Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Feb 24, 2018 @ 8:50am

- Increased Dwarf Settlement income to the actually intended level
- Minor fixes

Update: Feb 23, 2018 @ 10:33am

- Masters of Steel and Stone commandment (Dwarfs) no longer has a negative effect and is thus now the "neutral" option.

Update: Feb 23, 2018 @ 8:05am

- Minor fixes
- Dwarf settlements now have one more unit of Dwarf Warriors as garrison
- Vastly reduced rewards for Chapter objectives
- Increased income from settlements across the board
- Reduced building costs. Almost no buildings cost more than 3000 now.
- Added bullet points to all units stating their "recruitment type" (short-term, long-term, mercenary, etc)

Update: Feb 22, 2018 @ 10:18am

- Minor fixes

Update: Feb 22, 2018 @ 8:41am

- Minor fixes

Update: Feb 21, 2018 @ 10:45am

- Removed cap on dwarf miner units (due to them being part of every garrison, they would otherwise be unrecruitable, which I had overlooked)
- Thorgrim's Quest "Book of Grudges": Required trade income to pass stage 1 is now 300, not 2000.
- Savage Orc hordes should now also recruit other units besides plain old Savage Orcs.
- Minor fixes

Update: Feb 19, 2018 @ 9:33am

- Norscan Skill Trees done
- Added "Chaos God" skill branch for Chaos Lords and Exalted Champions (Marauder Chieftains also have it).

Update: Feb 18, 2018 @ 3:20pm

- Skill Trees for Norscan Heroes done

Update: Feb 17, 2018 @ 12:01pm

- Minor improvements to mount triggers

Update: Feb 16, 2018 @ 11:25am

- Norscan Mount Triggers implemented and started work on the Skill Trees