Portal 2

Portal 2

A Little Higher: Oh No, Classical Music...
41 Comments
angelostorm888 Mar 26 @ 5:49pm 
hard and annoying
Petutski Nov 4, 2014 @ 7:48pm 
Well done. Good logical concepts.
asminahipi Jun 19, 2013 @ 2:28am 
buen trabajo,gracias
Sloth.ps Jun 12, 2013 @ 1:51am 
Excellent.
mikemoody Mar 24, 2013 @ 6:44pm 
Great job [rH] ReepBlue. OK I'm really playing out of order, I played 2 then 1 then 3 then 5 then 4.. I'm retarded.... Thanks again for the fun...
TheGeoBirb(*)> Mar 21, 2013 @ 11:37pm 
Simple and fun, but relatively short.
I Kinda Fail Nov 6, 2012 @ 9:26pm 
... I can't get out of the elevator in this map, either. O_o I've played 5 maps tonight and all worked fine, but the 2 maps in this series won't let me out of the elevator. Wonder why...
abanana96 Aug 18, 2012 @ 6:22pm 
I got the turrets by just shooting the cube really high up behind the glass.
wildgoosespeeder Jul 18, 2012 @ 4:42pm 
It is possible to get the turrets without using the funnel to get the blue gel over there.
Majicman444 Jul 4, 2012 @ 4:26pm 
the blue cube is very clever get stuck or want to see me fail
http://www.youtube.com/majicman444
Ciirulean Jul 2, 2012 @ 2:12pm 
Could you also play some of my maps? They aren't made in hammer but I've made 44 items so far. Be nice for SOMEONE to notice them. Thanks.
Ciirulean Jul 2, 2012 @ 2:10pm 
Clever way to kill the turrets. You should design the turrets so that they have a blue outer shell and a blue laser pointer, again it would make more sense because you've acustumed your maps to the color blue. And I like the color blue a lot as well.

Side note you should create a series of tests revolving around an item called the Repulsion Core. It was made by some one and it never became famous. You'll find the map in PeTI if you search "Repulsion Core". He also gives you a link tithe download file.
Ciirulean Jul 2, 2012 @ 2:05pm 
@ Korktur

It's bouncing probrobly because you got Repulsion gel on the RRC (Repulsion Redirection Cube).
PsychoBR Jun 30, 2012 @ 5:13pm 
Nice map. Very fun!
[My Colection: Damn Turrets]
korktur Jun 22, 2012 @ 11:47am 
can reach the upside down button from the tunnel, no need to bounce.
Mathey2009 Jun 21, 2012 @ 4:33pm 
Awesome map, keep it up.
Heres a link to my workshop maps you should try them out:
http://steamcommunity.com/profiles/76561198040835562/myworkshopfiles/
Comment and try my workshop maps!
Thanks for playing!
theOfficePortal Jun 13, 2012 @ 8:44pm 
This one reminds me of something that could be in game for an intro. I like the way you gradually increase the difficulty using the blue cube.
Spaghetti n Goofballs Jun 9, 2012 @ 8:42pm 
Lots of fun but WAY too short and once again too simple. The moment I saw the button the map was finished and it was all execution, not much thought. You could branch out so much more than you have with this concept! I'm not saying thtat I don't like your creation. Really, I do. I just think you could do better.
BTW
You still are amazing. :D
Glifter Jun 5, 2012 @ 12:27pm 
nice concept of a cube that creates gel. i really like it. however your maps seem easy nor do they integrate the uniqueness of this new concept. i've made a few maps myself and would like you to try mine well.

http://steamcommunity.com/sharedfiles/filedetails/?id=72841840
mood3rd Jun 5, 2012 @ 9:00am 
nice for beginers
still like cube, please increase difficulty.
all to obvious.
⎛_Desto_⎞ Jun 4, 2012 @ 11:14am 
If you've coded the blue cube, well done. Please, team up with a good levelmaker though. Second test in a row where I didn't need the cube at all
Eli Jun 4, 2012 @ 8:54am 
lol
o+= Jun 4, 2012 @ 4:28am 
Difficulty 2/10
Fun 2/10

Gel cube worked this time, which was bad because know it's obvious how incredibly simple/easy this map is.
HunterAnubis Jun 4, 2012 @ 1:51am 
yawn all your chambers are way to simple....
thewalkinglink Jun 3, 2012 @ 6:11pm 
good one :)
TasteTheWine Jun 3, 2012 @ 3:56pm 
Completed
h3X Jun 3, 2012 @ 2:07pm 
This chamber needs more save points.
JrunkinDuncan Jun 3, 2012 @ 4:14am 
darek_____ Jun 2, 2012 @ 12:52pm 
Very short chamber...

Try this one: "TO JUMP OR NOT TO JUMP?"
I wish you a lot of fun...
Malazek Jun 2, 2012 @ 10:26am 
I agree with Stric_Matic. The cube is great. ... but so far, these are terribly easy.
StIg Jun 2, 2012 @ 8:50am 
Another good map. Had to remember to crouch when landing on the central platform...
Stric_Matic Jun 2, 2012 @ 2:36am 
Just too simple. The idea of a cube that can shoot gel out of it is great but you really should try and use this mechanic for something a tad more challenging.
mcanance Jun 1, 2012 @ 8:32pm 
People seem to be talking about goo... I was able to get into the elevator before the turrets got me, and take them out from behind. Didn't need the cube, after all.
Le Petit Mort Jun 1, 2012 @ 7:27pm 
The bit of quickwork needed to complete this was pretty interesting.
TheWinrar Jun 1, 2012 @ 4:48pm 
This one was very nice.
Teavian Jun 1, 2012 @ 12:21pm 
Was fun. still too easy.
TBJ Jun 1, 2012 @ 10:52am 
bit too easy this series. not bad tho
ArgleBargle May 31, 2012 @ 6:53pm 
I guess I don't understand. I shot the gel into the "elevator" to complete the level. you might give details about the problem to the creator, but it all worked fine for me.
DannyVFilms May 31, 2012 @ 6:07pm 
@ ArgleBargle The goo stopped flying at the door to the elevator, even when it was open.
ArgleBargle May 30, 2012 @ 7:43pm 
You can
DannyVFilms May 29, 2012 @ 5:52pm 
How come you can't shoot goo into the elevator?