RimWorld

RimWorld

35 ratings
BOOM Explosions? (NO, THANKS)(continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
304.626 KB
Nov 4, 2020 @ 11:24am
Apr 5 @ 11:38am
6 Change Notes ( view )

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BOOM Explosions? (NO, THANKS)(continued)

In 1 collection by velcroboy333
Updated Mods for 1.1-1.5
66 items
Description
Original Author:
Tremeloe

Original Description:
Boomalopes and boomrats don't explode anymore, juts this. Compatible with mods and saves.
Original Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1300955145


Boomalopes and boomrats don't explode anymore, juts this. Compatible with mods and saves.


[discord.gg]
9 Comments
velcroboy333  [author] Apr 5 @ 11:38am 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [author] Oct 12, 2022 @ 1:37pm 
Updated for 1.4
romancase Aug 24, 2021 @ 10:31am 
Thanks velcro that's exactly what I was looking for!
velcroboy333  [author] Aug 23, 2021 @ 5:50pm 
@romancase, this is the mod you're looking for https://steamcommunity.com/sharedfiles/filedetails/?id=2359846788
romancase Aug 23, 2021 @ 5:32pm 
Any chance there's a setting to make it so that slaughtering tamed boomalopes doesn't cause explosions, but normal attacks/death do? I like the idea that hunting them or fighting a mad one causes an explosion, but it doesn't make much sense to me that a boomalope farmer wouldn't be able to find a way to put down a tame boomalope safely. If not do you think such a feature is possible? I might just take a crack at it myself.
velcroboy333  [author] Jul 26, 2021 @ 5:06pm 
Updated for 1.3
velcroboy333  [author] Jul 5, 2021 @ 4:05pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
Captain Evil Stomper Nov 7, 2020 @ 11:28am 
Mr. Torgue REEEEALLY upset right now...
Kangaroo Salesman Nov 6, 2020 @ 8:49am 
Well that no fun. XD