Total War: WARHAMMER

Total War: WARHAMMER

MattoFrank's Realism [Complete Overhaul] - no longer working
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Update: Jan 9, 2018 @ 4:55pm

- Skill Trees for all Empire Characters overhauled. Some of the changes will also already affect Skill Trees of other factions
- Spell-related skills remain unchanged as of yet, but I'm currently chipping away at the daunting mountain of work that changing these represents.
- Mounts are no longer gained from the Skill Tree but from ranking up in regions with certain buildings. This currently only affects the Empire, but will be extended to all factions.

Update: Jan 5, 2018 @ 8:36am

- raiding income increased

Update: Jan 4, 2018 @ 2:38pm

- minor fixes

Update: Jan 4, 2018 @ 7:24am

- Some ancillary triggers readjusted as announced
- Introduced a script that very primitively caps the treasury at between 10000 and 15000. Can't believe I got it to work on the first try!

Update: Jan 3, 2018 @ 8:22pm

- Fixed Bretonnian knightly vows

Update: Jan 3, 2018 @ 8:00pm

- New triggers implemented for gaining followers. Some further minor adjustments are planned for tomorrow. And I may create an overview on how to get which follower at some point.
- Marauder Horsemen no longer ride supernatural horses with burning hooves.
- Minor fixes

Update: Jan 2, 2018 @ 9:15am

- Characters now gain 200XP every turn, regardless if they are garrisoned/deployed/embedded or marching/idling around. Raiding still grants 200 extra XP.
- Bonus levels for newly recruited Heroes, for example from Technologies, Buildings or special Characters, are vastly increased to make up for the faster passive leveling.
- AI public order cheat bonus increased to 25 from 15. This counteracts reckless use of commandments on their side and should considerably decrease the crazy amount of rebellions in the early game.
- Possibly fixed diplomacy boni/mali from dilemmas, missions and incidents, but probably not ...
- Public Order mali from corruption/lack thereof vastly increased (linear relationship, ie. 50% corruption = -50PO). Calmly ruling corrupted provinces is now impossible. Conquering vampire strongholds is only half the battle in securing the area, as a prolonged war against the roaming Undead of the land will be necessary after the initial campaign. Chaos uprisings will be a serious threat, probably making the Chaos invasion far more threatening as well.
- Minor fixes.

Update: Jan 1, 2018 @ 5:29pm

- Experience triggers changed. Being garrisoned/raiding (Lords) or deployed in a province/embedded in an army (Heroes) still grants 200 XP/turn (400 when raiding), but actions and battles grant vanilla levels of XP again.
- Removed Sons of Ullak and Dwarf Warriors (Long Axes)

Update: Jan 1, 2018 @ 3:44pm

- All Followers and Items overhauled
- Item droprates overhauled
- Public Order changed. Boni and Mali are now far greater, so that sweeping changes within a few turns are possible.

Update: Dec 19, 2017 @ 3:08am

- Technical background changes you won't notice unless you created a submod that makes changes to melee_damage effects, in which case please contact me and I'll explain.
- Blood DLC carnage events changed from long-term small boni to one turn big boni.