XCOM 2
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Dual Wield Melee
 
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File Size
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107.946 MB
Jul 12 @ 12:18pm
Aug 25 @ 6:57am
7 Change Notes ( view )
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Dual Wield Melee

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In 1 collection by Musashi
Musashis WotC Mods
19 items
Description
Dual melee wielding

When you equip a melee weapon in the secondary weapon slot and the primary weapon slot (using the "Primary Secondaries" mod)
this mods converts your soldier to dual wielding melee.
You can use and combine any melee weapon (either from the game or from a mod) except the skirmisher claws and the templars psi gauntlets because these are technically already dual weapons.

Gameplay
Dual melee does two slashes per attack.

Each slash does 75% of the normal weapon damage (Subject to change if to OP).

Supported classes by default:
- Ranger
- Samurai
- LWOTC Shinobi
- RPGO Soldier

How to support custom classes?

add allowed weapon type to the XComClassData.ini of that class mod.

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sword") +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")


Features
- Over 250 custom animations made from scratch
- Full support of the photobooth
- Custom poses and animations on the starting screen and the skyranger drop-in sequences.
- Dynamic reposition of the sword sheath position (moved to the hip)
- Support of other weapon mods

Credits
Robojumper for support patching the shell screen and dropship matinees.
Iridar for the animation tutorials and help
CX for feedback and support

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (3)
15
Sep 20 @ 2:40pm
PINNED: Screenshot Contest
Musashi
8
Jul 20 @ 6:23pm
Utility Slot SideArms Incompatibility?
PathFinder
2
Aug 23 @ 10:13am
Missing ability information
Odanion
< >
234 Comments
Schleicherfreund Sep 18 @ 2:12pm 
There's an unsightly bug, where the running animation becomes bugged, when the soldier was previously standing in half-cover. The character will try to run with deeply angled legs, which looks very comical. More like a quick shuffle.
Niteshade Sep 15 @ 4:27pm 
Love this one. Makes setting up some of my squad even more enjoyable than before.
Now I"m hard pressed to decide if I want my original Sword/pistol character to swap out to dual blades or not haha. Testing dual wield with a pistol in utility made for an entertaining animation when attempting to fire the gun lol.
Great work with this!
Musashi  [author] Sep 13 @ 12:31pm 
Unlikely unless you like to sponsor a motion capturing equipment ;)
Schleicherfreund Sep 13 @ 11:44am 
I appreciate all the work you're doing for the community, and thank you for your continued work, but the Dual Wield animation are looking rather clunky right now, and while they're servicable, is there a chance that those will be getting an overhault in the future?
Schleicherfreund Sep 13 @ 11:42am 
@AKinkyOmegaWolf
Some Templar cosmetics mod.
FortyK Sep 13 @ 6:02am 
It's happening with both the LWOTC Shinobi and the Puella Magi, which requires Dual Weilding, but it doesn't happen with base game Ranger. When selecting enemies to attack, Dual Weilding pops up as a -2 debuff, but despite using Fusion blades, I'm still only dealing 1-2 damage with Dual Weilding appearing as the reason why my damage was lowered. I don't have Utility Slot Sidearms, so I don't know which mod I have that might be affecting it
Musashi  [author] Sep 13 @ 2:57am 
@FortyK
Where do you see that? All melee weapons have this but it should not be active if you don't have dual weapons equipped.
FortyK Sep 12 @ 9:04am 
All of my classes that use melee weapons have a Dual Wielding debuff despite not having a second melee weapon, is this supposed to be a thing?
AKinkyOmegaWolf Sep 6 @ 8:16am 
what is that barbarian looking guys armor from what mod
IGdood Sep 3 @ 8:36pm 
Dat Warrior Monk Voice :D