Portal 2
A Little Higher: Oh No, Classical Music...
41 commenti
angelostorm888 26 mar, ore 17:49 
hard and annoying
Petutski 4 nov 2014, ore 19:48 
Well done. Good logical concepts.
asminahipi 19 giu 2013, ore 2:28 
buen trabajo,gracias
Sloth.ps 12 giu 2013, ore 1:51 
Excellent.
mikemoody 24 mar 2013, ore 18:44 
Great job [rH] ReepBlue. OK I'm really playing out of order, I played 2 then 1 then 3 then 5 then 4.. I'm retarded.... Thanks again for the fun...
TheGeoBirb(*)> 21 mar 2013, ore 23:37 
Simple and fun, but relatively short.
I Kinda Fail 6 nov 2012, ore 21:26 
... I can't get out of the elevator in this map, either. O_o I've played 5 maps tonight and all worked fine, but the 2 maps in this series won't let me out of the elevator. Wonder why...
abanana96 18 ago 2012, ore 18:22 
I got the turrets by just shooting the cube really high up behind the glass.
wildgoosespeeder 18 lug 2012, ore 16:42 
It is possible to get the turrets without using the funnel to get the blue gel over there.
Majicman444 4 lug 2012, ore 16:26 
the blue cube is very clever get stuck or want to see me fail
http://www.youtube.com/majicman444
Ciirulean 2 lug 2012, ore 14:12 
Could you also play some of my maps? They aren't made in hammer but I've made 44 items so far. Be nice for SOMEONE to notice them. Thanks.
Ciirulean 2 lug 2012, ore 14:10 
Clever way to kill the turrets. You should design the turrets so that they have a blue outer shell and a blue laser pointer, again it would make more sense because you've acustumed your maps to the color blue. And I like the color blue a lot as well.

Side note you should create a series of tests revolving around an item called the Repulsion Core. It was made by some one and it never became famous. You'll find the map in PeTI if you search "Repulsion Core". He also gives you a link tithe download file.
Ciirulean 2 lug 2012, ore 14:05 
@ Korktur

It's bouncing probrobly because you got Repulsion gel on the RRC (Repulsion Redirection Cube).
PsychoBR 30 giu 2012, ore 17:13 
Nice map. Very fun!
[My Colection: Damn Turrets]
korktur 22 giu 2012, ore 11:47 
can reach the upside down button from the tunnel, no need to bounce.
Mathey2009 21 giu 2012, ore 16:33 
Awesome map, keep it up.
Heres a link to my workshop maps you should try them out:
http://steamcommunity.com/profiles/76561198040835562/myworkshopfiles/
Comment and try my workshop maps!
Thanks for playing!
theOfficePortal 13 giu 2012, ore 20:44 
This one reminds me of something that could be in game for an intro. I like the way you gradually increase the difficulty using the blue cube.
Spaghetti n Goofballs 9 giu 2012, ore 20:42 
Lots of fun but WAY too short and once again too simple. The moment I saw the button the map was finished and it was all execution, not much thought. You could branch out so much more than you have with this concept! I'm not saying thtat I don't like your creation. Really, I do. I just think you could do better.
BTW
You still are amazing. :D
Glifter 5 giu 2012, ore 12:27 
nice concept of a cube that creates gel. i really like it. however your maps seem easy nor do they integrate the uniqueness of this new concept. i've made a few maps myself and would like you to try mine well.

http://steamcommunity.com/sharedfiles/filedetails/?id=72841840
mood3rd 5 giu 2012, ore 9:00 
nice for beginers
still like cube, please increase difficulty.
all to obvious.
⎛_Desto_⎞ 4 giu 2012, ore 11:14 
If you've coded the blue cube, well done. Please, team up with a good levelmaker though. Second test in a row where I didn't need the cube at all
Eli 4 giu 2012, ore 8:54 
lol
o+= 4 giu 2012, ore 4:28 
Difficulty 2/10
Fun 2/10

Gel cube worked this time, which was bad because know it's obvious how incredibly simple/easy this map is.
HunterAnubis 4 giu 2012, ore 1:51 
yawn all your chambers are way to simple....
thewalkinglink 3 giu 2012, ore 18:11 
good one :)
TasteTheWine 3 giu 2012, ore 15:56 
Completed
h3X 3 giu 2012, ore 14:07 
This chamber needs more save points.
JrunkinDuncan 3 giu 2012, ore 4:14 
darek_____ 2 giu 2012, ore 12:52 
Very short chamber...

Try this one: "TO JUMP OR NOT TO JUMP?"
I wish you a lot of fun...
Malazek 2 giu 2012, ore 10:26 
I agree with Stric_Matic. The cube is great. ... but so far, these are terribly easy.
StIg 2 giu 2012, ore 8:50 
Another good map. Had to remember to crouch when landing on the central platform...
Stric_Matic 2 giu 2012, ore 2:36 
Just too simple. The idea of a cube that can shoot gel out of it is great but you really should try and use this mechanic for something a tad more challenging.
mcanance 1 giu 2012, ore 20:32 
People seem to be talking about goo... I was able to get into the elevator before the turrets got me, and take them out from behind. Didn't need the cube, after all.
Le Petit Mort 1 giu 2012, ore 19:27 
The bit of quickwork needed to complete this was pretty interesting.
TheWinrar 1 giu 2012, ore 16:48 
This one was very nice.
Teavian 1 giu 2012, ore 12:21 
Was fun. still too easy.
TBJ 1 giu 2012, ore 10:52 
bit too easy this series. not bad tho
ArgleBargle 31 mag 2012, ore 18:53 
I guess I don't understand. I shot the gel into the "elevator" to complete the level. you might give details about the problem to the creator, but it all worked fine for me.
DannyVFilms 31 mag 2012, ore 18:07 
@ ArgleBargle The goo stopped flying at the door to the elevator, even when it was open.
ArgleBargle 30 mag 2012, ore 19:43 
You can
DannyVFilms 29 mag 2012, ore 17:52 
How come you can't shoot goo into the elevator?