556 ratings
WotC Katana Pack Reloaded
File Size
123.083 MB
Aug 30, 2017 @ 7:41am
Dec 29, 2018 @ 7:35am
9 Change Notes ( view )
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WotC Katana Pack Reloaded

In 1 collection by Musashi
Musashis WotC Mods
24 items
Update: vortex weapons are back!

Needs War of the Chosen Expansion

ATTENTION !!!!!!!111!!!11


Higher tiers are unlocked when you buy the coresponding vanilla sword tier.
There are no additional costs.

There is a config value if you only want cosmetic variants which have no stat difference to the vanilla swords
just set
(Default is false)

The stats

Click here for the stats

This mod should work on existing save games.

First and most i want to credit Escrimator.
The energy and plasma katana models, all wakizashi and all ninjato models and all sheaths are his work.

All credits of the conventional katana model and the original implementation to vblanco20-1[ESP].
Dōmo arigatō vblanco20-1[ESP] and Escrimator. You are the best guys!

Thanks and Credits to Long War Studios for the fleche ability code and LW2.

Thanks to resonansER for the russian translation!
Thanks to Erazil for the french translation!
Thanks to [PTT]Kei for the traditional chinese translation!
Thanks to luga.sg for the simple chinese translation!
Thanks to a8a for helping me getting rid of typos in the english version!

ModID: 1123865738


Q: I don't see the mobility bonus in the UI/Ninjato don't give mobility bonus?

A: Remove the relevant lines in XComUI.ini and you will see the mobility bonus.
The downside is it will show the swords aim bonus on your soldier then.
Nothing i can do about that.
Popular Discussions View All (2)
Jul 14, 2018 @ 5:21pm
Feb 12, 2018 @ 10:30pm
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BudderBoat Jan 15 @ 8:25am 
any chance for more western style swords? I'm not really into katanas or axes and that seems to be all there is.
[BBG]OmegaX123 Jan 2 @ 10:53pm 
Does the 'cosmetic variants' config tweak mean 'it reads the stats of the base weapons as they are', or 'it uses the default base weapon stats'? Because I have a mod that tweaks the damave and such of the base weapons, and I want to know if making these weapons cosmetic only would put them on par with the modded base weapons, or the unmodded ones.
Zane Sinclair Dec 28, 2018 @ 6:29pm 
Okay so I might've figured out the Voidstrike issue but forgive me if someone else already mentionned this: Certain mods have a tendency to remain in the mod directory even after unsubbing, so if you use something like a 3rd party XCom Mod Launcher, you can find those mods easily. In my case it was the Legacy Katana pack that didn't properly delete itself.
Zane Sinclair Dec 28, 2018 @ 5:47pm 
Even with the vanilla mod uninstalled, I still get the "Voidstrike" crash. I've cleaned the config and uninstalled and reinstalled my mods. Any ideas?
Living Joker Dec 26, 2018 @ 2:22am 
Could just be really bad luck on my part, but on my current playthrough using Silent Takedown my unit was revealed each time, six times. Once there were no more enemies left to notice the last enemy getting hit with it. Hoping there isn't a missing integer for reveal chance somewhere. Unless the chance to not be revealed is supposed to be somewhere between 10-20%.
Om3ga-Z3ro Dec 19, 2018 @ 9:26am 
Ah okay, thanks for the quick response, your mods are very awesome overall, opens to so much creative oppotunities.
Musashi  [author] Dec 19, 2018 @ 9:23am 
No currently there is now way to that. A whole set of new animations would be needed and they are very time consuming to make. Maybe I get to that someday.
Om3ga-Z3ro Dec 19, 2018 @ 9:18am 
Is there any possible way to make them hold their Primary sword instead of keeping it on their back? I am trying to make them hold their primary sword and a secondary pistol but they always have them sheathed and holstered.
SentySent Dec 19, 2018 @ 7:28am 
It's nice to see them back in WOTC, and will you fix the weapon tiers for the advanced weapons? All of them are located at the bottom of the inventory list and can be quite inconvenient to find them with the increase numbers of secondary weapons from DLCs and mods.
Musashi  [author] Dec 19, 2018 @ 5:56am 
Update: vortex weapons are back!