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Anybody got an idea?
The idea is simple; When your handler calls an animal to the spot, they also call a 2nd animal to stand in wait so that the production is sped up and they don't have to call each animal one by one to the spot.
Secondly, an option for hysteresis on the spots when they are placed inside a pen / room. This way your handler doesn't trigger a job until at least a % of the animals in the pen need to be handled. This would prevent a lot of unnecessary handler labor going to waste as they milk one cow then do something else on the map, this way you could make sure they only milk the cows when there is at least a certain amount of them that need to be milked, DRAMATICALLY saving handler labor time.
It would make ranching animals 10x better.
getting this error JobDriver_Train_OnSpot: spot is not found or unreachable
the spot is where always has been and its perfectly reachable, it might had to do with the mod animal control, since i added it yesterday, but even if i remove it the problem persists and i cant think of any other mod thet might affect this one
here is the github log link https://gist.github.com/HugsLibRecordKeeper/0e3a4025d246d3cb91067c407fe12158
No explosion while slaughtering
https://steamcommunity.com/sharedfiles/filedetails/?id=2572993856
No explosion while anaesthetised
https://steamcommunity.com/sharedfiles/filedetails/?id=1098354593
No explosion at all
https://steamcommunity.com/sharedfiles/filedetails/?id=2277369876
makes me kinda wonder if a mod that maybe just disable exploding on slaughter or option to do surgery remove/disable the organ to make them explode on death lolz
im sure is not just random thoughts, most of all if u like to have them attack raiders to lower their numbers >:3 but still like to keep some for breeding but dont want them exploding of old age or something, but i guess that mod will do that trick thanks =^.^=
also thanks for updating it & all the other mods u keep updated <3
https://steamcommunity.com/sharedfiles/filedetails/?id=2359846788
only improvement idea i can think of is a device like a bomb cage to have them go into, kill them & carry them to freezer & maybe have to repair the device after each use
As for your suggestion of a mod where the animal comes to the spot and lies down like waiting for a surgery, I think it's a great idea, but outside the scope of this mod (since this mod just splits up the animal spot uses, but doesn't really change how the mechanics of spots or slaughter work). But, you could always commission a mod for that in the Rimworld discord. Or even just suggest it to people there. Someone might think it's a good idea and make it. I actually think a lot of people would like that sort of mod, I know I would.
Without the mod, my pawn goes and slaughters 20 animals at a time, and the other pawns/dogs follow them around collecting the corpses.
If I use that mod, it causes 1 pawn to make 20 trips back and forth to the pen to complete all the slaughtering. I only want my psycasters to perform the killing since I have them all equipped with Kill-focused weapons. This means they never need to meditate, and they always have full psycast focus.
The problem is that since the animals lay eggs in batches, I have 20 animals at a time come ready to be slaughtered, so it takes my pawns 2 days to kill all the animals if I use that mod.
Also there is mods to bring back old area system for pen animals.
I would like to have a butchering spot where the animal comes and lies down in the same way as if you had queued up an operation on them. Then, once they are lying down and waiting, the pawn assigned to slaughtering would come by and kill them, similar to a doctor operating on a patient or euthanizing an animal.
This would save a ton of time by not interrupting the pawn until the animal is ready for them, instead of having the pawn wait for an animal to come to them. My pawns walk about 6-7x as fast as my animals, so it is a huge waste of time to have a pawn wait in the kitchen for a tortoise to walk across the map while a pawn waits for them.
My pawns will starve to death before the animal gets there, as it is now.
From what I am seeing, the pawns are supposed to go to the slaughtering spot, then call for the animal and wait for them to come to meet them. How does this save time?
If my pawns have to wait all day for a Tortoise to walk to them, then this is a huge waste of time for everyone involved. Without this mod, the pawn goes and slaughters 20 animals at a time while the other pawns go and gather the corpses. This is much more efficient than waiting for the tortoises and come to be slaughtered one at a time.
This would only save time if the animals came to the spot first, and then the pawn came to meet them once they arrived.
The handler would ropes all the pen animals who need milking/shearing/to be slaughtered (all same time for the old harvesting animal spot?), do his job then unropes the animals.
As the mod is now, it seems too much "magic" next to others pen animals behaviors.
I think Animal Controls doesn't work with Pawn Rules btw
https://steamcommunity.com/sharedfiles/filedetails/?id=2426119067
In its description :
- (optional) an option to make animals pay attention to the handler, preventing them from running off right in the middle of interaction.
I remember seeing it one time, but then never found it again.
running into some problem that a pawn keeps waiting for an animal and when it reaches the spot, it runs back to whatever it was doing, then keeps going back and forth between the pawn and it's task
Harmony
Core
Ideology
Royalty
Mod Manager
AnimalHarvestingSpot (Continued)
Vanilla Expanded Framework
Alpha Biomes
Alpha Animals
In that order. Is there a mod among this that could be causing issues? Also, the pen I made is pretty big, but even if the Behemoth is near the harvesting spot the colonist won't even bother to go to the spot and call the Behemoth. They'll just seek it out instead and milk it wherever it happens to be, and no amount of distance from the harvesting spot seems to change that.
So my guess its either a mod-conflict or somehow the layout of the pen.
Regardless, it get's really frustrating when my behemoths are on the other side of my animal pen and my pawns not only have to walk all the way over to it in below freezing weather, but they leave the milk outside to decompose until one of them happens to come over to haul it. A fix would provide me ease of mind knowing that my colonists won't just leave valuable food outside to decompose for no reason. Please and thanks.