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[WotC] Richards Classes Redux (Plus LW Weapons) [Old, Unsupported]
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1.874 MB
Jan 1, 2018 @ 4:47am
Oct 10, 2018 @ 2:37pm
13 Change Notes ( view )
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[WotC] Richards Classes Redux (Plus LW Weapons) [Old, Unsupported]

In 1 collection by Richard
Richard's Xcom2 Mods
19 items
A collection of my classes combined to work with the WotC Expansion. This pack condenses the previous 12 classes I made into 8 more focused ones and I have tried my best to overlap as few abilities as possible. Please note that this pack will stay combined as it is easier for me to edit so please just disable the classes you don't want (see below).

This also disables the Vanilla WotC classes so please check the contents to find out how to re-enable them in the config.

2 Perks per level:

3 Perks per level:

3 Perks per level PLUS LW2 Weapons:

1/ Class Summaries
2/ How to Disable My Classes
3/ How to Enable Vanilla Classes
4/ How to Balance My Custom Perks (Config File)
5/ Non-WotC Version (Requires LWPP)
6/ Longwar 2 Version
7/ Recommended Add-Ons

1/ Class Summaries

This mod requires the new promotion screen mod as it allows you to choose from 1 of 3 perks per level (see discussion tab for perk lists by class) and also requires the LW2 Secondary Weapons mod for WotC.

i. The Assault
The Assault unit uses a Shotgun and Sword. They serve as a more aggressive variant of the ranger with a focus on both shotgun and sword use.

ii. The Commando
The Commando unit is an assault rifle focused user with a combat knife as a sidearm. They excel at flanking enemies and can use CQC where required.

iii. The Demolitions
The Demolitions unit uses a Shotgun and Grenade Launcher. While they have a focus on explosive they also output significant damage with shotgun related perks.

iv. The Gunner
The Gunner unit primarily uses a Cannon with a Sawn off Shotgun in reserve for self defense. They provide mid to long range support fire, covering fire and take multiple shots in a turn.

v. The Mage
The Mage is a psionic class. They level up like a normal soldier but have the lowest rate for rookies to take this class.
They have a range of offensive and supportive psionic powers but this class may not be for everyone and can be disabled (see further down).
This class does not effect the Psi Lab or vanilla Psi Operative in anyway. (it's complicated...)

vi. The Sentinel
The Sentinel is the heavy stealth class in this pack as well as the only sniper in this pack. They are designed as a more mobile sniper, have ways to remain concealed and utilize pistol abilities.

vii. The Support
The Support class primarily serves a medical role. They can heal allies from a distance with 'healing darts' but also have unlimited close range healing though they cannot heal themselves.
In addition to a focus on healing they can also use the arcthrower to stun enemies and can have a range of offensive abilities they can use too.

viii. The Technician
The Technician operates the Gremlin and is the primary hacking class for this pack. They have a wide range of gremlin abilities they can use in combat but can also focus as infantry support.

?. The Pyrotechnic
The Pyrotechnic wields the mighty LW Gauntlet and mixes rocket and flame attacks to devastate everything in its path. While they do carry an Assault Rifle they treat it like a sidearm, instead relying on the mighty guantlet for their attacks.
This class is disabled by default as I don't really like it, you can re-enable it if you want. (see below)

2/ How to Disable My Classes

Go to this location in your Steam Workshop folder;
Then open "XComClassData"
Then you can comment out the ones you wish to disable with ";"

; Toggle What Classes You want to turn on/off here by commenting out with ";"
+SoldierClasses="AssaultRS" ;Assault (Frontline Sword/Shotgun)
+SoldierClasses="CommandoRS" ;Commando (Infantry Rifle/SawnOffShotgun)
;+SoldierClasses="DemolitionsRS" ;Demolitions (Shotgun/Explosives)
;+SoldierClasses="GunnerRS" ;Gunner (Cannon/Knife)
+SoldierClasses="MageRS" ;Mage (Psionics)
+SoldierClasses="SentinelRS" ;Sentinel (Sniper/Stealth)
+SoldierClasses="SupportRS" ;Support (Healing/Support)
+SoldierClasses="TechnicianRS" ;Technician (Gremlin Hacking/Support)

The above example would disable the Demolitions & Gunner Classes.

3/ How to Enable Vanilla Classes

Go to this location in your Steam Workshop folder;
Then open "XComClassData"

To Enable Vanilla classes set NumInForcedDeck to 1 and NumInDeck to anything above 0.
; eg. NumInForcedDeck=1
; NumInDeck=4

[Ranger X2SoldierClassTemplate]

[Sharpshooter X2SoldierClassTemplate]

[Grenadier X2SoldierClassTemplate]

[Specialist X2SoldierClassTemplate]

4/ How to Balance My Custom Perks (Config File)

Go to this location in your Steam Workshop folder;
Then open "XComRS_SoldierSkills"

In here you will find data for my custom abilities (arranged by origin class) that you can edit. I have left notes to make it as easy as possible. Changes here will now update the perk text descriptions but any time the Mod is updated your changes will be reset.

5/ Non-WotC Version (Requires LWPP)

For the Non-WotC Version go here;

6/ Longwar 2 Version

For the Longwar 2 Version go here;

7/ Suggested Add Ons

Cost Based Ability Colors (Utility)
Color codes abilities based on AP usage. Is useful good, much fantastic, many recommend.

Additional Icons
Displays HP and some key stats by the vanilla health bar.

Not Created Equally
Gives rookies random starting stats, works great as this mod has a form of hidden potential.

Detailed Soldier Lists
Great for viewing key soldier stats in the avenger menus.

UI Mod for Defense / Mobility / Psi
Shows Defense for soldiers in their barracks screen as well as Psi Offense for any unit with a psi amp (such as the mage)

A Better Advent & A Better Campaign (Plus)
My class mods make the game a lot easier, this mod along with A Better Campaign (especially the plus version) will bring back the pain, ur I mean "balance".

Limited Reloads *Shameless self promotion*
If you wanna nerf yourself, especially on abilities that grant multi-shots then I've got you covered, sort of.

Richards Hero Rework *Shameless self promotion*
This buffs the Hero Classes in the game to keep them on par with my own classes, also fills out their perk trees.

Richards SPARK Rework *Shameless self promotion*
This buffs the SPARK Class in the game to keep them on par with my own classes, also fills out their perk trees.
Popular Discussions View All (12)
Jan 25 @ 6:35am
Class Feedback
Cato Heresy
Mar 9, 2018 @ 10:20am
Balance Feedback
Mar 16 @ 2:46am
Lyrae's Expanded Callsigns and Nicknames
Cato Heresy
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Teoderico Mar 30 @ 6:44am 
Newbie for XCOM 2 WotC, I had a look on many Soldiers Class mods, and this mod looks the mostly matching my playthrough idea.
By the way I would like to know if, disabling Mage class, it is compatible with Psionic Class Mod?
ghostwalker Feb 27 @ 5:13am 
hey is there a spy class still im trying to make the tf2 spy and i just neeed a class that is expienage/ asssassin
Coldburg Feb 9 @ 10:54pm 
same with demolitions. support is fine
Coldburg Feb 9 @ 10:47pm 
technician brigadier perks are the same as squaddie
kombibeach Jan 14 @ 8:37pm 
All of my soldiers are also stuck at 4 heath no matter mow many times they get promoted
kombibeach Jan 14 @ 6:05am 
The demolisions class only has access to rifles but not shotguns for me.
Richard  [author] Jan 4 @ 7:23am 
Its the same as codex teleport if that helpa. It uses a charge of stillness and requires squadsight i think. Doesnt grant conealment and i think it doesnt break concealment its been a while since I played
Prester Jan 3 @ 7:06am 
hi. how does vanish for sentinels work (mechanically)? do they kind of teleport?
Richard  [author] Nov 1, 2018 @ 4:29am 
@ravaldez2 I think it's just the way the Gauntlet is, often it doesn't even emit fire properly.
ravaldez2 Oct 31, 2018 @ 5:23pm 
Meant the pyrotechnic class is disabled by default, not the gauntlet shooting a rocket animation being disabled. Sorry!