Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Feb 15, 2018 @ 10:04am

- Wood Elf Skill Trees done

Update: Feb 13, 2018 @ 12:17pm

- Beastmen Skill Trees done
- Beastmen no longer have the "Primal Fury" ability. It is now unlockable by Morghur through a skill for his army.

Update: Feb 12, 2018 @ 8:50am

- Changed the "core techs" for Chaos and Beastmen. They no longer require main horde buildings (as that did not actually work). Instead, they just take a long ass time to research. Quite an inelegant solution, but can't be helped.

Update: Feb 11, 2018 @ 10:38am

- Chaos Skill Trees done

Update: Feb 4, 2018 @ 4:35pm

- Included an updated version of the scripted_events script. Bugs have all been squashed.

Update: Feb 4, 2018 @ 3:55pm

- Fixed the Quests-Not-Triggering Problem along with the fact that Archaon spawned at the start of the campaign. And probably some other stuff. I had added a faulty script, although I don't understand what caused it to spazz out and affect completely unrelated scripts, as it was a vanilla script and I hardly changed anything O.o Removed it now, anyway.

Update: Jan 31, 2018 @ 8:37am

- Fixed the stupid CTD issue that plagued the game for the last 17h. Sorry about that ...

Update: Jan 31, 2018 @ 6:15am

- Vampire mount triggers implemented

Update: Jan 30, 2018 @ 2:59pm

- Vampires Skill Trees finished.
- Vampires cannot get mounts at the moment, I will implement them tomorrow.

Update: Jan 30, 2018 @ 10:06am

- Reduced follower "drop rates" by 50%
- Some changes to "drop rates" for rare mounts