XCOM 2
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WotC Samurai Class
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13.126 MB
Oct 8, 2017 @ 5:39am
Feb 18, 2021 @ 12:15pm
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WotC Samurai Class

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Samurai Class for WotC

The samurais weapon are primary sword, dual swords (or other melee weapons if you insist) or sword and a ballistic shield.
To compensate for the missing ranged weapon he starts with two utilty slots.

Melee kills build up Focus which can be consumed to activate the samurai's signature ability Shinigami and special melee attacks.

Perks

Squaddie: Way of the Samurai, Shinigami, Tactical Rigging

Rank
Kensai
Shugendo
Ronin
Corporal
Unstoppable
Cutthroat
Random Ronin*
Sergeant
Bladestorm
Danger Sense
Random Ronin*
Leutenant
Implacable
Training Discipline
Random Ronin*
Captain
Sword Thrust
Yamabushi Heritage
Random Ronin*
Major
Coup de Grâce
HawkEye
Random Ronin*
Colonel
Reaper
Battle Lord
Whirlwind Strike

* Random Ronin Perks
  • Lightning Reflexes
  • Untouchable
  • Shigurui
  • DragonStrike
  • Total Combat
  • Parkour
  • Reflex

Custom Perks
  • Shinigami (Each time the Samurai kills in melee he gains 1 focus point. When activated none of your melee attacks are turn ending. Activation consumes 2 focus.)
  • Hawkeye (+15 critical hit chance and +3 critical damage for melee attacks)
  • Way Of The Samurai (+3 damage and +10 hit chance with melee weapons)
  • Unstoppable (Melee attacks never graze.)
  • Danger Sense (Tracks movement within 20 meters. Can't be suprised be faceless or burrowed cryssalids)
  • Training Discipline (Provides +3 mobilty and +20 dodge.)
  • Yamabushi Heritage (gain +1 armor, +15 defense and can regenerate 2 HP per round, max to 6 HP)
  • Shigurui (When wounded in battle get 1 additional action point, +80 dodge and +50 crit chance(melee only) for 1 round.)
  • Dragon Strike (Unleash a terrible strike upon your enemy, that does aoe damage and can disorient survivers. Consumes 1 focus point.)
  • Whirlwind Strike (Perfom two slashes at the target. Each has an aim penalty of -15. Consumes 1 focus point.)
  • Sword Thrust (Special melee attack that pierces most armor and applies rupture to the target. Consumes 1 focus point.)

Credits
Class icon by mickthemage. Domo arigato!
Russian translation by Вecё/\b|й Kpo\/иk and resonansER

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (9)
5
Dec 29, 2022 @ 10:37pm
new Samurai Class Chinese Translation
Erus艾鲁斯
4
Dec 31, 2020 @ 2:18pm
Game Softlocks when Promoting Samurai
GRYPH
4
Dec 25, 2021 @ 9:09am
simple Chinese translation
Edward elric
438 Comments
blasterscope Jun 20 @ 2:26pm 
also can i use this mod USE TRUE PRIMARY SECONDARIES [BETA] instead of Primary Secondaries get back to me soon?
blasterscope Jun 20 @ 1:58pm 
question iam confused by the comments since i just found this class ahhh is this for just wotc or for long war i just want this for wotc no long war ?
Misterdino Prime Jun 17 @ 3:04pm 
@david.kahil1 ,great, now i must know how to do it, btw will not be very useful make a lwoct samurai directly?
david.kahil1 May 14 @ 8:57pm 
This makes Samurai an LWOTC samurai with 8 ranks 3 abilities per rank (the samurai perk pack has blanks so sometimes you dont get a random) I moved the incredibly OP reaper to the last rank which is now MSGT. All changes are in XComClassData.ini. STORMRIDER AND STORMRIDER LOWTC ARE REQUIREMENTS. I added perk pack with some alteration from them, they replace the reaper in CSGT and add another random perk to MSGT. I also added intercept to MSGT. For the most part it gives 3 abilities per rank sometimes the random nature in the previous perk packs gives blanks, i guess that is by design, might take out those blanks but the class is so OP they should probably remain. KEEP ALL CHANGES BY UNDERDAWG AND MICHAELEXPERUIM.
david.kahil1 May 14 @ 8:50pm 
Add this after randomability decks in and before squaddie

+RandomAbilityDecks=(DeckName="Tier4XComAbilities", \\
Abilities=( (AbilityName="CombatFitness"), \\
(AbilityName="MZTeleport"), \\
(AbilityName="ShadowOps_Butcher"), \\
(AbilityName="MZLightningKnife", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Mayhem_LW2"), \\
(AbilityName="ShadowOps_Lightfoot"), \\
))
david.kahil1 May 14 @ 8:26pm 
Replace CSGT with new code

; GSGT
+SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="WhirlwindStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="Battlelord")), \\
(RandomDeckName="Tier4XComAbilities") \\
), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_Will,StatAmount=0), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1)) \\
)
david.kahil1 May 14 @ 8:25pm 
Add these lines of code after CSGT
; MSGT
+SoldierRanks=( AbilitySlots=( (AbilityType=(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(AbilityType=(AbilityName="IRI_Rider_MassIntercept", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\
(RandomDeckName="Tier4XComAbilities") \\
), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_Will,StatAmount=0), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1)) \\
)
VelhoDemais May 14 @ 4:45am 
(Brasil, 2025). Funcionou muito bem aqui. A Classe é impressionante, lindo de ver a mecânica e plástica. Infelizmente precisa de nerf. Muito forte, exageradamente
SilentM7 Apr 23 @ 10:36pm 
at what point do you gt the class unlocked?
Muerkier Feb 2 @ 7:42pm 
I have the same problem as RememberKlad ... the Samuraii class has no attack capability in the field. No attack icon, the alien head target icons are greyed out and when you click on the actual aliens nothing happens. He literally is a sitting duck out there for target practice. Yes I have all the required mods loaded as well.