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Dual Wield Melee
File Size
115.939 MB
Jul 12, 2018 @ 12:18pm
May 15 @ 3:51am
19 Change Notes ( view )
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Dual Wield Melee

In 1 collection by Musashi
Musashis WotC Mods
29 items
Dual melee wielding

When you equip a melee weapon in the secondary weapon slot and the primary weapon slot (using the "Primary Secondaries" mod)
this mods converts your soldier to dual wielding melee.
You can use and combine any melee weapon (either from the game or from a mod) except the skirmisher claws and the templars psi gauntlets because these are technically already dual weapons.

Dual melee does two slashes per attack.

The primary weapons slash will do full damage, the slash of the secondary weapon will do half the regular weapons damage.

Supported classes by default:
- Ranger
- Samurai
- LWOTC Shinobi
- RPGO Soldier

How to support custom classes?

add allowed weapon type to the XComClassData.ini of that class mod.

+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="sword") +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")

- Over 250 custom animations made from scratch
- Full support of the photobooth
- Custom poses and animations on the starting screen and the skyranger drop-in sequences.
- Dynamic reposition of the sword sheath position (moved to the hip)
- Support of other weapon mods

Robojumper for support patching the shell screen and dropship matinees.
Iridar for the animation tutorials and tweaks/fixes
CX for feedback and support

Mod troubleshooting

Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to help me have more time for modding? Consider become a patreon :)

Popular Discussions View All (4)
Sep 20, 2018 @ 2:40pm
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Jul 20, 2018 @ 6:23pm
Utility Slot SideArms Incompatibility?
Aug 23, 2018 @ 10:13am
Missing ability information
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Rtma Eros Paragon May 24 @ 1:56pm 
Curious to why Combat Knifes aren't a Dual wield here.
Musashi  [author] May 22 @ 8:46am 
Upgrades on the primary affect the first slash and upgrades on the secondary (off-hand) affect the secondary slash (which aim and crit chance isn’t previewed.
Forsaken May 22 @ 7:00am 
First of all thanks a lot for this great mod. Melee classes are hell of a fun with this. I've got a question about upgrading off-hand weapons.

How does upgrading both swords affect stats? Let's say, does additional crit chance applies additively if we apply appropriate addons simultaneously? Because stats in soldier preview doesn't change when I make modifications to off hand weapon.
El-Vi-Riachi May 20 @ 7:21am 
thanks for response, no rush mind I was just worried i'd set mod up wrong
Musashi  [author] May 20 @ 4:07am 
It’s a know issue. I will fix it when I have the time
El-Vi-Riachi May 20 @ 2:16am 
i've noticed for the dual wielding animation poses they are a little buggy when on squad select or coming off the skyranger if you have TLP poses selected for soldiers and are dual wielding swords. When walking towards the screen b4 or after a mission they hold swords like guns and once the walking animation is done, they revert to the new poses. This only happens with the unlockable DLC poses, vanilla poses are fine.

not sure if this is a known issue or if there is an issue with my mod loadout. Highlander is displaying no issues on main menu.
Lion 'El Johnson May 11 @ 3:59pm 
Thanks! I'm so new to XCOM modding, so I appreciate your help!
Musashi  [author] May 11 @ 3:56pm 
on the highlanders steam page is a troubleshooting guide linked. i also recommend checking out this general guide as well https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Lion 'El Johnson May 11 @ 3:49pm 
How do I do that? turn the mod off, refresh the game, turn it back on?
Musashi  [author] May 11 @ 2:30pm 
No its not, check if the highlander is running properly