Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Mar 3, 2018 @ 10:32am

- Minor fixes
- Required fightiness/bloodlust for Waaagh/Brayherd is now 90.

Update: Mar 3, 2018 @ 7:13am

- Decreased fire rate for artillery towers again (whoopsie)
- Several fixes, mainly for Wurrzag
- Decreased mana-recharge speed bonus from "dummy wizard" skill that I added to every wizard. Overall mana recharge is now half of what it used to be.

Update: Mar 3, 2018 @ 4:30am

- Several fixes for Skarsnik
- Substantially increased garrisons for Skarsnik
- Increased fire rate for towers

Update: Mar 2, 2018 @ 7:51am

- Not owning Karak Eight Peaks now means +10% upkeep for all units, same for Skarsnik and Belegar.
- Skarsnik's and Night Goblin Warbosses' skill trees fixed.

Update: Mar 2, 2018 @ 7:19am

- Radical changes to the fightiness/bloodlust system. There is no longer any base decay, but increasing it is slower. Although the UI says differently, 20 units and fightiness/bloodlust 100 are now required for a waaagh/brayherd.

Update: Mar 1, 2018 @ 7:55am

- Some fixes for Orcs
- Base Fightiness/Bloodlust decay for Orcs/Beastmen is now -2/turn.
- All mounted archers are now more precise but have reduced range.

Update: Feb 28, 2018 @ 8:48am

- Further slight tweak to Beastmen behaviour. It works now, they don't cut a path of destruction through Estalia and Carcassonne in the first 10 turns of the campaign anymore.
- Many many fixes for Wood Elves.
- Hawk Riders are now very accurate and fire quickly, although they have reduced range. This should hopefully make them somewhat useful.
- The Wood Elves AI should not use armies exclusively composed of Deepwood Scouts anymore.

Update: Feb 26, 2018 @ 1:00pm

- Minor fixes
- Slightly reduced research time for some Bretonnian techs, hugely reduced research time for "heraldry" techs as well as a far smaller diplomacy bonus.
- Mail armor value increased
- All men-at-arms units now have the correct armor value of 30 (some had 40 before)
- Beastmen will probably no longer cut a path of destruction through the old world in the early game. The pertaining change I made might not actually have worked, though, I can't say for sure yet.

Update: Feb 25, 2018 @ 9:18am

- Minor fixes for Bretonnia
- New version of the visual-effects-submod uploaded

Update: Feb 24, 2018 @ 1:11pm

- Minor fixes