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10 Classes, with Long War, Richard and Mitzruti perks, along with Musashi Primary Secondaries and Primary Melee.
CWG Classes - currently in closed Alpha. Anyone is welcome to add me to gain early access to it and have an input on development.
Based on previous projects, timeline for public release will be 2 - 6 weeks.
And supporting Iridar's Rocket Launchers? Yes please.
Something else I'd like you to rework is to make SMGs a different weapon type from assault rifles and spread weapon types more evenly across all classes, so that when you upgrade a primary weapon type you are upgrading about the same number of classes no matter which weapon type you upgrade (sniper rifles excepted maybe).
I just do not have time at present.
Is there anything you would like to see if that happens? For example bring back the holo Scout, nerfing the Sentinel etc.
Unfortunately, Richard is no longer supporting these class packs.
It shows up in the barracks' active abilities list in the strategy layer, but not in the tactical layer (netiher on the lower left corner of the screen nor in the F1 menu from that mod).
Using the GiveAbility FastHandsRS command (on the tactical layer) doesn't work either (perk isn't added), though using GiveAbility Quickdraw and GiveAbility ReturnFire does, and is a temporal workaround.
I've tested it on a new campaign with no mods besides this, the highlander, LW2 secondaries and new promo screen by default (all dependencies of this, directly or indirectly), and it doesn't work either.
By the way I would like to know if, disabling Mage class, it is compatible with Psionic Class Mod?
Those are my thoughts anyway. I know I can mod the ini itself but I wanted to give this feedback because it's something I always notice when I use class mods.
Technicians are very useful IMO. Besides being essential for many objective missions, they come with many tools, Combat Protocol is a real saver against armored mechs & drones, Burn Protocol hard-counters melee units.
Pyro: 1) Combust: Set a single target on fire with light damage
2) Inferno: Set an area ablaze with medium damage (Inferno Grenade mechanic)
Ice: 1) Chill: Freeze a single target (Viper King Armor mechanic)
2) Blizzard: Encase an area in ice with light damage (Freeze Grenade mechanic)
Storm: 1) Thunder: Stun a single target with light damage
2) Tempest: Strike an area with electrical damage (Gremlin Overload mechanic)