Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Jan 26, 2018 @ 12:07pm

- Changed conditions for getting some mounts

Update: Jan 26, 2018 @ 10:27am

- Minor fixes
- Actually fixed the bugs with the Chaos versions of Marauder Champions and Berserkers now
- Fixed the weird army compositions Chaos used in the campaign
- Some tweaks to auto-resolve
- Encouraged Bretonnia to use more Knights
- Reduced the re-spawn rates of Beastmen Hordes

Update: Jan 25, 2018 @ 6:45pm

- Increased movement range of embedded heroes considerably. This should make forced march etc. work now for armies with embedded heroes.

Update: Jan 25, 2018 @ 4:42pm

- Minor fixes

Update: Jan 24, 2018 @ 1:32pm

- Minor fixes

Update: Jan 22, 2018 @ 3:55pm

- Minor fixes

Update: Jan 22, 2018 @ 2:47pm

- Changed Mount triggers back to "on ranking up" after failing to find a solution to the spam issue

Update: Jan 22, 2018 @ 1:44pm

- New unsuccessfull attempt at fixing the Mount spam
- Minor fixes.

Update: Jan 22, 2018 @ 11:09am

- Reduced siege holdout times by 1 turn
- Removed "On Guard" effect after agent actions
- Minor fixes
- Tried to fix Mount spam every turn. Not sure if it worked.

Update: Jan 20, 2018 @ 12:34pm

- Trade Goods reduced again but introduced direct income for resource-buildings (10 moneys for every trade good, gold is worth 30, because it doesn't produce trade goods. Pastures are still just better farms.)