toggle What Classes You want to turn on/off here by commenting out with ";"
[XComGame.X2SoldierClass_DefaultClasses]
+SoldierClasses="AssaultRS" ;Assault (Frontline Sword/Shotgun)
+SoldierClasses="CommandoRS" ;Commando (Infantry Rifle/SawnOffShotgun)
;+SoldierClasses="DemolitionsRS" ;Demolitions (Shotgun/Explosives)
;+SoldierClasses="GunnerRS" ;Gunner (Cannon/Knife)
+SoldierClasses="MageRS" ;Mage (Psionics)
+SoldierClasses="SentinelRS" ;Sentinel (Sniper/Stealth)
+SoldierClasses="SupportRS" ;Support (Healing/Support)
+SoldierClasses="TechnicianRS" ;Technician (Gremlin Hacking/Support)

The above example would disable the Demolitions & Gunner Classes.

3/ How to Enable Vanilla Classes

Go to this location in your Steam Workshop folder;
Steam\steamapps\workshop\content\268500\1253020874\Config
Then open "XComClassData"

To Enable Vanilla classes set NumInForcedDeck to 1 and NumInDeck to anything above 0.
; eg. NumInForcedDeck=1
; NumInDeck=4

[Ranger X2SoldierClassTemplate]
NumInForcedDeck=1
NumInDeck=4

[Sharpshooter X2SoldierClassTemplate]
NumInForcedDeck=1
NumInDeck=4

[Grenadier X2SoldierClassTemplate]
NumInForcedDeck=1
NumInDeck=4

[Specialist X2SoldierClassTemplate]
NumInForcedDeck=1
NumInDeck=4

4/ How to Balance My Custom Perks (Config File)

Go to this location in your Steam Workshop folder;
steam\steamapps\workshop\268500\1253020874\config
Then open "XComRS_SoldierSkills"

In here you will find data for my custom abilities (arranged by origin class) that you can edit. I have left notes to make it as easy as possible. Changes here will now update the perk text descriptions but any time the Mod is updated your changes will be reset.

5/ Non-WotC Version (Requires LWPP)

For the Non-WotC Version go here;
https://steamcommunity.com/sharedfiles/filedetails/?id=763647854

6/ Longwar 2 Version

For the Longwar 2 Version go here;
http://steamcommunity.com/sharedfiles/filedetails/?id=1113737016

7/ Suggested Add Ons

Cost Based Ability Colors (Utility)
Color codes abilities based on AP usage. Is useful good, much fantastic, many recommend.
https://steamcommunity.com/sharedfiles/filedetails/?id=1289686596

Additional Icons
Displays HP and some key stats by the vanilla health bar.
http://steamcommunity.com/sharedfiles/filedetails/?id=1127409511

Not Created Equally
Gives rookies random starting stats, works great as this mod has a form of hidden potential.
http://steamcommunity.com/sharedfiles/filedetails/?id=1124885122

Detailed Soldier Lists
Great for viewing key soldier stats in the avenger menus.
http://steamcommunity.com/sharedfiles/filedetails/?id=1128263618

UI Mod for Defense / Mobility / Psi
Shows Defense for soldiers in their barracks screen as well as Psi Offense for any unit with a psi amp (such as the mage)
http://steamcommunity.com/sharedfiles/filedetails/?id=1281427768

A Better Advent & A Better Campaign (Plus)
My class mods make the game a lot easier, this mod along with A Better Campaign (especially the plus version) will bring back the pain, ur I mean "balance".
http://steamcommunity.com/sharedfiles/filedetails/?id=1126623381
http://steamcommunity.com/sharedfiles/filedetails/?id=1143032623

Limited Reloads *Shameless self promotion*
If you wanna nerf yourself, especially on abilities that grant multi-shots then I've got you covered, sort of.
http://steamcommunity.com/sharedfiles/filedetails/?id=1126802682

Richards Hero Rework *Shameless self promotion*
This buffs the Hero Classes in the game to keep them on par with my own classes, also fills out their perk trees.
https://steamcommunity.com/sharedfiles/filedetails/?id=1369915922&searchtext=

Richards SPARK Rework *Shameless self promotion*
This buffs the SPARK Class in the game to keep them on par with my own classes, also fills out their perk trees.
https://steamcommunity.com/sharedfiles/filedetails/?id=1374683550
Popular Discussions View All (12)
20
Jan 25, 2019 @ 6:35am
Class Feedback
Cato
1
Oct 20, 2019 @ 8:36am
Lyrae's Expanded Callsigns and Nicknames
Cato
1
Mar 9, 2018 @ 10:20am
Balance Feedback
FriendGaru
258 Comments
Malakie Jun 30, 2022 @ 8:34pm 
These all say old and unsupported. Are there updated versions because I like these classes.
Inaire Apr 6, 2022 @ 3:26pm 
"This also disables the Vanilla WotC classes so please check the contents to find out how to re-enable them in the config." ooof
lolcatjunior Feb 17, 2021 @ 3:24pm 
If anyone wants to use the perks in this game only and use LWOTC you can just go to LWOTC discord and search for B&T LWOTC class pool redux.
endersblade Oct 22, 2020 @ 8:55pm 
@Cato until it's compatible with RPGO, not worth my time.
Cato Nov 30, 2019 @ 3:04pm 
Chimera Classes is in public Beta - it's been an intense dev road getting it this far.

10 Classes, with Long War, Richard and Mitzruti perks, along with Musashi Primary Secondaries and Primary Melee.
Soup Oct 25, 2019 @ 9:54am 
Added you.
MrMister Oct 23, 2019 @ 1:49pm 
Well, count me in.
Cato Oct 23, 2019 @ 1:19pm 
Change of heart, I am now actively working on an overhaul port of this mod.

CWG Classes - currently in closed Alpha. Anyone is welcome to add me to gain early access to it and have an input on development.

Based on previous projects, timeline for public release will be 2 - 6 weeks.
Cato Oct 20, 2019 @ 4:02pm 
I've patched Primary Secondaries for RCR - currently running a Desert Eagle Support medic which feels really good. The Sentinel could now double-pistol and become a Gun-Kata cleric.
MrMister Oct 20, 2019 @ 12:44pm 
@Cato Heresy Well, if yoou can fix Fast Hands, I'd be happy.

And supporting Iridar's Rocket Launchers? Yes please.

Something else I'd like you to rework is to make SMGs a different weapon type from assault rifles and spread weapon types more evenly across all classes, so that when you upgrade a primary weapon type you are upgrading about the same number of classes no matter which weapon type you upgrade (sniper rifles excepted maybe).