Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Jan 15, 2018 @ 3:00pm

- Dwarf Hero Skills done. Dwarf Lords not yet finished.

Update: Jan 15, 2018 @ 1:40pm

- Reiksguard capped at 4 units
- Changes to Grombrindal's god choices and his personal trait

Update: Jan 14, 2018 @ 7:24pm

- Minor fixes
- Dwarf Skill Trees half-way done

Update: Jan 14, 2018 @ 10:32am

- Minor fixes

Update: Jan 13, 2018 @ 7:01pm

- Minor fixes

Update: Jan 13, 2018 @ 10:39am

- Overhauled passive lore abilities (not all of which are now passive)

Update: Jan 13, 2018 @ 9:19am

- Reduced background income and increased income from buildings. Unfortunately, I can't figure out how to increase trade resource values, so trade resources are now less profitable. I decreased construction costs for resource buildings to make up for this.

Update: Jan 12, 2018 @ 11:13am

- Skill Trees for all Bretonnian characters overhauled
- Raiding income fixed. I think I must have made an interpunctuation mistake earlier, but in any case, raiding income is now back to sane levels.

Update: Jan 11, 2018 @ 6:00am

- All magic skill-branches overhauled
- Added a dummy ability that increases mana-recharge for every wizard on the battlefield. It should therefore be far more viable to use several spellcasters at once now. Wurrzag and the Fay Enchantress however do not have this ability, as it caused the game to crash when opening their skill-trees. Gods know why!

Update: Jan 9, 2018 @ 7:55pm

- Overhauled all spell-related Skills, (which took less time than expected), but for non-empire characters, skill trees have not been adapted yet.